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Happiness
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'''Happiness''' is a settlement-wide stat in [[Main Page|Project Rebearth]] that reflects the overall well-being of a settlement's population. It is modified by [[Choices|choices]], [[Alliances|alliance types]], and game conditions, and directly influences whether a settlement experiences [[Strike]]s, [[Celebration]]s, or [[Productivity Boom]]s. == Overview == Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Multiple happiness modifiers stack multiplicatively. For example, [[Taxation]] (−30%) combined with [[Cramped Quarters]] (−30%) results in a combined −51% penalty, cutting happiness by more than half. When happiness drops too low, the settlement enters a [[Strike]], reducing productivity. When happiness is high, a [[Celebration]] may occur, and sustained high happiness triggers a [[Productivity Boom]] that further boosts output. Managing happiness is a central balancing act: many of the most powerful economic choices carry happiness penalties, while the choices that boost happiness tend to reduce production or increase costs. == Modifiers == The following choices and conditions affect happiness. === Positive Modifiers === {| class="wikitable" |- ! Source !! Happiness !! Type !! Notes |- | [[Lavish Rations]] || +20% || [[Choices|Choice]] (Rations group) || Also increases {{Icon|Food}} consumption by 20% |- | [[Worker Safety]] || +10% || [[Choices|Choice]] (standalone) || Also reduces {{Icon|Food}} and goods production |- | [[Science League]] || +10% || [[Alliances|Alliance type]] || Also reduces all production by 20% |} === Negative Modifiers === {| class="wikitable" |- ! Source !! Happiness !! Type !! Notes |- | [[Food Shortage]] || −50% || Automatic || Applied when {{Icon|Food}} supply runs out |- | [[Cramped Quarters]] || −30% || [[Choices|Choice]] (standalone) || Boosts population production by 30% |- | [[Taxation]] || −30% || [[Choices|Choice]] (standalone) || Enables {{Icon|Coin}} collection from population |- | [[Dubious Working Rules]] || −20% || [[Choices|Choice]] (standalone) || Boosts {{Icon|Food}} and goods production |- | [[Low Rations]] || −20% || [[Choices|Choice]] (Rations group) || Reduces {{Icon|Food}} consumption by 20% |} === Stacking Examples === {| class="wikitable" |- ! Combination !! Combined Effect |- | [[Lavish Rations]] (+20%) and [[Worker Safety]] (+10%) || +32% happiness |- | [[Taxation]] (−30%) and [[Cramped Quarters]] (−30%) || −51% happiness |- | [[Taxation]] (−30%) and [[Lavish Rations]] (+20%) || −16% happiness |- | [[Taxation]] (−30%), [[Dubious Working Rules]] (−20%), and [[Low Rations]] (−20%) || −55% happiness |- | [[Food Shortage]] (−50%) and [[Taxation]] (−30%) || −65% happiness |} == Events == Happiness directly triggers three events: {| class="wikitable" |- ! Event !! Trigger !! Effect |- | [[Strike]] || Happiness drops too low || Reduces settlement productivity |- | [[Celebration]] || Happiness is high || Positive settlement event |- | [[Productivity Boom]] || Sustained high happiness || Temporary production boost across all buildings |} Maintaining happiness above the strike threshold is critical for uninterrupted production. Settlements that stack multiple negative modifiers risk frequent strikes, which can cripple output far more than the individual choice penalties. == Strategy == The most common happiness challenge is balancing economic power against population satisfaction. [[Taxation]] and [[Cramped Quarters]] are two of the strongest economic choices in the game, but their combined −51% happiness penalty makes strikes very likely without mitigation. [[Lavish Rations]] (+20%) is the strongest single happiness boost available to players, but it increases {{Icon|Food}} consumption by 20%, requiring a larger food supply chain. [[Worker Safety]] (+10%) offers a smaller boost with the trade-off of reduced production rates. The [[Science League]] alliance type provides a passive +10% bonus, but its −20% production penalty affects all resources. For settlements running [[Taxation]], pairing it with [[Lavish Rations]] (combined −16%) keeps happiness relatively stable. Adding [[Worker Safety]] on top brings the combined penalty to just −8%, though at the cost of reduced {{Icon|Food}} and goods production. Avoiding [[Food Shortage]] is essential. The −50% penalty is the harshest happiness modifier in the game and stacks devastatingly with other penalties. Players should maintain adequate {{Icon|Food}} reserves and avoid running out, especially when other negative modifiers are active. == Changelog == {{Changelog}} == See also == * [[Choices]] * [[Strike]] * [[Celebration]] * [[Productivity Boom]] * [[Events]] * [[Food Shortage]] * [[Alliances]] {{Navbox}} [[Category:Game Systems]]
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