Module:Changelog/data
From Project Rebearth
Documentation for this module may be created at Module:Changelog/data/doc
-- Module:Changelog/data
-- Single source of truth for all changelog entries.
-- Entry IDs use DDMMYY# format (e.g. "2502261" = first entry of Feb 25, 2026).
-- Ordered newest-first.
return {
-- === February 26, 2026 ===
{
id = "2602261",
date = "2026-02-26",
tag = "New",
text = "Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the [[Center]]/[[Square]]}}",
pages = {"Center", "Square"},
},
{
id = "2602262",
date = "2026-02-26",
tag = "QoL",
text = "Added a one second delay when shift-placing multiple buildings.",
},
-- === February 25, 2026 ===
{
id = "2502261",
date = "2026-02-25",
tag = "QoL",
text = "The [[Market]] now displays town names instead of usernames for immersion, with a button to fly to the town.",
pages = {"Market"},
},
{
id = "2502262",
date = "2026-02-25",
tag = "QoL",
text = "The {{key|Esc}} key now closes popups and windows.",
},
-- === February 24, 2026 ===
{
id = "2402261",
date = "2026-02-24",
tag = "Balance",
text = "[[Tower]]s and [[Sea Tower]]s now have scaling upkeep: the first costs 5 {{Icon|Coin}}/day, the second 10, the third 15, and so on.",
pages = {"Tower", "Sea Tower", "Coin"},
},
{
id = "2402262",
date = "2026-02-24",
tag = "Balance",
text = "Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner.",
pages = {"Shack", "Hut", "Cabin", "House", "Residence", "Villa"},
},
-- === February 23, 2026 ===
{
id = "2302261",
date = "2026-02-23",
tag = "New",
text = "Added a user guideline limiting multiple accounts to prevent exploitation.",
},
{
id = "2302262",
date = "2026-02-23",
tag = "Fix",
text = "Objects are now always drawn with the oldest at the bottom (previously could change when moving objects).",
},
{
id = "2302263",
date = "2026-02-23",
tag = "QoL",
text = "Added an indicator showing crop yields for different crops as a [[Field]] is being placed.",
pages = {"Field"},
},
{
id = "2302264",
date = "2026-02-23",
tag = "QoL",
text = "Changed the default territory colour to grey so custom colours in the [[Town Hall]] stand out more.",
pages = {"Town Hall"},
},
{
id = "2302265",
date = "2026-02-23",
tag = "QoL",
text = "Separated settings into tabs for easier navigation.",
},
{
id = "2302266",
date = "2026-02-23",
tag = "Balance",
text = "Reduced the construction cost of the [[Iron Mine]] from 20 to 10 {{Icon|Tools}}.",
pages = {"Iron Mine", "Tools"},
},
{
id = "2302267",
date = "2026-02-23",
tag = "Balance",
text = "Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation.",
pages = {"Trade"},
},
-- === February 21, 2026 ===
{
id = "2102261",
date = "2026-02-21",
tag = "QoL",
text = "Added finer rotation increments with {{key|Ctrl}}: default rotation moves by 15°, fine rotation by 3°.",
},
{
id = "2102262",
date = "2026-02-21",
tag = "Balance",
text = "Removed the {{Icon|Tools}} requirement for the [[Iron Mine]], making the tools production chain more profitable.",
pages = {"Tools", "Iron Mine"},
},
-- === February 19, 2026 ===
{
id = "1902261",
date = "2026-02-19",
tag = "New",
text = "Added user guidelines to the multiplayer world.",
},
{
id = "1902262",
date = "2026-02-19",
tag = "QoL",
text = "Added a high-contrast colour mode.",
},
{
id = "1902263",
date = "2026-02-19",
tag = "QoL",
text = "Reversed the order in which [[Events|events]] are displayed (now old-to-new).",
pages = {"Events"},
},
-- === February 18, 2026 ===
{
id = "1802261",
date = "2026-02-18",
tag = "Balance",
text = "Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources.",
},
{
id = "1802262",
date = "2026-02-18",
tag = "QoL",
text = "Improved the UI to show which buildings are throttled due to lacking resources.",
},
{
id = "1802263",
date = "2026-02-18",
tag = "QoL",
text = "Improved the upgrading UI to show the ''change'' in rates rather than the rates of the new building.",
