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-- Written with ❤️ by fshark (initially, at least)
-- Written with ❤️ mostly by fshark


local p = {}
local NOT_APPLICABLE = "N/A"


local cache
local title = mw.title.new("Module:DataFetch/data.json")
local data = title and title.exists and mw.text.jsonDecode(title:getContent())


local function load()
assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")
     if not cache then
 
         local title = mw.title.new("Module:DataFetch/data.json")
local abbreviations = {
         if title and title.exists then
 
             cache = mw.text.jsonDecode(title:getContent())
    wood = "w",
         else
    stone = "s",
             cache = {}
    earth = "e",
    arctic = "a",
 
    empty = "e",
    potato = "p",
    grain = "g",
    maize = "m",
    sheep = "s",
    goat = "b",
    cow = "c",
}
 
local function getAbbreviation(biomeName)
    return abbreviations[string.lower(biomeName)] or biomeName
end
 
local function getValidArg(...)
     for i = 1, select("#", ...) do
         local arg = select(i, ...)
         if arg and arg ~= "" then
             return string.lower(arg)
        end
    end
 
    return ""
end
 
local function valueFind(t, ...)
    for i = 1, select("#", ...) do
        local k = select(i, ...)
        local v = t[k]
        if type(v) == "table" then
            return valueFind(v, ...)
         end
        if v ~= nil then
             return v
         end
         end
     end
     end
     return cache
     return NOT_APPLICABLE
end
end


local data = load()
local function colorize(value, mode)
    local num = tonumber(value)
    if not num then
        return value
    end
 
    local isBuff, isNerf
 
    if mode == "mult" then
        isBuff = num > 1
        isNerf = num < 1
    elseif mode == "imult" then
        isBuff = num < 1
        isNerf = num > 1
    else


function p.BuildingCost(f)
        isBuff = num > 0
    local args = f.args
        isNerf = num < 0
     local name = args.name
     end
     local biome = args.biome
 
    local resource = args.resource
     if isBuff then
     if not name or not biome or not resource then
        local display = (mode == nil or mode == "" or mode == "rate") and ("+" .. value) or value
         error("Missing arguments")
        return '<span class="rb-buff">' .. display .. '</span>'
     elseif isNerf then
         return '<span class="rb-nerf">' .. value .. '</span>'
    else
        return value
     end
     end
    local buildingData = data[name]
    return buildingData.cost.byBiome[biome][resource] or 0
end
end


return p
return {
 
    GetBuildingData = function(f)
        local args = f.args
        local section = getValidArg(args.section)
        local name = getValidArg(args.name)
 
        local source
        if section ~= "" then
            source = data[section]
        else
            source = data["buildings"] or data
        end
 
        if not source then
            return NOT_APPLICABLE
        end
 
        local buildingData = source[name]
 
        if not buildingData then
            return NOT_APPLICABLE
        end
 
        local targetData = getValidArg(args.data)
        local biome = getAbbreviation(getValidArg(args.biome))
        local resource = getValidArg(args.resource, args.res)
        local crop = getAbbreviation(getValidArg(args.crop))
 
        local result = valueFind(buildingData, targetData, resource, biome, crop)
 
        local color = getValidArg(args.color)
        if color == "yes" then
            local mode = getValidArg(args.mode)
            if mode == "" then mode = "rate" end
            result = colorize(result, mode)
        end
 
        return result
    end
}

Latest revision as of 16:00, 10 March 2026

Documentation for this module may be created at Module:DataFetch/doc

-- Written with ❤️ mostly by fshark

local NOT_APPLICABLE = "N/A"

local title = mw.title.new("Module:DataFetch/data.json")
local data = title and title.exists and mw.text.jsonDecode(title:getContent())

assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")

local abbreviations = {

    wood = "w",
    stone = "s",
    earth = "e",
    arctic = "a",

    empty = "e",
    potato = "p",
    grain = "g",
    maize = "m",
    sheep = "s",
    goat = "b",
    cow = "c",
}

local function getAbbreviation(biomeName)
    return abbreviations[string.lower(biomeName)] or biomeName
end

local function getValidArg(...)
    for i = 1, select("#", ...) do
        local arg = select(i, ...)
        if arg and arg ~= "" then
            return string.lower(arg)
        end
    end

    return ""
end

local function valueFind(t, ...)
    for i = 1, select("#", ...) do
        local k = select(i, ...)
        local v = t[k]
        if type(v) == "table" then
            return valueFind(v, ...)
        end
        if v ~= nil then
            return v
        end
    end
    return NOT_APPLICABLE
end

local function colorize(value, mode)
    local num = tonumber(value)
    if not num then
        return value
    end

    local isBuff, isNerf

    if mode == "mult" then
        isBuff = num > 1
        isNerf = num < 1
    elseif mode == "imult" then
        isBuff = num < 1
        isNerf = num > 1
    else

        isBuff = num > 0
        isNerf = num < 0
    end

    if isBuff then
        local display = (mode == nil or mode == "" or mode == "rate") and ("+" .. value) or value
        return '<span class="rb-buff">' .. display .. '</span>'
    elseif isNerf then
        return '<span class="rb-nerf">' .. value .. '</span>'
    else
        return value
    end
end

return {

    GetBuildingData = function(f)
        local args = f.args
        local section = getValidArg(args.section)
        local name = getValidArg(args.name)

        local source
        if section ~= "" then
            source = data[section]
        else
            source = data["buildings"] or data
        end

        if not source then
            return NOT_APPLICABLE
        end

        local buildingData = source[name]

        if not buildingData then
            return NOT_APPLICABLE
        end

        local targetData = getValidArg(args.data)
        local biome = getAbbreviation(getValidArg(args.biome))
        local resource = getValidArg(args.resource, args.res)
        local crop = getAbbreviation(getValidArg(args.crop))

        local result = valueFind(buildingData, targetData, resource, biome, crop)

        local color = getValidArg(args.color)
        if color == "yes" then
            local mode = getValidArg(args.mode)
            if mode == "" then mode = "rate" end
            result = colorize(result, mode)
        end

        return result
    end
}