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Wood Biome
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{{Biome | name = Wood Biome | image = WoodBiome.png | primary_resource = {{Icon|Wood}} | construction = {{Icon|Wood}} (primary resource) | wood_upkeep = ×1.0 (standard) | cost_modifier = Standard | woodcutter = +{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}} {{Icon|Wood}}/day | quarry = +{{BuildingData|name=quarry|data=rate|biome=wood|resource=stone}} {{Icon|Stone}}/m²/day | claypit = +{{BuildingData|name=claypit|data=rate|biome=wood|resource=earth}} {{Icon|Earth}}/m²/day | iron_mine = +{{BuildingData|name=iron_mine|data=rate|biome=wood|resource=ore}} {{Icon|Ore}}/day | foraging_hut = +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}} {{Icon|Food}}, +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=stone}} {{Icon|Stone}}, +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=earth}} {{Icon|Earth}}/day }} The '''Wood Biome''' is one of four [[Biomes|biomes]] in [[Main Page|Project Rebearth]]. It covers the forested regions of the world, where {{Icon|Wood}} is the dominant resource. Settlements in the Wood biome benefit from the highest {{Icon|Wood}} production rates in the game and strong {{Icon|Food}} output from the [[Foraging Hut]], making it an excellent biome for early expansion and self-sufficient growth. == Overview == The Wood biome is associated with forested and tropical landscapes. {{Icon|Wood}} serves as both the primary resource and the construction material for all buildings in this biome. === Construction === Buildings in the Wood biome cost {{Icon|Wood}} as their primary resource. For example, a [[Shack]] costs '''{{BuildingData|name=house_1|data=cost|biome=wood|resource=wood}}''' {{Icon|Wood}}, a [[Cabin]] costs '''{{BuildingData|name=house_3|data=cost|biome=wood|resource=wood}}''' {{Icon|Wood}}, and a [[Town Hall]] costs '''{{formatnum:{{BuildingData|name=town_hall|data=cost|biome=wood|resource=wood}}}}''' {{Icon|Wood}} plus '''{{BuildingData|name=town_hall|data=cost|biome=wood|resource=stone}}''' {{Icon|Stone}}, '''{{BuildingData|name=town_hall|data=cost|biome=wood|resource=tools}}''' {{Icon|Tools}}, and '''{{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}}''' {{Icon|Glass}}. === Housing Upkeep === The Wood biome has standard housing upkeep, serving as the baseline for comparison with other biomes. A [[Shack]] consumes '''{{BuildingData|name=house_1|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day, which is the same as the [[Stone Biome]], roughly ten times higher than the [[Earth Biome]] ('''{{BuildingData|name=house_1|data=rate|biome=earth|resource=wood}}'''), and half the rate of the [[Arctic Biome]] ('''{{BuildingData|name=house_1|data=rate|biome=arctic|resource=wood}}'''). {{Icon|Food}} consumption remains the same across all biomes. {| class="wikitable sortable" ! Housing !! {{Icon|Wood}}/day (Wood) !! {{Icon|Wood}}/day (Earth) !! {{Icon|Wood}}/day (Arctic) !! {{Icon|Food}}/day |- | [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_1|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_1|data=rate|biome=arctic|resource=wood}} || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food}} |- | [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_2|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_2|data=rate|biome=arctic|resource=wood}} || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food}} |- | [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_3|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_3|data=rate|biome=arctic|resource=wood}} || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food}} |- | [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_4|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_4|data=rate|biome=arctic|resource=wood}} || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food}} |- | [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_5|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_5|data=rate|biome=arctic|resource=wood}} || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food}} |- | [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=wood}} || {{BuildingData|name=house_6|data=rate|biome=earth|resource=wood}} || {{BuildingData|name=house_6|data=rate|biome=arctic|resource=wood}} || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food}} |} === Resource Production === All biomes have different production rates and the table below compares key building output across all. Values in '''bold''' indicate the highest rate for that building in the Wood Biome. {{Production Rates|highlight=wood}} The [[Woodcutter]] produces '''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day in the Wood biome, the highest of any biome and double the [[Stone Biome]]'s rate. However, the [[Woodcutter]] also consumes '''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' {{Icon|Tools}} per day in the Wood biome, a cost that does not apply in other biomes. Similarly, the [[Tent]] produces '''{{BuildingData|name=tent|data=rate|biome=wood|resource=wood}}''' {{Icon|Wood}} per day but consumes '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' {{Icon|Tools}} per day only in the Wood biome. The [[Foraging Hut]] produces '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}''' {{Icon|Food}}, '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=stone}}''' {{Icon|Stone}}, and '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=earth}}''' {{Icon|Earth}} per day. The {{Icon|Food}} output of '''{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}}''' per day is tied with the [[Stone Biome]] for the highest among all biomes, making the [[Foraging Hut]] particularly valuable for sustaining early settlements. The [[Iron Mine]] produces '''{{BuildingData|name=iron_mine|data=rate|biome=wood|resource=ore}}''' {{Icon|Ore}} per day, the lowest of any biome. Settlements that require large quantities of {{Icon|Ore}} for {{Icon|Metal}} and {{Icon|Tools}} production may need to supplement through [[Trade|trade]] or multiple [[Iron Mine|mines]]. == Strategy == The Wood biome is the most straightforward biome for new players due to its high {{Icon|Wood}} production and strong {{Icon|Food}} output. The [[Woodcutter]] alone can sustain most early-game construction, and the [[Foraging Hut]] provides a reliable food base alongside secondary {{Icon|Stone}} and {{Icon|Earth}}. The primary weakness of the Wood biome is its low {{Icon|Ore}} production. With the [[Iron Mine]] producing only '''{{BuildingData|name=iron_mine|data=rate|biome=wood|resource=ore}}''' {{Icon|Ore}} per day compared to '''{{BuildingData|name=iron_mine|data=rate|biome=stone|resource=ore}}''' in the [[Stone Biome]], advanced production chains involving {{Icon|Metal}} and {{Icon|Tools}} require either multiple mines or trade partnerships with Stone biome settlements. The unique {{Icon|Tools}} cost on the [[Woodcutter]] and [[Tent]] in the Wood biome is a trade-off for the higher {{Icon|Wood}} output. While the per-unit cost is small ('''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' and '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' per day respectively), it adds up with multiple buildings and should be factored into {{Icon|Tools}} supply planning. == See also == * [[Earth Biome]] * [[Stone Biome]] * [[Arctic Biome]] * [[Biomes]] * [[Buildings]] * [[Resources]] {{Navbox}} [[Category:Biomes]]
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