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9 February 2026

  • 08:1908:19, 9 February 2026 Boat (hist | edit) [441 bytes] Program Sam (talk | contribs) (Created page with "= Boat = The boat is great for fishing in deeper waters, or the occasional kissing young couple {| class="wikitable" |- ! colspan="2" | Boat |- | '''Category''' || Food (sub-building) |- | '''Type''' || Point |- | '''Parent''' || Fishery or Pier |- | '''Placement''' || Within 50m of parent |- | '''Restriction''' || Water |- | '''Cost''' || 10 Wood |- | '''Rate''' || Food: +3/day |- | '''Population''' || -1 |}")
  • 08:1908:19, 9 February 2026 Fishery (hist | edit) [692 bytes] Program Sam (talk | contribs) (Created page with "= Fishery = Nothing is more idyllic than a small fishery on the shore. It produces relatively fresh fish for your town. {| class="wikitable" |- ! colspan="2" | Fishery |- | '''Category''' || Food |- | '''Type''' || Point |- | '''Restriction''' || Coast |- | '''Production''' || Yes |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 100 Wood |- | Stone || 100 Stone |- | Earth || 100 Earth |- |...")
  • 08:1908:19, 9 February 2026 Field (hist | edit) [4,233 bytes] Program Sam (talk | contribs) (Created page with "= Field = When we clear out a field, we can grow plants there. some we can eat. {| class="wikitable" |- ! colspan="2" | Field |- | '''Category''' || Food |- | '''Type''' || Polygon |- | '''Production''' || Yes |- | '''Cost (per m²)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.01 Wood |- | Stone || 0.01 Stone |- | Earth || 0.01 Earth |} |- | '''Crop Rates (per m²/day)''' | {| class="wikitable" |...")
  • 08:1808:18, 9 February 2026 Bridge (hist | edit) [2,292 bytes] Program Sam (talk | contribs) (Created page with "= Bridge = It's a bridge. what do you expect. it gets you from A to B. {| class="wikitable" |- ! colspan="2" | Bridge |- | '''Category''' || Infrastructure |- | '''Type''' || LineString |- | '''Restriction''' || Water + Coast |- | '''Cost (per meter)''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 0.1 Wood |- | Stone || 0.1 Stone |- | Earth || 0.1 Wood |- | Arctic || 0.1 Wood |} |}")
  • 08:1808:18, 9 February 2026 Road (hist | edit) [1,156 bytes] Program Sam (talk | contribs) (Created page with "= Road = Roads give structure to your village. they are not required for your buildings but look more fancy than paths. {| class="wikitable" |- ! colspan="2" | Road |- | '''Category''' || Infrastructure |- | '''Type''' || LineString |- | '''Upgraded From''' || Path |- | '''Cost''' || 0.1 Stone per meter |}")
  • 08:1808:18, 9 February 2026 Path (hist | edit) [878 bytes] Program Sam (talk | contribs) (Created page with "= Path = A simple dirt path. It just gets the job done. Altough buildings will work just fine without them. {| class="wikitable" |- ! colspan="2" | Path |- | '''Category''' || Infrastructure |- | '''Type''' || LineString |- | '''Upgrades To''' || Road |- | '''Cost''' || Free |}")
  • 08:1708:17, 9 February 2026 Villa (hist | edit) [3,427 bytes] Program Sam (talk | contribs) (Created page with "= Villa = Everybody needs a place to live. This luxurious house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Villa |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 280 Wood |- | Stone || 280 Stone |- | Earth || 280 Ea...")
  • 08:1708:17, 9 February 2026 Residence (hist | edit) [3,453 bytes] Program Sam (talk | contribs) (Created page with "= Residence = Everybody needs a place to live. This ellaborate house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Residence |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 200 Wood |- | Stone || 200 Stone |- | Earth ||...")
  • 08:1608:16, 9 February 2026 Cabin (hist | edit) [3,250 bytes] Program Sam (talk | contribs) (Created page with "= Cabin = Everybody needs a place to live. This house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Cabin |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 80 Wood |- | Stone || 80 Stone |- | Earth || 80 Earth |- | ...")
  • 08:1608:16, 9 February 2026 House (hist | edit) [3,701 bytes] Program Sam (talk | contribs) (Created page with "= Cabin = Everybody needs a place to live. This house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Cabin |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 80 Wood |- | Stone || 80 Stone |- | Earth || 80 Earth |- | ...")
  • 08:1508:15, 9 February 2026 Hut (hist | edit) [3,289 bytes] Program Sam (talk | contribs) (Created page with "= Hut = Everybody needs a place to live. This small house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Hut |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 55 Wood |- | Stone || 55 Stone |- | Earth || 55 Earth |- |...")
  • 08:1408:14, 9 February 2026 Shack (hist | edit) [3,166 bytes] Program Sam (talk | contribs) (Created page with "= Shack = Everybody needs a place to live. This small house provide a place for your people to eat and live. {| class="wikitable" |- ! colspan="2" | Shack |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Placement''' || Within 100m of Center, Square, or Market |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Cost |- | Wood || 35 Wood |- | Stone || 35 Stone |- | Earth || 35 Earth |...")
  • 08:1308:13, 9 February 2026 Market (hist | edit) [3,178 bytes] Program Sam (talk | contribs) (Created page with "= Market = The market will allow you to trade with other towns and cities. Houses like to be close to this. {| class="wikitable" |- ! colspan="2" | Market |- | '''Category''' || Housing |- | '''Type''' || Point |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth |- | Wood || 500 || 100 || 50 |- | Stone || 100 || 500 || 50 |- | Earth || 100 || 50 || 500 |- | Arctic || 500...")
  • 07:3507:35, 9 February 2026 Square (hist | edit) [3,355 bytes] Program Sam (talk | contribs) (Created page with "= Square = {| class="wikitable" |- ! colspan="2" | Square |- | '''Category''' || Starting Building (Upgrade) |- | '''Type''' || Point |- | '''Upgraded From''' || Center |- | '''Description''' || A proper town center! This square looks fancier than the basic center. |- | '''Cost''' | {| class="wikitable" |- ! Biome !! Wood !! Stone !! Earth |- | Wood || 500 || 100 || 50 |- | Stone || 100 || 500 || 50 |- | Earth|| 100 || 5...")
  • 07:3207:32, 9 February 2026 Center (hist | edit) [2,009 bytes] Program Sam (talk | contribs) (Created page with "= Center = {| class="wikitable" |- ! colspan="2" | Center |- | '''Category''' || Starting Building |- | '''Type''' || Point |- | '''Upgrades To''' || Square |- | '''Description''' || The heart of your town. This is where it all begins. It houses a few people and stores the essentials. It can be upgraded to a square that looks a bit more permanent. |- | '''Cost''' || Free (starting building) |- | '''Rate''' || Food: -4/day |- | '''Population''' || +10 |- | ''...")

