Main public logs
Combined display of all available logs of Project Rebearth. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:26, 1 March 2026 East6 talk contribs created page File:Scrap.png (Redirected page to File:ScrapIcon.png) Tag: New redirect
- 22:24, 1 March 2026 East6 talk contribs created page File:University.png
- 22:24, 1 March 2026 East6 talk contribs uploaded File:University.png
- 22:00, 1 March 2026 East6 talk contribs created page Iron (Redirected page to Metal) Tag: New redirect
- 20:32, 1 March 2026 East6 talk contribs created page File:Ore.png (Redirected page to File:OreIcon.png) Tag: New redirect
- 00:45, 28 February 2026 East6 talk contribs created page File:Flour.png (Redirected page to File:FlourIcon.png) Tag: New redirect
- 00:23, 28 February 2026 East6 talk contribs created page Celebration (Created page with "'''Celebration''' is a positive event in Project Rebearth that occurs when a settlement's Happiness is high. During a celebration, the settlement receives a bonus of resources such as {{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}}. == Trigger == A celebration is triggered automatically when a settlement's Happiness reaches a high level. The event cannot be manually triggered. Unlike the Productivity Boom, which requires sustained high happine...")
- 00:21, 28 February 2026 East6 talk contribs created page Strike (Created page with "{{Choice | name = Strike | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>All production</td><td class="rb-ib-nerf">Reduced</td></tr></table> | special = Automatically triggered when Happiness drops too low; ends when happiness recovers }} '''Strike''' is an event in Project Rebearth that occurs when a settlement's Happiness drops too low. During a strike, settlement productivity is...")
- 00:18, 28 February 2026 East6 talk contribs created page Effects (Created page with "'''Effects''' are multiplier-based modifiers applied by Choices, alliance types, and game events in Project Rebearth. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| clas...")
- 00:17, 28 February 2026 East6 talk contribs created page Food Shortage (Created page with "{{Choice | name = Food Shortage | category = Event | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-50%</td></tr></table> | special = Automatically applied when {{Icon|Food}} supply runs out; removed when food is restored }} '''Food Shortage''' is an automatic penalty that is applied when a settlement's {{Icon|Food}} supply runs out. It inflicts a severe -50% happiness penalty that...")
- 00:16, 28 February 2026 East6 talk contribs created page New Town Boost (Created page with "{{Choice | name = New Town Boost | category = Event | duration = 4 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Raid risk</td><td class="rb-ib-buff">×0.5</td></tr><tr><td>All production</td><td class="rb-ib-buff">×2.0</td></tr></table> | special = Automatically applied to new settlements; cannot be manually activated or disabled }} '''New Town Boost''' is a temporary buff that is automatically applied to newly...")
- 00:16, 28 February 2026 East6 talk contribs created page Lavish Rations (Created page with "{{Choice | name = Lavish Rations | category = Choice | lock = 1 day | exclusive = Low Rations, Normal Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-buff">+20%</td></tr></table> }} '''Lavish Rations''' is a choice that increases {{Icon|Food}} consumption by 20% in exchange for a +2...")
- 00:16, 28 February 2026 East6 talk contribs created page Normal Rations (Created page with "{{Choice | name = Normal Rations | category = Choice | lock = 1 day | default = Yes | exclusive = Low Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td>×1.0</td></tr></table> }} '''Normal Rations''' is the default ration policy for all settlements. It applies no modifiers to {{Icon|Food}} consumption, maintaining baseline food usage. It is o...")
- 00:16, 28 February 2026 East6 talk contribs created page Low Rations (Created page with "{{Choice | name = Low Rations | category = Choice | lock = 1 day | exclusive = Normal Rations, Lavish Rations | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>{{Icon|Food}} consumption</td><td class="rb-ib-buff">×0.8</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20%</td></tr></table> }} '''Low Rations''' is a choice that reduces {{Icon|Food}} consumption by 20% at the cost of -20% happi...")
- 00:16, 28 February 2026 East6 talk contribs created page Import Focus (Created page with "{{Choice | name = Import Focus | category = Choice | lock = 14 days | exclusive = Export Focus, Neutral Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>Import cost</td><td class="rb-ib-buff">×0.85</td></tr></table> }} '''Import Focus''' is a choice that reduces import costs by 15% while increasing export costs by 20%. It is one of...")
- 00:15, 28 February 2026 East6 talk contribs created page Neutral Focus (Created page with "{{Choice | name = Neutral Focus | category = Choice | lock = 14 days | default = Yes | exclusive = Export Focus, Import Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td>×1.0</td></tr><tr><td>Import cost</td><td>×1.0</td></tr></table> }} '''Neutral Focus''' is the default trade focus policy for all settlements. It applies no modifiers to export or import costs, maintainin...")
