Glass: Difference between revisions
From Project Rebearth
Program Sam (talk | contribs) Created page with "= Glass = Glass is an advanced material produced at the Glassworks from Earth. It is consumed by the University for research and is required as a construction material for several high-tier buildings. Glass production is not available in the Arctic biome. == Production == {| class="wikitable" |- ! Building !! Rate !! Notes |- | Glassworks || +5 || Consumes 50 Earth and 0.5 Tools per day; not available in Arctic Biome|..." |
Changing to sentence case via bot (manually approved) |
||
| (7 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
= Glass = | {{Resource | ||
| name = Glass | |||
| image = glass.png | |||
| category = Refined & Manufactured | |||
| produced_by = [[Glassworks]] | |||
| obtained_from = [[Expeditions]], [[Trade]], [[Market]], [[Port]] | |||
| consumed_by = [[University]] | |||
| construction = [[Town Hall]] ({{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), [[University]] ({{BuildingData|name=university|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), [[Museum]] ({{BuildingData|name=museum|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}) | |||
| stored_in = [[Center]], [[Square]], [[Warehouse]], [[Glassworks]] | |||
| chain = {{Icon|Earth}} → [[Glassworks]] → {{Icon|Glass}} → [[University]] → {{Icon|Knowledge}} | |||
| affected_by = All production [[Effects]] | |||
| special = Not available in [[Arctic Biome|Arctic]]. One of the possible basic resource yields from [[Expeditions]]. | |||
}} | |||
'''Glass''' is a refined [[Resources|resource]] in [[Main Page|Project Rebearth]], produced at the [[Glassworks]] by processing {{Icon|Earth}}. It is consumed by the [[University]] for ongoing research and serves as a construction material for several high-tier buildings. {{Icon|Glass}} production is not available in the [[Arctic Biome|Arctic]] biome, making it a resource that must be imported or obtained through [[Expeditions]] in Arctic settlements. | |||
== Overview == | |||
The [[Glassworks]] converts {{#expr:0-{{BuildingData|name=glassworks|data=rate|resource=earth}}}} {{Icon|Earth}}/day into {{BuildingData|name=glassworks|data=rate|resource=glass}} {{Icon|Glass}}/day, consuming {{#expr:0-{{BuildingData|name=glassworks|data=rate|resource=tools}}}} {{Icon|Tools}}/day in the process. It requires {{#expr:0-{{BuildingData|name=glassworks|data=balance|resource=population}}}} workers and stores up to {{BuildingData|name=glassworks|data=storage|resource=volume}} {{Icon|Glass}} internally. | |||
The [[University]] consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}} {{Icon|Glass}}/day alongside {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day to produce {{BuildingData|name=university|data=rate|resource=knowledge}} {{Icon|Knowledge}}/day, requiring {{#expr:0-{{BuildingData|name=university|data=balance|resource=population}}}} workers. Since the Glassworks produces {{BuildingData|name=glassworks|data=rate|resource=glass}} {{Icon|Glass}}/day and each University consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}}/day, a single Glassworks can supply one University. | |||
{{Icon|Glass}} is also a construction material for the [[Town Hall]] ({{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), [[University]] ({{BuildingData|name=university|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), and [[Museum]] ({{BuildingData|name=museum|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}). The Glassworks itself is not available in the [[Arctic Biome]], so Arctic settlements must import {{Icon|Glass}} via [[Trade]] or obtain it from [[Expeditions]]. | |||
== Production == | == Production == | ||
<div class="rb-table-frame"><div class="rb-table-inner"> | |||
{| class="rb-table" | |||
|- | |||
! Building !! {{Icon|Glass}} Output !! {{Icon|Earth}} Input !! {{Icon|Tools}} Cost !! Workers !! Notes | |||
|- | |||
| [[Glassworks]] || {{BuildingData|name=glassworks|data=rate|resource=glass|color=yes}}/day || {{BuildingData|name=glassworks|data=rate|resource=earth|color=yes}}/day || {{BuildingData|name=glassworks|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=glassworks|data=balance|resource=population}}}} || Not available in [[Arctic Biome|Arctic]] | |||
|} | |||
</div></div> | |||
{| class=" | The [[Glassworks]] is the only building that produces {{Icon|Glass}}. It requires a steady supply of {{Icon|Earth}} (typically from a [[Claypit]]) and a small ongoing {{Icon|Tools}} cost. | ||
== Production chains == | |||
=== Research chain === | |||
{{Chain|Earth|Glassworks|Glass|University|Knowledge|title=Research Chain}} | |||
