Project Rebearth
Menu
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Search
What links here
Related changes
Page information
Recent changes
Help
Not logged in
Talk
Contributions
Create account
Log in
Actions
Page
Discussion
Edit
View history
Editing
Project Rebearth
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Game | name = Project Rebearth | image = ProjectRebearth.png | developer = Program Sam | publisher = Program Sam | release_date = January 30, 2026 | platforms = Windows, macOS, Linux | genre = Casual, Indie, Massively Multiplayer, Strategy | modes = Single-player, Multiplayer, MMO | engine = Custom | languages = 28 languages | languages_list = English<br/>French<br/>Italian<br/>German<br/>Spanish (Spain)<br/>Spanish (Latin America)<br/>Bulgarian<br/>Czech<br/>Danish<br/>Dutch<br/>Finnish<br/>Greek<br/>Hungarian<br/>Indonesian<br/>Japanese<br/>Korean<br/>Norwegian<br/>Polish<br/>Portuguese (Brazil)<br/>Portuguese (Portugal)<br/>Romanian<br/>Russian<br/>Simplified Chinese<br/>Swedish<br/>Thai<br/>Turkish<br/>Ukrainian<br/>Vietnamese | steam = https://store.steampowered.com/app/2871870/Project_Rebearth/ }} '''''Project Rebearth''''' is a massively multiplayer online city-building strategy game developed and published by Program Sam. Set 1,000 years after an unknown catastrophe wiped out civilization, players rebuild society on a shared 1:1 replica of planet Earth. The game operates in real time, with one in-game day lasting one real-world day, making it an experience played over days and weeks rather than finished in a single session. Project Rebearth was released on January 30, 2026 for Windows, macOS, and Linux via Steam. == Setting == A thousand years into the future, an unknown event has wiped out all traces of civilization. Nothing on the surface remained. Centuries have passed, and people are now emerging to the surface once more. Players enter this world to rebuild, founding settlements on the ruins of the old world, trading with other survivors, and uncovering the lost history of a suspiciously empty planet. The game world is a full 1:1 replica of Earth, divided into [[Biomes]] based on real-world climate data from the WWF terrestrial ecoregions. Players can choose any location on the globe to start their settlement. == Gameplay == Core gameplay revolves around managing [[Resources]], growing [[Population]], constructing [[Buildings]], and navigating the challenges of the environment. As a settlement grows from a small [[Center]] into a thriving town, new features and mechanics unlock progressively. No single settlement can be fully self-sufficient — players must trade with others, launch [[Expeditions]] to recover lost technology, and make strategic [[Choices]] that shape the future of their town. === Biomes === The world is divided into four [[Biomes]] based on real-world climate data: [[Wood Biome|Wood]], [[Stone Biome|Stone]], [[Earth Biome|Earth]], and [[Arctic Biome|Arctic]]. Each biome determines which resources are locally abundant, what materials buildings cost, and how efficiently production operates. The Wood biome favors {{Icon|Wood}} production, Stone excels at {{Icon|Stone}} and {{Icon|Ore}} extraction, Earth leads in {{Icon|Earth}} output and {{Icon|Glass}} production chains, and the Arctic offers no raw resource extraction — serving as a challenge mode with doubled housing costs. === Buildings === Over 70 [[Buildings|building types]] span 10 categories: Housing, Food, Resources, Refined & Manufactured, Town, Storage, Research, Infrastructure, Defense, and Decorative. Buildings range from simple [[Shack]]s and [[Field]]s to advanced structures like the [[University]], [[Port]], and [[Iron Mine]]. Many buildings have biome-specific construction costs and production rates. === Resources and Production Chains === The game features 17 [[Resources|resource types]]: {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, {{Icon|Food}}, {{Icon|Grain}}, {{Icon|Flour}}, {{Icon|Milk}}, {{Icon|Wool}}, {{Icon|Drinks}}, {{Icon|Clothes}}, {{Icon|Scrap}}, {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Ore}}, {{Icon|Metal}}, {{Icon|Coin}}, and {{Icon|Knowledge}}. Resources are produced, consumed, stored, and traded across interconnected [[Production Chains]]: {{Chain|Grain+Tools|Windmill|Flour+Tools|Bakery|Food|title=Bread Chain}} {{Chain|Grain+Tools|Brewery|Drinks|title=Drinks Chain}} {{Chain|Milk+Tools|Creamery|Food|title=Dairy Chain}} {{Chain|Wool+Tools|Tailor|Clothes|title=Clothes Chain}} {{Chain|Ore+Tools|Refinery|Metal+Wood|Tools Workshop|Tools|title=Tools Chain}} {{Chain|Earth+Tools|Glassworks|Glass|title=Glass Chain}} {{Chain|Drinks|Tavern|Coin|title=Tavern Chain}} {{Chain|Coin+Glass|University|Knowledge|title=Knowledge Chain}} === Trade === No biome produces every resource efficiently, making trade essential. The [[Market]] provides {{Icon|Coin}}-based trading with a capacity of 1,000, while the [[Port]] expands trade capacity to 5,000. Trade costs are influenced by [[Choices]] such as [[Export Focus]], [[Neutral Focus]], and [[Import Focus]]. === Choices and Policies === Players can enact [[Choices]] that modify their settlement's behaviour. These range from labour policies like [[Worker Safety]] and [[Dubious Working Rules]], to dietary rules like [[Vegan Society]], to trade strategies and ration levels. Most choices have lock periods preventing frequent switching, and some are permanent once enacted. Players who form [[Alliances]] choose from 3 alliance types: [[Trade Alliance]], [[Great Federation]], or [[Science League]], each granting different bonuses to all members. === Events === [[Events]] are triggered by game conditions. A [[Food Shortage (event)|food shortage]] occurs when {{Icon|Food}} runs out. Low happiness causes [[Strike]]s, while high happiness triggers [[Celebration]]s and [[Productivity Boom]]s. Full storage attracts [[Raid]]s, and workplace [[Accident]]s can occur randomly. === Expeditions === [[Expeditions]] are area-based exploration missions that cost {{Icon|Food}}, {{Icon|Knowledge}}, and population. They yield {{Icon|Scrap}} and basic resources ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}). Expedition duration and cost scale with the area explored, with a bonus for distance from the settlement's center. == System Requirements == {| class="wikitable" ! !! Minimum (Windows) !! Minimum (macOS) !! Minimum (Linux) |- | '''OS''' || Windows 10/11 64-bit || macOS || Linux |- | '''CPU''' || Quad Core >2 GHz || Intel Core i3 || Quad Core >2 GHz |- | '''RAM''' || 8 GB || 8 GB || 8 GB |- | '''GPU''' || DirectX 11, 1 GB VRAM || — || DirectX 11, 1 GB VRAM |- | '''Storage''' || 2 GB || 2 GB || 2 GB |- | '''Network''' || Broadband || Broadband || Broadband |} == Changelogs == <div class="mw-collapsible" data-expandtext="Show changelogs" data-collapsetext="Hide changelogs"> {{ChangelogAll}} </div> == See also == * [[Biomes]] * [[Buildings]] * [[Resources]] * [[Production Chains]] * [[Choices]] * [[Events]] * [[Expeditions]] * [[Alliances]] {{Navbox}} [[Category:Project Rebearth]]
Summary:
Please note that all contributions to Project Rebearth may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Project Rebearth:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:C
(
edit
)
Template:Chain
(
edit
)
Template:Chain/styles.css
(
edit
)
Template:Changelog/styles.css
(
edit
)
Template:ChangelogAll
(
edit
)
Template:Clear
(
edit
)
Template:Game
(
edit
)
Template:Game/styles.css
(
edit
)
Template:Icon
(
edit
)
Template:Key
(
edit
)
Template:Key/styles.css
(
edit
)
Template:Main page/styles.css
(
edit
)
Template:Navbox
(
edit
)
Template:Navbox/styles.css
(
edit
)
Template:Tag
(
edit
)
Template:Tag/styles.css
(
edit
)
Module:Chain
(
edit
)
Module:Changelog
(
edit
)
Module:Changelog/data
(
edit
)