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Changelog/data.json: Difference between revisions

From Project Rebearth

Changelog: 1 added
Changelog: 1 modified
Line 4: Line 4:
"date": "2026-03-12",
"date": "2026-03-12",
"tag": "QoL",
"tag": "QoL",
"text": "Minifed the building list in the [[Strike]] [[Category:Events|event]]."
"text": "Minifed the building list in the [[Strike]] [[:Category:Events|event]]."
},
},
{
{

Revision as of 17:11, 12 March 2026

id"1203261"
date"2026-03-12"
tag"QoL"
text"Minifed the building list in the [[Strike]] [[:Category:Events|event]]."
id"0403261"
date"2026-03-04"
tag"QoL"
text"The Buildings Overview panel now allows changing the productivity levels of entire building groups on top of one-by-one editing."
id"2602261"
date"2026-02-26"
tag"New"
text"Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the [[Center]]/[[Square]]}}"
pages
"Center"
"Square"
id"2602262"
date"2026-02-26"
tag"QoL"
text"Added a one second delay when shift-placing multiple buildings."
id"2502261"
date"2026-02-25"
tag"QoL"
text"The [[Market]] now displays town names instead of usernames for immersion, with a button to fly to the town."
pages
"Market"
id"2502262"
date"2026-02-25"
tag"QoL"
text"The {{key|Esc}} key now closes popups and windows."
id"2402261"
date"2026-02-24"
tag"Balance"
text"[[Tower]]s and [[Sea Tower]]s now have scaling upkeep: the first costs 5 {{Icon|Coin}}/day, the second 10, the third 15, and so on."
pages
"Tower"
"Sea Tower"
"Coin"
id"2402262"
date"2026-02-24"
tag"Balance"
text"Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner."
pages
"Shack"
"Hut"
"Cabin"
"House"
"Residence"
"Villa"
id"2302261"
date"2026-02-23"
tag"New"
text"Added a user guideline limiting multiple accounts to prevent exploitation."
id"2302262"
date"2026-02-23"
tag"Fix"
text"Objects are now always drawn with the oldest at the bottom (previously could change when moving objects)."
id"2302263"
date"2026-02-23"
tag"QoL"
text"Added an indicator showing crop yields for different crops as a [[Field]] is being placed."
pages
"Field"
id"2302264"
date"2026-02-23"
tag"QoL"
text"Changed the default territory colour to grey so custom colours in the [[Town Hall]] stand out more."
pages
"Town Hall"
id"2302265"
date"2026-02-23"
tag"QoL"
text"Separated settings into tabs for easier navigation."
id"2302266"
date"2026-02-23"
tag"Balance"
text"Reduced the construction cost of the [[Iron Mine]] from 20 to 10 {{Icon|Tools}}."
pages
"Iron Mine"
"Tools"
id"2302267"
date"2026-02-23"
tag"Balance"
text"Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation."
id"2102261"
date"2026-02-21"
tag"QoL"
text"Added finer rotation increments with {{key|Ctrl}}: default rotation moves by 15°, fine rotation by 3°."
id"2102262"
date"2026-02-21"
tag"Balance"
text"Removed the {{Icon|Tools}} requirement for the [[Iron Mine]], making the tools production chain more profitable."
pages
"Iron Mine"
"Tools"
id"1902261"
date"2026-02-19"
tag"New"
text"Added user guidelines to the multiplayer world."
id"1902262"
date"2026-02-19"
tag"QoL"
text"Added a high-contrast colour mode."
id"1902263"
date"2026-02-19"
tag"QoL"
text"Reversed the order in which [[Events|events]] are displayed (now old-to-new)."
pages
"Events"
id"1802261"
date"2026-02-18"
tag"Balance"
text"Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources."
id"1802262"
date"2026-02-18"
tag"QoL"
text"Improved the UI to show which buildings are throttled due to lacking resources."
id"1802263"
date"2026-02-18"
tag"QoL"
text"Improved the upgrading UI to show the ''change'' in rates rather than the rates of the new building."
id"1802264"
date"2026-02-18"
tag"New"
text"The dirt texture can now be upgraded to the plaza texture."
pages
"Plaza"
id"1802265"
date"2026-02-18"
tag"Fix"
text"The [[Square]] now correctly provides +10 population compared to the [[Center]], matching the popup description."
pages
"Square"
"Center"
id"1802266"
date"2026-02-18"
tag"Fix"
text"Fixed a game freeze when building a [[Center]] for the first time."
pages
"Center"
id"1802267"
date"2026-02-18"
tag"Fix"
text"Fixed white caps appearing at the north and south poles."
id"1702261"
date"2026-02-17"
tag"Fix"
text"Fixed a bug that prevented [[Events|events]] from coming through."
pages
"Events"
id"1702262"
date"2026-02-17"
tag"Balance"
text"[[Woodcutter]]s and [[Tent]]s in the [[Wood Biome]] now require a small amount of {{Icon|Tools}} (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the [[Stone Biome]]'s tool production. The [[Nursery]] is unaffected. {{Icon|Tools}} consumption of the [[Saw]] was also lowered."
pages
"Woodcutter"
"Tent"
"Wood Biome"
"Stone Biome"
"Nursery"
"Saw"
"Tools"
id"1702263"
date"2026-02-17"
tag"QoL"
text"Buttons are now disabled after being clicked to prevent accidental double actions."
id"1702264"
date"2026-02-17"
tag"QoL"
text"Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity."
id"1502261"