The primary chain consuming {{Icon|Glass}}. The [[Glassworks]] converts {{#expr:0-{{BuildingData|name=glassworks|data=rate|resource=earth}}}} {{Icon|Earth}}/day into {{BuildingData|name=glassworks|data=rate|resource=glass}} {{Icon|Glass}}/day ({{#expr:0-{{BuildingData|name=glassworks|data=balance|resource=population}}}} workers), and the [[University]] consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}} {{Icon|Glass}}/day to produce {{BuildingData|name=university|data=rate|resource=knowledge}} {{Icon|Knowledge}}/day ({{#expr:0-{{BuildingData|name=university|data=balance|resource=population}}}} workers). The University also consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day. | |||
== Consumption == | |||
<div class="rb-table-frame"><div class="rb-table-inner"> | |||
{| class="rb-table" | |||
|- | |- | ||
! Building !! Rate !! Notes | ! Building !! {{Icon|Glass}} Rate !! Output !! Workers !! Notes | ||
|- | |- | ||
| [[ | | [[University]] || {{BuildingData|name=university|data=rate|resource=glass|color=yes}}/day || {{BuildingData|name=university|data=rate|resource=knowledge|color=yes}} {{Icon|Knowledge}}/day || {{#expr:0-{{BuildingData|name=university|data=balance|resource=population}}}} || Also consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day | ||
|} | |} | ||
</div></div> | |||
== | The [[University]] is the only building that consumes {{Icon|Glass}} as an ongoing operational cost. It converts {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}} {{Icon|Glass}}/day and {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day into {{BuildingData|name=university|data=rate|resource=knowledge}} {{Icon|Knowledge}}/day. | ||
== Construction == | |||
{{Icon|Glass}} is required as a construction material for several high-tier buildings: | |||
{| class=" | <div class="rb-table-frame"><div class="rb-table-inner"> | ||
{| class="rb-table" | |||
|- | |- | ||
! Building !! | ! Building !! {{Icon|Glass}} Required !! Category | ||
|- | |- | ||
| [[University]] || - | | [[Town Hall]] || {{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} || Town | ||
|- | |||
| [[University]] || {{BuildingData|name=university|data=cost|biome=wood|resource=glass}} || Research | |||
|- | |||
| [[Museum]] || {{BuildingData|name=museum|data=cost|biome=wood|resource=glass}} || Research | |||
|} | |} | ||
</div></div> | |||
The [[University]] and [[Museum]] each require {{BuildingData|name=university|data=cost|biome=wood|resource=glass}} {{Icon|Glass}} to construct, making them among the most glass-intensive buildings. The [[Town Hall]] requires a smaller amount of {{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}. | |||
== Storage == | == Storage == | ||
<div class="rb-table-frame"><div class="rb-table-inner"> | |||
{| class=" | {| class="rb-table" | ||
|- | |- | ||
! Building !! Volume | ! Building !! Volume !! Notes | ||
|- | |- | ||
| [[Center]] || | | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |- | ||
| [[Square]] || | | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |- | ||
| [[Warehouse]] || | | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources | ||
|- | |- | ||
| [[Glassworks]] || | | [[Glassworks]] || {{BuildingData|name=glassworks|data=storage|resource=volume}} || {{Icon|Glass}} only | ||
|} | |} | ||
</div></div> | |||
== Other sources == | |||
{{Icon|Glass}} is one of the resources (alongside {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}) that can be obtained from [[Expeditions]]. Expeditions yield a random basic resource at a rate of 15 per 1,000 hectares of explored area. This makes Expeditions an important supplementary source of {{Icon|Glass}}, particularly for [[Arctic Biome|Arctic]] settlements where the [[Glassworks]] cannot be built. | |||
{{Icon|Glass}} can also be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). | |||
== | == Affected by == | ||
[[ | {{Icon|Glass}} production at the [[Glassworks]] is affected only by the all production modifier, which applies to every production building in the settlement. Since the Glassworks is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. The goods production effect targets only {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}. | ||
{| class=" | |||
<div class="rb-table-frame"><div class="rb-table-inner"> | |||
{| class="rb-table" | |||
|- | |- | ||
! | ! Effect !! Source !! Multiplier !! Type | ||
|- | |- | ||
| [[Town | | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) | ||
|- | |- | ||
| [[ | | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] | ||
|- | |- | ||
| [[ | | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] | ||
|} | |} | ||
</div></div> | |||
== Changelog == | |||
{{Changelog}} | |||
== See also == | |||
* {{Icon|Earth}} | |||
* {{Icon|Knowledge}} | |||
* {{Icon|Tools}} | |||
* [[Glassworks]] | |||
* [[University]] | |||
* [[Museum]] | |||
* [[Town Hall]] | |||
* [[Expeditions]] | |||
* [[Resources]] | |||
{{Navbox}} | |||
[[Category:Resources]] | |||
Latest revision as of 05:58, 10 March 2026
Glass is a refined resource in Project Rebearth, produced at the Glassworks by processing
Earth. It is consumed by the University for ongoing research and serves as a construction material for several high-tier buildings.
