Coin: Difference between revisions
From Project Rebearth
No edit summary |
m Text replacement - "Food" to "{{Icon|Food}}" |
||
| Line 13: | Line 13: | ||
| [[Tavern]] || +10 || Consumes 10 [[Drinks]] per day | | [[Tavern]] || +10 || Consumes 10 [[Drinks]] per day | ||
|- | |- | ||
| [[Meat Stall]] || +0.05 || Consumes 1 | | [[Meat Stall]] || +0.05 || Consumes 1 {{Icon|Food}} per day | ||
|- | |- | ||
| [[Fish Stall]] || +0.05 || Consumes 1 | | [[Fish Stall]] || +0.05 || Consumes 1 {{Icon|Food}} per day | ||
|- | |- | ||
| [[Bread Stall]] || +0.05 || Consumes 1 | | [[Bread Stall]] || +0.05 || Consumes 1 {{Icon|Food}} per day | ||
|- | |- | ||
| [[Vegetable Stall]] || +0.05 || Consumes 1 | | [[Vegetable Stall]] || +0.05 || Consumes 1 {{Icon|Food}} per day | ||
|- | |- | ||
| [[Goods Stall]] || +0.5 || Consumes 1 [[Clothes]] per day | | [[Goods Stall]] || +0.5 || Consumes 1 [[Clothes]] per day | ||
Revision as of 21:43, 17 February 2026
Coin are the currency of Project Rebearth. They are generated by town buildings, market stalls, and the Taxation choice. Coins are consumed as upkeep for Towers (territory expansion) and research buildings. Running out of Coins triggers the Bankruptcy event, causing Towers to deteriorate.
Production
| Building | Rate | Notes |
|---|---|---|
| Square | +1 | Upgraded town center |
| Market | +1 | Trade building |
| Tavern | +10 | Consumes 10 Drinks per day |
| Meat Stall | +0.05 | Consumes 1 |
| Fish Stall | +0.05 | Consumes 1 |
| Bread Stall | +0.05 | Consumes 1 |
| Vegetable Stall | +0.05 | Consumes 1 |
| Goods Stall | +0.5 | Consumes 1 Clothes per day |
| Taxation (Choice) | varies | Generates Coin per inhabitant; requires 100,000 Knowledge to unlock |
Consumption
| Building | Rate | Notes |
|---|---|---|
| Tower | -5 | Territory expansion; bankruptcy destroys towers |
| Water Tower | -5 | Sea territory expansion |
| University | -10 | Research |
| Museum | -10 | Research |
Special Properties
- Coins are not part of the standard storable resources — they operate as a separate currency.
- Bankruptcy event — If Coins run out, Towers start deteriorating and get destroyed.
- Trade — Coin are used to pay for purchases on the Market/Port.
Affected By
- Taxation choice — Generates Coin per inhabitant; reduces Happiness by 30%.
- Trade Alliance — Increases taxation efficiency by 10%.
- Great Federation — Decreases taxation efficiency by 20%.