- 00:15, 28 February 2026 East6 talk contribs created page Export Focus (Created page with "{{Choice | name = Export Focus | category = Choice | lock = 14 days | exclusive = Neutral Focus, Import Focus | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Export cost</td><td class="rb-ib-buff">×0.85</td></tr><tr><td>Import cost</td><td class="rb-ib-nerf">×1.2</td></tr></table> }} '''Export Focus''' is a choice that reduces export costs by 15% while increasing import costs by 20%. It is one of...")
- 00:15, 28 February 2026 East6 talk contribs created page Cramped Quarters (Created page with "{{Choice | name = Cramped Quarters | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Population growth</td><td class="rb-ib-buff">×1.3</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-30%</td></tr></table> }} '''Cramped Quarters''' is a choice that increases population growth by 30% at the cost of a significant -30% happiness penalty. It allows settlements to...")
- 00:05, 28 February 2026 East6 talk contribs created page Intensive Farming (Created page with "{{Choice | name = Intensive Farming | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = Permanent | special = Cannot be disabled once enacted | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} '''Intensive Farming''' is a choice that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no di...")
- 00:01, 28 February 2026 East6 talk contribs created page Dubious Working Rules (Created page with "{{Choice | name = Dubious Working Rules | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.1</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-buff">×1.2</td></tr><tr><td>Happiness</td><td class="rb-ib-nerf">-20...")
- 23:59, 27 February 2026 East6 talk contribs created page Worker Safety (Created page with "{{Choice | name = Worker Safety | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>Accident rate</td><td class="rb-ib-buff">×0.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-nerf">×0.9</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-nerf">×0.8</td></tr><tr><td>Happiness</...")
- 22:28, 27 February 2026 East6 talk contribs created page Trade (Created page with "'''Trade''' is a core system in ''Project Rebearth'' that allows players to buy and sell resources with each other. Through the trade menu, players can create their own orders or browse the global market to complete orders placed by others. Trade requires at least one trade building, either a Market or a Port, and all trades are subject to distance-based transport costs. == Overview == The trade system becomes available once a player constructs a Market...")
- 22:18, 27 February 2026 East6 talk contribs created page Expeditions (Created page with "'''Expeditions''' are missions in ''Project Rebearth'' that allow players to explore unclaimed territory on the map. Each expedition covers a player-selected area and costs {{Icon|Food}}, {{Icon|Knowledge}}, and population based on the size of the area. Upon completion, expeditions yield {{Icon|Scrap}} and a random basic resource ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}). == Costs == Expedition costs scale linearly with the area selected. Th...")
- 22:03, 27 February 2026 East6 talk contribs created page File:TowerClay.png
- 22:03, 27 February 2026 East6 talk contribs uploaded File:TowerClay.png
- 22:03, 27 February 2026 East6 talk contribs created page File:TowerStone.png
- 22:03, 27 February 2026 East6 talk contribs uploaded File:TowerStone.png
- 22:03, 27 February 2026 East6 talk contribs created page File:TowerWood.png
- 22:03, 27 February 2026 East6 talk contribs uploaded File:TowerWood.png
- 21:51, 27 February 2026 East6 talk contribs created page Happiness (Created page with "'''Happiness''' is a settlement-wide stat in Project Rebearth that reflects the overall well-being of a settlement's population. It is modified by choices, alliance types, and game conditions, and directly influences whether a settlement experiences Strikes, Celebrations, or Productivity Booms. == Overview == Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Mu...")
- 21:31, 27 February 2026 East6 talk contribs created page Choices (Created page with "'''Choices''' are policies and modifiers that players can enact in ''Project Rebearth'' to adjust their settlement's economy, production, and living conditions. Each choice applies one or more multiplier effects that alter game mechanics such as production rates, happiness, trade costs, and events probabilities. Some choices are standalone toggles, while others belong to exclusive groups where only one option can be active at a time. Most choices hav...")
- 21:24, 27 February 2026 East6 talk contribs created page Vegan Society (Created page with "{{Choice | name = Vegan Society | category = Choice | lock = 7 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.2</td></tr></table> | flags = Enables vegan mode (disables animal Field types) }} '''Vegan Society''' is a choice in Project Rebearth that boosts {{Icon|Food}} production by 20% while disabling all animal Field t...")