8 February 2026

  • 15:2715:27, 8 February 2026 Biomes (hist | edit) [3,442 bytes] Program Sam (talk | contribs) (Created page with "= Biomes = In '''Project Rebearth''', the world is divided into large-scale '''biomes''' that determine which resources can be produced in a given location. Biomes are derived from real-world climate data and are consistent across the full 1:1 replica of Earth. Where you build directly affects what your buildings can produce and how efficiently your settlement can grow. Each biome contains multiple climate zones, representing more specific ecological regions wi...")
  • 11:2311:23, 8 February 2026 Buildings (hist | edit) [8,597 bytes] Program Sam (talk | contribs) (Created page with "= Buildings in Project Rebearth = This page serves as an index of all buildings and structures available in *Project Rebearth*. Click a building name to go to its dedicated page for detailed info. == Town & Core == * Center * Square * Market * Town Hall * Plaza * Tavern == Housing == * Hut * House * House 1 * House 2 * House 3 * House 4 * House 5 * House 6 == Infrastructure == * Path * Road * [...")
  • 11:1911:19, 8 February 2026 Resources (hist | edit) [989 bytes] Program Sam (talk | contribs) (Created page with "= Resources in Project Rebearth = This page serves as an index of all known resource categories and individual resources in ''Project Rebearth''. == Major Resource Categories == === Raw Materials === These are raw environmental resources gathered directly from the landscape. The efficiency of gathering these resources depend on the biome you are in. They serve as inputs for nearly all production chains in the game. * Wood * Stone * Clay * Or...")
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