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{{Resource | name = Food | image = food.png | category = Basic Needs | produced_by = [[Field]], [[Fishery]], [[Boat]], [[Foraging Hut]], [[Bakery]], [[Creamery]] | obtained_from = [[Trade]], [[Market]], [[Port]] | consumed_by = Housing (upkeep), [[Center]], [[Square]], [[Market Stall 1|Market Stalls]], [[Expeditions]] | construction = No | stored_in = [[Center]], [[Square]], [[Warehouse]], [[Fishery]], [[Bakery]], [[Creamery]], [[Foraging Hut]] | chain = [[Field]] / [[Fishery]] → {{Icon|Food}} direct; {{Icon|Grain}} → [[Windmill]] → {{Icon|Flour}} → [[Bakery]] → {{Icon|Food}}; {{Icon|Milk}} → [[Creamery]] → {{Icon|Food}} | affected_by = Food production, food consumption, and all production [[Effects]] }} '''Food''' is the most critical [[Resources|resource]] in [[Main Page|Project Rebearth]]. Every housing building and the [[Center]] consume {{Icon|Food}} daily to sustain the population, and running out triggers a [[Food Shortage]] event that inflicts a severe -50% [[Happiness]] penalty. {{Icon|Food}} can be produced directly from [[Field|fields]], [[Fishery|fisheries]], and [[Foraging Hut|foraging huts]], or through processing chains using the [[Bakery]] and [[Creamery]]. == Production == === Direct Production === {| class="wikitable" |- ! Building !! [[Wood Biome|Wood]] !! [[Stone Biome|Stone]] !! [[Earth Biome|Earth]] !! [[Arctic Biome|Arctic]] !! Notes |- | [[Field]] (Potato) || colspan="4" style="text-align:center;" | +0.005/m² || Direct {{Icon|Food}} from farming |- | [[Field]] (Sheep) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces {{Icon|Wool}} (+0.005/m²) |- | [[Field]] (Goat) || colspan="4" style="text-align:center;" | +0.005/m² || Also produces {{Icon|Milk}} (+0.01/m²) |- | [[Field]] (Cow) || colspan="4" style="text-align:center;" | +0.01/m² || Also produces {{Icon|Milk}} (+0.005/m²) |- | [[Fishery]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=fishery|data=rate|resource=food}} || Coastal only; 1 worker |- | [[Boat]] || colspan="4" style="text-align:center;" | +{{BuildingData|name=boat|data=rate|resource=food}} || Child of [[Fishery]]/[[Pier]]; 1 worker |- | [[Foraging Hut]] || +{{BuildingData|name=foraging_hut|data=rate|biome=wood|resource=food}} || +{{BuildingData|name=foraging_hut|data=rate|biome=stone|resource=food}} || +{{BuildingData|name=foraging_hut|data=rate|biome=earth|resource=food}} || — || Also gathers {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}; 1 worker |} === Processed Production === {| class="wikitable" |- ! Building !! {{Icon|Food}} Output !! Input !! {{Icon|Tools}} Cost !! Workers !! Notes |- | [[Bakery]] || +{{BuildingData|name=bakery|data=rate|resource=food}}/day || {{BuildingData|name=bakery|data=rate|resource=flour}} {{Icon|Flour}}/day || {{BuildingData|name=bakery|data=rate|resource=tools}}/day || 2 || {{Icon|Flour}} → {{Icon|Food}} chain |- | [[Creamery]] || +{{BuildingData|name=creamery|data=rate|resource=food}}/day || {{BuildingData|name=creamery|data=rate|resource=milk}} {{Icon|Milk}}/day || {{BuildingData|name=creamery|data=rate|resource=tools}}/day || 5 || {{Icon|Milk}} → {{Icon|Food}} chain |} [[Field|Fields]] can also grow {{Icon|Grain}} (+0.01/m² for Grain and Maize styles), which is processed by the [[Windmill]] into {{Icon|Flour}} to feed the [[Bakery]]. == Production Chains == === Bakery Chain === {{Chain|Grain|Field|Grain|Windmill|Flour|Bakery|Food|title=Bakery Chain}} The Bakery chain is the most productive way to generate {{Icon|Food}} from farming. [[Field|Fields]] grow {{Icon|Grain}} at +0.01/m², the [[Windmill]] converts 100 {{Icon|Grain}}/day into 100 {{Icon|Flour}}/day (5 workers), and the [[Bakery]] converts 50 {{Icon|Flour}}/day into 100 {{Icon|Food}}/day (2 workers). This 