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Taxation
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== Strategy == The −30% happiness penalty is substantial and can push a settlement toward [[Strike]]s if happiness is already low. Players should ensure their happiness is comfortably above the strike threshold before enabling Taxation. Choices that boost happiness, such as [[Lavish Rations]] (+20%) or [[Worker Safety]] (+10%), can help offset the penalty. The {{Icon|Coin}} income from Taxation is valuable for funding buildings that consume {{Icon|Coin}}, including the [[University]] (−10/day), [[Museum]] (−10/day), [[Tower]] (−5/day), and [[Water Tower]] (−5/day). Without Taxation, {{Icon|Coin}} income is limited to the [[Tavern]] (+10/day from {{Icon|Drinks}}), [[Market]]/[[Square]] (+1/day each), and [[Market Stall]]s (+0.05 to +0.5/day each). Settlements in a [[Trade Alliance]] benefit most from Taxation due to the +10% income bonus, while those in a [[Great Federation]] receive 20% less taxation income but gain other advantages like +10% production and reduced raid risk. The 100,000 {{Icon|Knowledge}} cost means players should plan for Taxation well in advance, prioritizing {{Icon|Knowledge}} production through the [[University]] and [[Museum]] to accumulate the required amount.
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