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Knowledge

From Project Rebearth

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Knowledge is generated by research buildings and is spent on unlocking Choices and launching Expeditions. It is essential for progressing to advanced game features and expanding your explored territory.

Production

Building Rate Notes
University +10 Consumes 10 Coins and 5 Glass per day; 50 population
Museum +5 Consumes 10 Coins per day; 10 population

Consumption

Knowledge is consumed for:

Usage Cost Notes
Expeditions 10 per 1,000 hectares For exploring the map
Worker Safety (Choice) 100 One-time unlock cost
Intensive Farming (Choice) 100 One-time unlock cost; permanent
Taxation (Choice) 100,000 One-time unlock cost

Special Properties

  • Knowledge is not a standard storable resource — it accumulates as a special counter.
  • Required to build a University first to start generating Knowledge.

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