Module:DataFetch
From Project Rebearth
Documentation for this module may be created at Module:DataFetch/doc
-- Written with ❤️ by fshark
local NOT_APPLICABLE = "N/A"
local title = mw.title.new("Module:DataFetch/data.json")
local data = title and title.exists and mw.text.jsonDecode(title:getContent())
assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")
local abbreviations = {
-- biomes
wood = "w",
stone = "s",
earth = "e",
arctic = "a",
-- crops
empty = "e",
potato = "p",
grain = "g",
maize = "m",
sheep = "s",
goat = "b",
cow = "c",
}
-- for example: if the biome argument is the name of the biome rather than its letter, return the corresponding letter
local function getAbbreviation(biomeName)
return abbreviations[string.lower(biomeName)] or biomeName
end
-- returns first argument that is not an empty string
local function getValidArg(...)
for i = 1, select("#", ...) do
local arg = select(i, ...)
if arg and arg ~= "" then
return string.lower(arg)
end
end
-- if no args; should not happen unless Template:BuildingData has not been updated yet.
return ""
end
local function valueFind(t, ...)
for i = 1, select("#", ...) do
local k = select(i, ...)
local v = t[k]
if type(v) == "table" then
return valueFind(v, ...)
end
if v ~= nil then
return v
end
end
return NOT_APPLICABLE
end
return {
-- Universal getter for any property, for use with Template:BuildingData
GetBuildingData = function(f)
local args = f.args
local section = getValidArg(args.section)
local name = getValidArg(args.name)
local source
if section ~= "" then
source = data[section]
else
source = data["buildings"] or data
end
if not source then
return NOT_APPLICABLE
end
local buildingData = source[name]
if not buildingData then
return NOT_APPLICABLE
end
local targetData = getValidArg(args.data)
local biome = getAbbreviation(getValidArg(args.biome))
local resource = getValidArg(args.resource, args.res)
local crop = getAbbreviation(getValidArg(args.crop))
return valueFind(buildingData, targetData, resource, biome, crop)
end
}