Project Rebearth
Menu
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Search
What links here
Related changes
Page information
Recent changes
Help
Not logged in
Talk
Contributions
Create account
Log in
Actions
Page
Discussion
Edit
View history
Editing
Happiness
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Overview == Happiness starts at a base level and is adjusted by percentage modifiers from active choices and conditions. Multiple happiness modifiers stack multiplicatively. For example, [[Taxation]] (−30%) combined with [[Cramped Quarters]] (−30%) results in a combined −51% penalty, cutting happiness by more than half. When happiness drops too low, the settlement enters a [[Strike]], reducing productivity. When happiness is high, a [[Celebration]] may occur, and sustained high happiness triggers a [[Productivity Boom]] that further boosts output. Managing happiness is a central balancing act: many of the most powerful economic choices carry happiness penalties, while the choices that boost happiness tend to reduce production or increase costs.
Summary:
Please note that all contributions to Project Rebearth may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Project Rebearth:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)