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Biomes

From Project Rebearth

Revision as of 18:56, 9 February 2026 by East6 (talk | contribs)

In Project Rebearth, the world is divided into large-scale biomes that determine which resources can be produced in a given location. Biomes are derived from real-world climate data and are consistent across the full 1:1 replica of Earth. Where you build directly affects what your buildings can produce and how efficiently your settlement can grow.

Each biome contains multiple climate zones, representing more specific ecological regions within that biome The climate zones also influence the vegatation you see on the surface.

Overview

Biomes influence:

  • Which resource type is dominant in an area
  • Which production buildings are most effective
  • How much resources your residents consume
  • Long-term settlement strategy and trade dependencies

The primary biomes in the game are:

Biome Resource Focus Description
Wood Biome Wood-based Forested regions
Stone Biome Stone-based Mountainous, and rugged regions
Earth Biome Earth-based Arid, grassland, and dry regions
Arctic Biome Hard-mode Extreme polar regions

Biomes and Resource Production

All resources can be found in every biome. But the efficiency of getting those resources might be different depending on where you chose to build your town.


Wood Biome

Climate zones associated with forested regions:

  • Tropical and subtropical moist broadleaf forests
  • Tropical and subtropical dry broadleaf forests
  • Tropical and subtropical coniferous forests
  • Temperate broadleaf and mixed forests
  • Temperate coniferous forests
  • Tropical and subtropical grasslands, savannas, and shrublands
  • Flooded grasslands and savannas
  • Mangroves

These regions are ideal for settlements focused on wood production and early expansion.

Stone Biome

Climate zones associated with cold and mountainous terrain:

  • Boreal forests / Taiga
  • Montane grasslands and shrublands
  • Tundra

Stone biomes favor mining and wood production.

Earth Biome

Climate zones associated with dry and open landscapes:

  • Temperate grasslands, savannas, and shrublands
  • Mediterranean forests, woodlands, and scrubs
  • Deserts and xeric shrublands

Earth biomes excel at clay and specialized production chains like glass.

Arctic Biome

  • Polar and extreme arctic regions

Arctic regions are hostile. No raw materials can gained there and population consumption is increased. It is only for those who want the challenge

Strategy and Settlement Planning

Choosing a biome is one of the most important early decisions in Project Rebearth. While any settlement can grow over time, no single biome is fully self-sufficient. Successful players specialize based on their environment and rely on trade, expeditions, and global cooperation to access missing resources.

See Also