- 11:52, 27 February 2026 East6 talk contribs created page Template:Code/styles.css (Created page with ".rb-code { display: inline; padding: 2px 6px; border-radius: 4px; font-family: "Cascadia Code", "Fira Code", "JetBrains Mono", "Consolas", monospace; font-size: 0.88em; line-height: 1.5; background-color: #f0f1f3; border: 1px solid #d1d5db; color: #3e2318; white-space: nowrap; word-break: break-all; }")
- 11:52, 27 February 2026 East6 talk contribs created page Template:Code (Created page with "<includeonly><templatestyles src="Code/styles.css" /><code class="rb-code">{{{1}}}</code></includeonly><noinclude> == Code == Renders inline text in a styled monospace box, used for config keys, flag names, variable names, and other technical identifiers. == Usage == <pre> {{Code|taxation}} {{Code|intensiveFarming}} {{Code|house_1}} </pre> == Parameters == {| class="wikitable" |- ! Parameter !! Required !! Description |- | <code>1</code> || Yes || The text to display a...")
- 11:47, 27 February 2026 East6 talk contribs created page File:Coin.png (Redirected page to File:CoinIcon.png) Tag: New redirect
- 11:45, 27 February 2026 East6 talk contribs created page Coins (Redirected page to Coin) Tag: New redirect
- 19:42, 26 February 2026 East6 talk contribs created page File:IronMine.png
- 19:42, 26 February 2026 East6 talk contribs uploaded File:IronMine.png
- 19:19, 26 February 2026 East6 talk contribs created page Template:ChangelogAll (Created page with "<includeonly><templatestyles src="Changelog/styles.css" /><templatestyles src="Tag/styles.css" />{{#invoke:Changelog|all}}</includeonly><noinclude> Renders the full changelog from the data module. Used on the Project Rebearth page. == Usage == <pre> {{ChangelogAll}} </pre> Category:Data templates </noinclude>")
- 19:19, 26 February 2026 East6 talk contribs created page Template:Changelog (Created page with "<includeonly><templatestyles src="Changelog/styles.css" /><templatestyles src="Tag/styles.css" />{{#invoke:Changelog|forPage |page={{{1|{{PAGENAME}}}}} |limit={{{limit|5}}} }}</includeonly><noinclude> == Changelog == Displays recent changelog entries relevant to a wiki page. Entries are auto-detected from <nowiki>wikilinks</nowiki> and {{tl|Icon}} references in the changelog data module. == Usage == <pre> {{Changelog}} — entries for the current page (d...")
- 19:18, 26 February 2026 East6 talk contribs created page Template:Changelog/styles.css (Created page with ".rb-changelog { margin-top: 0.5em; } .rb-changelog-empty { font-style: italic; color: #666; } .rb-changelog-more { font-style: italic; margin-top: 0.5em; } .rb-changelog-all { }")
- 19:18, 26 February 2026 East6 talk contribs created page Module:Changelog (Created page with "-- Module:Changelog -- Renders changelog entries from Module:Changelog/data. -- Public: p.all(frame), p.forPage(frame) local p = {} local VALID_TAGS = { New = true, Balance = true, Fix = true, QoL = true, Performance = true, } local MONTH_NAMES = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December", } --- Format "YYYY-MM-DD" → "February 14, 2026" local function formatD...")
- 19:18, 26 February 2026 East6 talk contribs created page Module:Changelog/data (Created page with "-- Module:Changelog/data -- Single source of truth for all changelog entries. -- Entry IDs use DDMMYY# format (e.g. "2502261" = first entry of Feb 25, 2026). -- Ordered newest-first. return { -- === February 26, 2026 === { id = "2602261", date = "2026-02-26", tag = "New", text = "Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the Center/Square}}", }, {...")
- 19:17, 26 February 2026 East6 talk contribs created page Module:Aliases/data (Created page with "-- Module:Aliases/data -- Shared alias/redirect map: variant names → canonical wiki page names. -- Used by Module:Changelog for auto-detection and potentially other modules. -- -- Only include UNAMBIGUOUS mappings here. -- Ambiguous names (e.g. "Wood" = resource or biome?) should use manual -- `pages` tagging in changelog entries instead. return { -- Plurals ["Quarries"] = "Quarry", ["Claypits"] = "Claypit", ["Fields"] = "Field", ["Tower...")
- 18:23, 26 February 2026 East6 talk contribs created page File:OverviewPanel.png
- 18:23, 26 February 2026 East6 talk contribs uploaded File:OverviewPanel.png
- 18:20, 26 February 2026 East6 talk contribs deleted page Test (content was: "This is a test page. It serves no other purpose than testing. Thank you. Wood price of wood Hut: {{#invoke:DataFetch|BuildingCost|name=Hut|biome=w|resource=wood}} {{Navbox}}")
- 18:18, 26 February 2026 East6 talk contribs created page File:Fields.jpg
- 18:18, 26 February 2026 East6 talk contribs uploaded File:Fields.jpg
- 18:09, 26 February 2026 East6 talk contribs created page File:Plaza.png