date"2026-02-15"
tag"Performance"
text"Center icons are now hidden for settlements with fewer than 30 population (performance improvement)."
id"1502262"
date"2026-02-15"
tag"QoL"
text"A larger icon is shown on the map at the threshold of 100 inhabitants."
id"1402261"
date"2026-02-14"
tag"Balance"
text"Increased the maximum price for [[Market]] orders from 10 to 20 {{Icon|Coin}}."
pages
"Market"
"Coin"
id"1402262"
date"2026-02-14"
tag"Performance"
text"Lowered the starting zoom level to reduce initial loading."
id"1402263"
date"2026-02-14"
tag"Fix"
text"Fixed missing icons on the map."
id"1402264"
date"2026-02-14"
tag"Fix"
text"Fixed an issue where typing messages triggered keyboard shortcuts."
id"1402265"
date"2026-02-14"
tag"QoL"
text"The game now announces in-game when connection to the server is lost, and reconnects automatically."
id"1402266"
date"2026-02-14"
tag"Balance"
text"Dropped clay production from 0.05 to 0.04 per square metre for balancing."
pages
"Claypit"
id"1402267"
date"2026-02-14"
tag"Balance"
text"Added more restrictions to reduce [[Field]] / [[Claypit]] / [[Quarry]] stacking."
pages
"Field"
"Claypit"
"Quarry"
id"1402268"
date"2026-02-14"
tag"Fix"
text"Fixed fences causing buildings to disappear."
id"1302261"
date"2026-02-13"
tag"New"
text"Added line fences. Players can now place individual fences, draw polygons, and draw fence lines."
id"1302262"
date"2026-02-13"
tag"New"
text"Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than [[Road]]s and reduces tile loading."
pages
"Road"
id"1302263"
date"2026-02-13"
tag"Balance"
text"Buffed the bread production chain: reduced the population requirement for [[Windmill]]s and boosted {{Icon|Food}} output of the [[Bakery]]."
pages
"Windmill"
"Bakery"
"Food"
id"1302264"
date"2026-02-13"
tag"Balance"
text"Reduced the cost of the [[Town Hall]] (halved the {{Icon|Tools}} and {{Icon|Glass}} requirements)."
pages
"Town Hall"
"Tools"
"Glass"
id"1302265"
date"2026-02-13"
tag"Fix"
text"Fixed an incorrect biome startup message."
id"1302266"
date"2026-02-13"
tag"QoL"
text"[[Road]]s now snap to other road nodes."
pages
"Road"
id"1302267"
date"2026-02-13"
tag"QoL"
text"Slots now show how many people live in each slot."
id"1302268"
date"2026-02-13"
tag"New"
text"Introduced the message system. Players can send one-way messengers to other towns for a small {{Icon|Coin}} cost."
pages
"Coin"
id"1202261"
date"2026-02-12"
tag"QoL"
text"Added help buttons on the resource bar, [[Market]] panel, order panel, storage management, and object popup."
pages
"Market"
id"1202262"
date"2026-02-12"
tag"Performance"
text"Improved tile rendering performance."
id"1202263"
date"2026-02-12"
tag"QoL"
text"Made the [[Market]] list smaller for better readability, only the top listing is usable."
pages
"Market"
id"1102261"
date"2026-02-11"
tag"QoL"
text"Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu."
id"1002261"
date"2026-02-10"
tag"QoL"
text"{{Icon|Coin}} values below 10 now display two decimal places."
pages
"Coin"
id"1002262"
date"2026-02-10"
tag"QoL"
text"Re-added the Discord link in-game and updated the server-offline message."
id"0902261"
date"2026-02-09"
tag"New"
text"Added the official wiki at [[Main Page|https://projectrebearth.com/]]."
pages
"Main Page"
id"0902262"
date"2026-02-09"
tag"Fix"
text"Swapped assets for the [[Tools Workshop]] between the Stone and Earth biomes to correct a display issue."
pages
"Tools Workshop"
id"0902263"
date"2026-02-09"
tag"QoL"
text"The demolish tooltip now shows how many resources are returned."
id"0702261"
date"2026-02-07"
tag"QoL"
text"The stats panel in the top-right corner now opens by default."
id"0702262"
date"2026-02-07"
tag"QoL"
text"Added a timer behind bonuses and effects with an expiration date in the stats panel."
id"0702263"
date"2026-02-07"
tag"Balance"
text"The [[Iron Mine]] placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine."
pages
"Iron Mine"
id"0702264"
date"2026-02-07"
tag"Fix"
text"[[Tower]]s can no longer be moved, as they could previously be moved into their own territory."
pages
"Tower"
id"0702265"
date"2026-02-07"
tag"New"
text"Added trade events to notify players when someone fulfils their order."
id"0702266"
date"2026-02-07"
tag"Balance"
text"The [[Iron Mine]] has been rebalanced: maximum daily production is now 100 / 60 / 40 ({{Icon|Stone}} / {{Icon|Wood}} / {{Icon|Earth}} biomes). Production in the [[Wood Biome]] and [[Earth Biome]] is now feasible, though the [[Stone Biome]] remains most favourable."
pages
"Iron Mine"
"Wood Biome"
"Earth Biome"
"Stone Biome"
"Stone"
"Wood"
"Earth"
id"0702267"
date"2026-02-07"
tag"Fix"
text"Fixed the stats count in the top-right corner and the population count on the main screen."
id"0702268"
date"2026-02-07"
tag"Fix"
text"Daily cleanup now removes refunded players' dead centers from the world."
id"0702269"
date"2026-02-07"
tag"QoL"
text"Steam display names now update periodically."