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Wood Biome
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== Strategy == The Wood biome is the most straightforward biome for new players due to its high {{Icon|Wood}} production and strong {{Icon|Food}} output. The [[Woodcutter]] alone can sustain most early-game construction, and the [[Foraging Hut]] provides a reliable food base alongside secondary {{Icon|Stone}} and {{Icon|Earth}}. The primary weakness of the Wood biome is its low {{Icon|Ore}} production. With the [[Iron Mine]] producing only '''{{BuildingData|name=iron_mine|data=rate|biome=wood|resource=ore}}''' {{Icon|Ore}} per day compared to '''{{BuildingData|name=iron_mine|data=rate|biome=stone|resource=ore}}''' in the [[Stone Biome]], advanced production chains involving {{Icon|Metal}} and {{Icon|Tools}} require either multiple mines or trade partnerships with Stone biome settlements. The unique {{Icon|Tools}} cost on the [[Woodcutter]] and [[Tent]] in the Wood biome is a trade-off for the higher {{Icon|Wood}} output. While the per-unit cost is small ('''{{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools}}''' and '''{{BuildingData|name=tent|data=rate|biome=wood|resource=tools}}''' per day respectively), it adds up with multiple buildings and should be factored into {{Icon|Tools}} supply planning.
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