},
{
id = "1802264",
date = "2026-02-18",
tag = "New",
text = "The dirt texture can now be upgraded to the plaza texture.",
pages = {"Plaza"},
},
{
id = "1802265",
date = "2026-02-18",
tag = "Fix",
text = "The [[Square]] now correctly provides +10 population compared to the [[Center]], matching the popup description.",
pages = {"Square", "Center"},
},
{
id = "1802266",
date = "2026-02-18",
tag = "Fix",
text = "Fixed a game freeze when building a [[Center]] for the first time.",
pages = {"Center"},
},
{
id = "1802267",
date = "2026-02-18",
tag = "Fix",
text = "Fixed white caps appearing at the north and south poles.",
},
-- === February 17, 2026 ===
{
id = "1702261",
date = "2026-02-17",
tag = "Fix",
text = "Fixed a bug that prevented [[event]]s from coming through.",
pages = {"Events"},
},
{
id = "1702262",
date = "2026-02-17",
tag = "Balance",
text = "[[Woodcutter]]s and [[Tent]]s in the [[Wood Biome]] now require a small amount of {{Icon|Tools}} (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the [[Stone Biome]]'s tool production. The [[Nursery]] is unaffected. {{Icon|Tools}} consumption of the [[Saw]] was also lowered.",
pages = {"Woodcutter", "Tent", "Wood Biome", "Tools", "Nursery", "Stone Biome", "Saw"},
},
{
id = "1702263",
date = "2026-02-17",
tag = "QoL",
text = "Buttons are now disabled after being clicked to prevent accidental double actions.",
},
{
id = "1702264",
date = "2026-02-17",
tag = "QoL",
text = "Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.",
pages = {"Center"},
},
-- === February 15, 2026 ===
{
id = "1502261",
date = "2026-02-15",
tag = "Performance",
text = "Center icons are now hidden for settlements with fewer than 30 population (performance improvement).",
pages = {"Center"},
},
{
id = "1502262",
date = "2026-02-15",
tag = "QoL",
text = "A larger icon is shown on the map at the threshold of 100 inhabitants.",
},
-- === February 14, 2026 ===
{
id = "1402261",
date = "2026-02-14",
tag = "Balance",
text = "Increased the maximum price for [[Market]] orders from 10 to 20 {{Icon|Coin}}.",
pages = {"Market", "Coin"},
},
{
id = "1402262",
date = "2026-02-14",
tag = "Performance",
text = "Lowered the starting zoom level to reduce initial loading.",
},
{
id = "1402263",
date = "2026-02-14",
tag = "Fix",
text = "Fixed missing icons on the map.",
},
{
id = "1402264",
date = "2026-02-14",
tag = "Fix",
text = "Fixed an issue where typing messages triggered keyboard shortcuts.",
},
{
id = "1402265",
date = "2026-02-14",
tag = "QoL",
text = "The game now announces in-game when connection to the server is lost, and reconnects automatically.",
},
{
id = "1402266",
date = "2026-02-14",
tag = "Balance",
text = "Dropped clay production from 0.05 to 0.04 per square metre for balancing.",
pages = {"Claypit"},
},
{
id = "1402267",
date = "2026-02-14",
tag = "Balance",
text = "Added more restrictions to reduce [[Field]] / [[Claypit]] / [[Quarry]] stacking.",
pages = {"Field", "Claypit", "Quarry"},
},
{
id = "1402268",
date = "2026-02-14",
tag = "Fix",
text = "Fixed fences causing buildings to disappear.",
},
-- === February 13, 2026 ===
{
id = "1302261",
date = "2026-02-13",
tag = "New",
text = "Added line fences. Players can now place individual fences, draw polygons, and draw fence lines.",
pages = {"Fence Line"},
},
{
id = "1302262",
date = "2026-02-13",
tag = "New",
text = "Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than [[Road]]s and reduces tile loading.",
pages = {"Road", "Dirt"},
},
{
id = "1302263",
date = "2026-02-13",
tag = "Balance",
text = "Buffed the bread production chain: reduced the population requirement for [[Windmill]]s and boosted {{Icon|Food}} output of the [[Bakery]].",
pages = {"Windmill", "Food", "Bakery"},
},
{
id = "1302264",
date = "2026-02-13",
