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Happiness
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== Events == Happiness directly triggers three events: {| class="wikitable" |- ! Event !! Trigger !! Effect |- | [[Strike]] || Happiness drops too low || Reduces settlement productivity |- | [[Celebration]] || Happiness is high || Positive settlement event |- | [[Productivity Boom]] || Sustained high happiness || Temporary production boost across all buildings |} Maintaining happiness above the strike threshold is critical for uninterrupted production. Settlements that stack multiple negative modifiers risk frequent strikes, which can cripple output far more than the individual choice penalties.
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