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Taxation
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{{Choice | name = Taxation | category = Choice | cost = {{formatnum:1000}} {{Icon|Knowledge}} | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>[[Happiness]]</td><td class="rb-ib-nerf">−30%</td></tr></table> | flags = Enables taxation ({{Icon|Coin}} collection from population) }} '''Taxation''' is a [[Choices|choice]] in [[Main Page|Project Rebearth]] that enables the taxation system for a settlement. When active, the settlement collects {{Icon|Coin}} income from its population, but at the cost of significantly reduced happiness. Taxation requires a large {{Icon|Knowledge}} investment to enact and can be toggled on or off with a 1-day lock period. == Effects == {| class="wikitable" ! Effect !! Multiplier !! Description |- | Happiness || −30% || Reduces settlement happiness by 30% |- | Taxation system || Enabled || Activates {{Icon|Coin}} collection from population |} The core mechanic of this choice is enabling the taxation system. When active, the settlement generates {{Icon|Coin}} income through its population. Without Taxation active, settlements can only earn {{Icon|Coin}} through buildings like the [[Tavern]] and [[Market Stall]]s. The taxation income rate is further modified by [[Alliances|alliance type]]: the [[Trade Alliance]] increases taxation income by 10% (×1.1), while the [[Great Federation]] decreases it by 20% (×0.8). The [[Science League]] does not affect taxation. == Details == Taxation costs '''{{formatnum:1000}}''' {{Icon|Knowledge}} to enact, the highest {{Icon|Knowledge}} cost of any choice in the game. This makes it a mid-to-late game option, requiring significant research investment before it becomes available. Once enacted, Taxation has a 1-day lock period before it can be disabled. It can be freely toggled on and off (paying the lock period each time), unlike permanent choices such as [[Intensive Farming]]. Taxation is a standalone choice with no exclusive group. It does not conflict with any other choices and can be combined with any other active policies. == Strategy == The −30% happiness penalty is substantial and can push a settlement toward [[Strike]]s if happiness is already low. Players should ensure their happiness is comfortably above the strike threshold before enabling Taxation. Choices that boost happiness, such as [[Lavish Rations]] (+20%) or [[Worker Safety]] (+10%), can help offset the penalty. The {{Icon|Coin}} income from Taxation is valuable for funding buildings that consume {{Icon|Coin}}, including the [[University]] (−10/day), [[Museum]] (−10/day), [[Tower]] (−5/day), and [[Water Tower]] (−5/day). Without Taxation, {{Icon|Coin}} income is limited to the [[Tavern]] (+10/day from {{Icon|Drinks}}), [[Market]]/[[Square]] (+1/day each), and [[Market Stall]]s (+0.05 to +0.5/day each). Settlements in a [[Trade Alliance]] benefit most from Taxation due to the +10% income bonus, while those in a [[Great Federation]] receive 20% less taxation income but gain other advantages like +10% production and reduced raid risk. The 100,000 {{Icon|Knowledge}} cost means players should plan for Taxation well in advance, prioritizing {{Icon|Knowledge}} production through the [[University]] and [[Museum]] to accumulate the required amount. == Changelog == {{Changelog}} == See also == * [[Choices]] * [[Coin]] * [[Happiness]] * [[Trade Alliance]] * [[Great Federation]] * [[Tavern]] * [[Market]] * [[Events]] {{Navbox}} [[Category:Choices]]
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