2:1 conversion ratio at the Bakery makes it extremely efficient. === Creamery Chain === {{Chain|Milk|Field|Milk|Creamery|Food|title=Creamery Chain}} The Creamery chain converts {{Icon|Milk}} from animal fields into {{Icon|Food}}. [[Field|Fields]] with goats produce +0.01 {{Icon|Milk}}/m² and fields with cows produce +0.005 {{Icon|Milk}}/m². The [[Creamery]] converts 50 {{Icon|Milk}}/day into 50 {{Icon|Food}}/day (5 workers). The 1:1 conversion ratio is less efficient than the Bakery chain, but goat fields also produce {{Icon|Food}} directly alongside {{Icon|Milk}}. == Consumption == {| class="wikitable" |- ! Building !! Rate !! Notes |- | [[Center]] || {{BuildingData|name=center|data=rate|resource=food}}/day || Starting building (+10 population) |- | [[Square]] || {{BuildingData|name=square|data=rate|resource=food}}/day || Upgraded [[Center]] (+20 population) |- | [[Shack]] || {{BuildingData|name=house_1|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) |- | [[Hut]] || {{BuildingData|name=house_2|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) |- | [[Cabin]] || {{BuildingData|name=house_3|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) |- | [[House]] || {{BuildingData|name=house_4|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) |- | [[Residence]] || {{BuildingData|name=house_5|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) |- | [[Villa]] || {{BuildingData|name=house_6|data=rate|biome=wood|resource=food}}/day || Housing upkeep (all biomes) |- | [[Market Stall 1]]–[[Market Stall 4|4]] || {{BuildingData|name=market_stall_1|data=rate|resource=food}}/day each || Produces {{Icon|Coin}} (+{{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each) |} {{Icon|Food}} is also consumed when launching [[Expeditions]] at a rate of 100 {{Icon|Food}} per 1,000 hectares explored. == Storage == {| class="wikitable" |- ! Building !! Volume |- | [[Center]] || 5,000 (shared with all resources) |- | [[Square]] || 10,000 (shared with all resources) |- | [[Warehouse]] || 5,000 (shared with all resources) |- | [[Fishery]] || 100 ({{Icon|Food}} only) |- | [[Bakery]] || 100 ({{Icon|Food}} and {{Icon|Flour}}) |- | [[Creamery]] || 100 ({{Icon|Food}} only) |- | [[Foraging Hut]] || 100 ({{Icon|Food}}, {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) |} == Other Sources == {{Icon|Food}} can be purchased from other players or NPC orders through the [[Market]] (up to 1,000 capacity) or the [[Port]] (up to 5,000 capacity). Buying {{Icon|Food}} through trade is often the fastest way to recover from a [[Food Shortage]], though it requires {{Icon|Coin}}. == Affected By == {| class="wikitable" |- ! Effect !! Source !! Multiplier !! Type |- | rowspan="3" | Food production || [[Vegan Society]] || ×1.2 || [[Choices|Choice]] |- | [[Dubious Working Rules]] || ×1.1 || [[Choices|Choice]] |- | [[Worker Safety]] || ×0.9 || [[Choices|Choice]] |- | rowspan="3" | Food consumption || [[Lavish Rations]] || ×1.2 || [[Choices|Choice]] |- | [[Normal Rations]] || ×1.0 || [[Choices|Choice]] (default) |- | [[Low Rations]] || ×0.8 || [[Choices|Choice]] |- | rowspan="3" | All production || [[New Town Boost]] || ×2.0 || Automatic (4 days) |- | [[Great Federation]] || ×1.1 || [[Alliances|Alliance type]] |- | [[Science League]] || ×0.8 || [[Alliances|Alliance type]] |} Running out of {{Icon|Food}} triggers the [[Food Shortage]] event, which inflicts a -50% [[Happiness]] penalty. This can cascade into [[Strike|strikes]], further reducing production and making recovery more difficult. == Changelog == {{Changelog}} == See also == * {{Icon|Grain}} * {{Icon|Flour}} * {{Icon|Milk}} * {{Icon|Wool}} * [[Resources]] * [[Effects]] * [[Food Shortage]] {{Navbox}} [[Category:Resources]]
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