Glass production is not available in the Arctic biome, making it a resource that must be imported or obtained through Expeditions in Arctic settlements.
Overview
[edit]The Glassworks converts 50
Earth/day into 5
Glass/day, consuming 0.5
Tools/day in the process. It requires 10 workers and stores up to 50
Glass internally.
The University consumes 5
Glass/day alongside 10
Coin/day to produce 10
Knowledge/day, requiring 50 workers. Since the Glassworks produces 5
Glass/day and each University consumes 5/day, a single Glassworks can supply one University.
Glass is also a construction material for the Town Hall (20
Glass), University (500
Glass), and Museum (500
Glass). The Glassworks itself is not available in the Arctic Biome, so Arctic settlements must import
Glass via Trade or obtain it from Expeditions.
Production
[edit]| Building | Workers | Notes | |||
|---|---|---|---|---|---|
| Glassworks | +5/day | -50/day | -0.5/day | 10 | Not available in Arctic |
The Glassworks is the only building that produces
Glass. It requires a steady supply of
Earth (typically from a Claypit) and a small ongoing
Tools cost.
Production chains
[edit]Research chain
[edit]The primary chain consuming
Glass. The Glassworks converts 50
Earth/day into 5
Glass/day (10 workers), and the University consumes 5
Glass/day to produce 10
Knowledge/day (50 workers). The University also consumes 10
Coin/day.
Consumption
[edit]| Building | Output | Workers | Notes | |
|---|---|---|---|---|
| University | -5/day | +10 |
50 | Also consumes 10 |
The University is the only building that consumes
Glass as an ongoing operational cost. It converts 5
Glass/day and 10
Coin/day into 10
Knowledge/day.
Construction
[edit]
Glass is required as a construction material for several high-tier buildings:
| Building | Category | |
|---|---|---|
| Town Hall | 20 | Town |
| University | 500 | Research |
| Museum | 500 | Research |
The University and Museum each require 500
Glass to construct, making them among the most glass-intensive buildings. The Town Hall requires a smaller amount of 20
Glass.
Storage
[edit]| Building | Volume | Notes |
|---|---|---|
| Center | 5,000 | Shared with all resources |
| Square | 10,000 | Shared with all resources |
| Warehouse | 5,000 | Shared with all resources |
| Glassworks | 50 |
Other sources
[edit]
Glass is one of the resources (alongside
Wood,
Stone, and
Earth) that can be obtained from Expeditions. Expeditions yield a random basic resource at a rate of 15 per 1,000 hectares of explored area. This makes Expeditions an important supplementary source of
Glass, particularly for Arctic settlements where the Glassworks cannot be built.
Glass can also be purchased from other players through the Market (up to 1,000 capacity) or the Port (up to 5,000 capacity).
Affected by
[edit]
Glass production at the Glassworks is affected only by the all production modifier, which applies to every production building in the settlement. Since the Glassworks is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. The goods production effect targets only
Wood,
Stone, and
Earth.
| Effect | Source | Multiplier | Type |
|---|---|---|---|
| All production | New Town Boost | 2 | Automatic (4 days) |
| Great Federation | 1.1 | Alliance type | |
| Science League | 0.8 | Alliance type |