DataFetch: Difference between revisions
From Project Rebearth
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-- Written with ❤️ by fshark | -- Written with ❤️ mostly by fshark | ||
local NOT_APPLICABLE = "N/A" | local NOT_APPLICABLE = "N/A" | ||
Latest revision as of 16:00, 10 March 2026
Documentation for this module may be created at Module:DataFetch/doc
-- Written with ❤️ mostly by fshark
local NOT_APPLICABLE = "N/A"
local title = mw.title.new("Module:DataFetch/data.json")
local data = title and title.exists and mw.text.jsonDecode(title:getContent())
assert(data, "Data failed to load. Please check \"Module:DataFetch/data.json\" exists.")
local abbreviations = {
wood = "w",
stone = "s",
earth = "e",
arctic = "a",
empty = "e",
potato = "p",
grain = "g",
maize = "m",
sheep = "s",
goat = "b",
cow = "c",
}
local function getAbbreviation(biomeName)
return abbreviations[string.lower(biomeName)] or biomeName
end
local function getValidArg(...)
for i = 1, select("#", ...) do
local arg = select(i, ...)
if arg and arg ~= "" then
return string.lower(arg)
end
end
return ""
end
local function valueFind(t, ...)
for i = 1, select("#", ...) do
local k = select(i, ...)
local v = t[k]
if type(v) == "table" then
return valueFind(v, ...)
end
if v ~= nil then
return v
end
end
return NOT_APPLICABLE
end
local function colorize(value, mode)
local num = tonumber(value)
if not num then
return value
end
local isBuff, isNerf
if mode == "mult" then
isBuff = num > 1
isNerf = num < 1
elseif mode == "imult" then
isBuff = num < 1
isNerf = num > 1
else
isBuff = num > 0
isNerf = num < 0
end
if isBuff then
local display = (mode == nil or mode == "" or mode == "rate") and ("+" .. value) or value
return '<span class="rb-buff">' .. display .. '</span>'
elseif isNerf then
return '<span class="rb-nerf">' .. value .. '</span>'
else
return value
end
end
return {
GetBuildingData = function(f)
local args = f.args
local section = getValidArg(args.section)
local name = getValidArg(args.name)
local source
if section ~= "" then
source = data[section]
else
source = data["buildings"] or data
end
if not source then
return NOT_APPLICABLE
end
local buildingData = source[name]
if not buildingData then
return NOT_APPLICABLE
end
local targetData = getValidArg(args.data)
local biome = getAbbreviation(getValidArg(args.biome))
local resource = getValidArg(args.resource, args.res)
local crop = getAbbreviation(getValidArg(args.crop))
local result = valueFind(buildingData, targetData, resource, biome, crop)
local color = getValidArg(args.color)
if color == "yes" then
local mode = getValidArg(args.mode)
if mode == "" then mode = "rate" end
result = colorize(result, mode)
end
return result
end
}