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DataFetch: Difference between revisions

From Project Rebearth

Sharkie (talk | contribs)
m Fixed error "Lua error in Module:DataFetch at line 28: bad argument #1 to 'lower' (string expected, got nil)."
Sharkie (talk | contribs)
revert
Tag: Manual revert
Line 8: Line 8:
assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")
assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")


local abbreviations = {
local biomeKeys = {
    -- biomes
     wood = "w",
     wood = "w",
     stone = "s",
     stone = "s",
     earth = "e",
     earth = "e",
     arctic = "a",
     arctic = "a"
    -- crops
    empty = "e",
    potato = "p",
    grain = "g",
    maize = "m",
    sheep = "s",
    goat = "b",
    cow = "c",
}
}


-- for example: if the biome argument is the name of the biome rather than its letter, return the corresponding letter
-- if the biome argument is the name of the biome rather than its letter, return the corresponding letter
local function getAbbreviation(biomeName)
local function getBiomeKey(biomeName)
     return abbreviations[string.lower(biomeName)] or biomeName or ""
     return biomeKeys[string.lower(biomeName)] or biomeName
end
end


Line 34: Line 25:
         local arg = select(i, ...)
         local arg = select(i, ...)
         if arg and arg ~= "" then
         if arg and arg ~= "" then
             return string.lower(arg)
             return arg
         end
         end
     end
     end
Line 57: Line 48:
     GetBuildingData = function(f)
     GetBuildingData = function(f)
         local args = f.args
         local args = f.args
        local targetData = getValidArg(args.data)
        local biome = getBiomeKey(getValidArg(args.biome))
        local resource = getValidArg(args.resource, args.res)
         local name = getValidArg(args.name)
         local name = getValidArg(args.name)
         local buildingData = data[name]
         local buildingData = data[name]


Line 64: Line 60:
         end
         end


        local targetData = getValidArg(args.data)
         return valueFind(buildingData, targetData, resource, biome)
        local biome = getAbbreviation(getValidArg(args.biome))
        local resource = getValidArg(args.resource, args.res)
        local crop = getAbbreviation(getValidArg(args.crop))
 
         return valueFind(buildingData, targetData, resource, biome, crop)
     end
     end
}
}

Revision as of 19:38, 19 February 2026

Documentation for this module may be created at Module:DataFetch/doc

-- Written with ❤️ by fshark

local NOT_APPLICABLE = "N/A"

local title = mw.title.new("Module:DataFetch/data.json")
local data = title and title.exists and mw.text.jsonDecode(title:getContent())

assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")

local biomeKeys = {
    wood = "w",
    stone = "s",
    earth = "e",
    arctic = "a"
}

-- if the biome argument is the name of the biome rather than its letter, return the corresponding letter
local function getBiomeKey(biomeName)
    return biomeKeys[string.lower(biomeName)] or biomeName
end

-- returns first argument that is not an empty string
local function getValidArg(...)
    for i = 1, select("#", ...) do
        local arg = select(i, ...)
        if arg and arg ~= "" then
            return arg
        end
    end
end

local function valueFind(t, ...)
    for i = 1, select("#", ...) do
        local k = select(i, ...)
        local v = t[k]
        if type(v) == "table" then
            return valueFind(v, ...)
        end
        if v ~= nil then
            return v
        end
    end
    return NOT_APPLICABLE
end

return {
    -- Universal getter for any property, for use with Template:BuildingData
    GetBuildingData = function(f)
        local args = f.args

        local targetData = getValidArg(args.data)
        local biome = getBiomeKey(getValidArg(args.biome))
        local resource = getValidArg(args.resource, args.res)
        local name = getValidArg(args.name)

        local buildingData = data[name]

        if not buildingData then
            return NOT_APPLICABLE
        end

        return valueFind(buildingData, targetData, resource, biome)
    end
}