tag = "Balance",
text = "Reduced the cost of the [[Town Hall]] (halved the {{Icon|Tools}} and {{Icon|Glass}} requirements).",
pages = {"Town Hall", "Tools", "Glass"},
},
{
id = "1302265",
date = "2026-02-13",
tag = "Fix",
text = "Fixed an incorrect biome startup message.",
},
{
id = "1302266",
date = "2026-02-13",
tag = "QoL",
text = "[[Road]]s now snap to other road nodes.",
pages = {"Road"},
},
{
id = "1302267",
date = "2026-02-13",
tag = "QoL",
text = "Slots now show how many people live in each slot.",
},
{
id = "1302268",
date = "2026-02-13",
tag = "New",
text = "Introduced the message system. Players can send one-way messengers to other towns for a small {{Icon|Coin}} cost.",
pages = {"Coin"},
},
-- === February 12, 2026 ===
{
id = "1202261",
date = "2026-02-12",
tag = "QoL",
text = "Added help buttons on the resource bar, [[Market]] panel, order panel, storage management, and object popup.",
pages = {"Market"},
},
{
id = "1202262",
date = "2026-02-12",
tag = "Performance",
text = "Improved tile rendering performance.",
},
{
id = "1202263",
date = "2026-02-12",
tag = "QoL",
text = "Made the [[Market]] list smaller for better readability, only the top listing is usable.",
pages = {"Market"},
},
-- === February 11, 2026 ===
{
id = "1102261",
date = "2026-02-11",
tag = "QoL",
text = "Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu.",
},
-- === February 10, 2026 ===
{
id = "1002261",
date = "2026-02-10",
tag = "QoL",
text = "{{Icon|Coin}} values below 10 now display two decimal places.",
pages = {"Coin"},
},
{
id = "1002262",
date = "2026-02-10",
tag = "QoL",
text = "Re-added the Discord link in-game and updated the server-offline message.",
},
-- === February 9, 2026 ===
{
id = "0902261",
date = "2026-02-09",
tag = "New",
text = "Added the official wiki at [[Main Page|https://projectrebearth.com/]].",
},
{
id = "0902262",
date = "2026-02-09",
tag = "Fix",
text = "Swapped assets for the [[Tools Workshop]] between the Stone and Earth biomes to correct a display issue.",
pages = {"Tools Workshop"},
},
{
id = "0902263",
date = "2026-02-09",
tag = "QoL",
text = "The demolish tooltip now shows how many resources are returned.",
},
-- === February 7, 2026 ===
{
id = "0702261",
date = "2026-02-07",
tag = "QoL",
text = "The stats panel in the top-right corner now opens by default.",
},
{
id = "0702262",
date = "2026-02-07",
tag = "QoL",
text = "Added a timer behind bonuses and effects with an expiration date in the stats panel.",
},
{
id = "0702263",
date = "2026-02-07",
tag = "Balance",
text = "The [[Iron Mine]] placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine.",
pages = {"Iron Mine"},
},
{
id = "0702264",
date = "2026-02-07",
tag = "Fix",
text = "[[Tower]]s can no longer be moved, as they could previously be moved into their own territory.",
pages = {"Tower", "Sea Tower"},
},
{
id = "0702265",
date = "2026-02-07",
tag = "New",
text = "Added trade events to notify players when someone fulfils their order.",
pages = {"Trade"},
},
{
id = "0702266",
date = "2026-02-07",
tag = "Balance",
text = "The [[Iron Mine]] has been rebalanced: maximum daily production is now 100 / 60 / 40 ({{Icon|Stone}} / {{Icon|Wood}} / {{Icon|Earth}} biomes). Production in the [[Wood Biome]] and [[Earth Biome]] is now feasible, though the [[Stone Biome]] remains most favourable.",
pages = {"Iron Mine", "Stone", "Wood", "Earth", "Wood Biome", "Stone Biome", "Earth Biome"},
},
{
id = "0702267",
date = "2026-02-07",
tag = "Fix",
text = "Fixed the stats count in the top-right corner and the population count on the main screen.",
},
{
id = "0702268",
date = "2026-02-07",
tag = "Fix",
text = "Daily cleanup now removes refunded players' dead centers from the world.",
},
{
id = "0702269",
date = "2026-02-07",
tag = "QoL",
text = "Steam display names now update periodically.",
},
}