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Arctic Biome
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== Strategy == The Arctic biome is the most challenging biome in the game due to its complete lack of resource extraction. Every {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, and {{Icon|Ore}} must be obtained through trade, making the [[Port]] and [[Market]] essential buildings. The [[Port]] should be an early priority to enable large-scale imports. The [[Fishery]] and [[Boat|Boats]] are the sole local food source. Coastal placement is critical, settlements should be founded near coastlines to maximize [[Fishery]] and [[Boat]] placement opportunities. A single Fishery produces '''{{BuildingData|name=fishery|data=rate|resource=food}}''' {{Icon|Food}} per day, and each Boat adds '''{{BuildingData|name=boat|data=rate|resource=food}}''' {{Icon|Food}} per day, requiring careful scaling to support population growth. The double {{Icon|Wood}} construction cost and double {{Icon|Wood}} upkeep create enormous demand for imported {{Icon|Wood}}. A [[Villa]] costs '''{{BuildingData|name=house_6|data=cost|biome=arctic|resource=wood}}''' {{Icon|Wood}} and consumes '''{{BuildingData|name=house_6|data=rate|biome=arctic|resource=wood}}''' {{Icon|Wood}} per day, compared to '''{{BuildingData|name=house_6|data=cost|biome=wood|resource=wood}}''' and '''{{BuildingData|name=house_6|data=rate|biome=wood|resource=wood}}''' in the [[Wood Biome]]. Managing {{Icon|Wood}} supply through trade is the central challenge of Arctic biome gameplay. Processing buildings can add value to imported raw materials. For example, importing {{Icon|Ore}} and processing it through the [[Refinery]] and [[Tools Workshop]] into {{Icon|Tools}} allows Arctic settlements to export finished goods at a premium, partially offsetting the high cost of resource imports.
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