Center: Difference between revisions
From Project Rebearth
Program Sam (talk | contribs) Created page with "= Center = {| class="wikitable" |- ! colspan="2" | Center |- | '''Category''' || Starting Building |- | '''Type''' || Point |- | '''Upgrades To''' || Square |- | '''Description''' || The heart of your town. This is where it all begins. It houses a few people and stores the essentials. It can be upgraded to a square that looks a bit more permanent. |- | '''Cost''' || Free (starting building) |- | '''Rate''' || Food: -4/day |- | '''Population''' || +10 |- | ''..." |
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= Center = | {{Building | ||
| image_wood = CenterWood.png | |||
| image_stone = CenterStone.png | |||
| image_earth = CenterClay.png | |||
| name = Center | |||
| category = Starting Building | |||
| type = Point | |||
| cost = Free (starting building) | |||
| rate = {{Icon|Food}}: {{BuildingData|name=center|data=rate|resource=food}}/day | |||
| population = +{{BuildingData|name=center|data=balance|resource=population}} | |||
| storage = {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} (all resources) | |||
| upgrades_to = [[Square]] | |||
}} | |||
The '''Center''' is the starting [[Buildings|building]] in every new settlement in [[Main Page|Project Rebearth]]. It serves as the initial hub, providing basic housing and storage for all resources. | |||
{| | == Overview == | ||
| | The Center provides housing for {{BuildingData|name=center|data=balance|resource=population}} people and stores up to {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} units of all standard resources. It has no construction cost, as it is placed automatically when a new settlement is founded. | ||
| | The Center consumes {{BuildingData|name=center|data=rate|resource=food}} {{Icon|Food}} per day to sustain its residents. This rate is the same across all [[Biomes|biomes]]. | ||
| | |||
All housing buildings ([[Shack]], [[Hut]], [[Cabin]], [[House]], [[Residence]], [[Villa]]) and the [[Market]] must be placed within 100 meters of a Center, [[Square]], or [[Market]]. The Center is therefore the anchor point around which every settlement grows. | |||
| | |||
The Center can be upgraded to a [[Square]], which increases the population to {{BuildingData|name=square|data=balance|resource=population}}, doubles storage capacity to {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}}, and adds {{Icon|Coin}} production. The upgrade requires {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}} (amounts vary by biome). | |||
== Changelog == | |||
{{Changelog}} | |||
| | |||
| | == See also == | ||
* [[Square]] | |||
* [[Market]] | |||
* [[Buildings]] | |||
* [[Population]] | |||
{{Navbox}} | |||
[[Category:Buildings]] | |||
Latest revision as of 00:33, 28 February 2026
The Center is the starting building in every new settlement in Project Rebearth. It serves as the initial hub, providing basic housing and storage for all resources.
Overview
[edit]The Center provides housing for 10 people and stores up to 5,000 units of all standard resources. It has no construction cost, as it is placed automatically when a new settlement is founded.
The Center consumes -4
Food per day to sustain its residents. This rate is the same across all biomes.
All housing buildings (Shack, Hut, Cabin, House, Residence, Villa) and the Market must be placed within 100 meters of a Center, Square, or Market. The Center is therefore the anchor point around which every settlement grows.
The Center can be upgraded to a Square, which increases the population to 20, doubles storage capacity to 10,000, and adds
Coin production. The upgrade requires
Wood,
Stone, and
Earth (amounts vary by biome).
Changelog
[edit]February 26, 2026
- New Added the Production Overview panel, a dashboard that lets players control all buildings (can be viewed via the Center/Square).
February 18, 2026
- Fix The Square now correctly provides +10 population compared to the Center, matching the popup description.
- Fix Fixed a game freeze when building a Center for the first time.
February 17, 2026
- QoL Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.
February 15, 2026
- Performance Center icons are now hidden for settlements with fewer than 30 population (performance improvement).