Actions

Coin: Difference between revisions

From Project Rebearth

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= Coin =
[[Coin]] are the currency of Project Rebearth. They are generated by town buildings, [[Market Stalls|market stalls]], and the [[Taxation]] choice. [[Coins]] are consumed as upkeep for [[Tower|Towers]] (territory expansion) and research buildings. Running out of [[Coins]] triggers the [[Bankruptcy]] event, causing [[Tower|Towers]] to deteriorate.
[[Coin]] are the currency of Project Rebearth. They are generated by town buildings, [[Market Stalls|market stalls]], and the [[Taxation]] choice. [[Coins]] are consumed as upkeep for [[Tower|Towers]] (territory expansion) and research buildings. Running out of [[Coins]] triggers the [[Bankruptcy]] event, causing [[Tower|Towers]] to deteriorate.



Revision as of 20:52, 9 February 2026

Coin are the currency of Project Rebearth. They are generated by town buildings, market stalls, and the Taxation choice. Coins are consumed as upkeep for Towers (territory expansion) and research buildings. Running out of Coins triggers the Bankruptcy event, causing Towers to deteriorate.

Production

Building Rate Notes
Square +1 Upgraded town center
Market +1 Trade building
Tavern +10 Consumes 10 Drinks per day
Meat Stall +0.05 Consumes 1 Food per day
Fish Stall +0.05 Consumes 1 Food per day
Bread Stall +0.05 Consumes 1 Food per day
Vegetable Stall +0.05 Consumes 1 Food per day
Goods Stall +0.5 Consumes 1 Clothes per day
Taxation (Choice) varies Generates Coin per inhabitant; requires 100,000 Knowledge to unlock

Consumption

Building Rate Notes
Tower -5 Territory expansion; bankruptcy destroys towers
Water Tower -5 Sea territory expansion
University -10 Research
Museum -10 Research

Special Properties

  • Coins are not part of the standard storable resources — they operate as a separate currency.
  • Bankruptcy event — If Coins run out, Towers start deteriorating and get destroyed.
  • TradeCoin are used to pay for purchases on the Market/Port.

Affected By