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Wool
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{{Resource | name = Wool | image = wool.png | category = Food & Agriculture | produced_by = [[Field]] ([[Sheep]]) | obtained_from = [[Trade]], [[Market]], [[Port]] | consumed_by = [[Tailor]] | construction = No | stored_in = [[Center]], [[Square]], [[Warehouse]] | chain = {{Icon|Wool}} → [[Tailor]] → {{Icon|Clothes}} | affected_by = [[Vegan Society]], [[Intensive Farming]], all production and food production [[Effects]] | special = Requires [[Sheep]] to be unlocked (10 ha explored area) }} '''Wool''' is an animal product obtained by raising [[Sheep]] on [[Field|fields]]. It serves as the sole raw material for the [[Tailor]], which converts it into {{Icon|Clothes}}. As an animal-derived resource, {{Icon|Wool}} production is disabled when the [[Vegan Society]] policy is active. == Production == {{Icon|Wool}} is produced exclusively by [[Field|fields]] with [[Sheep]] assigned as the crop type. Sheep fields produce both {{Icon|Wool}} and {{Icon|Food}} simultaneously. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Wool}} Rate !! {{Icon|Food}} Rate !! Workers !! Notes |- | [[Field]] ([[Sheep]]) || {{BuildingData|name=field|data=rate|crop=sheep|resource=wool|color=yes}}/m² || {{BuildingData|name=field|data=rate|crop=sheep|resource=food|color=yes}}/m² || {{#expr:0-{{BuildingData|name=field|data=balance|crop=sheep|resource=population}}}}/m² || Area-based; also produces {{Icon|Food}} |} </div></div> {{Icon|Wool}} cannot be produced by any other building. [[Sheep]] must be unlocked by exploring at least 10 hectares of total area before {{Icon|Wool}} production becomes available. == Production chains == === Clothing chain === {{Chain|Wool|Field|Wool|Tailor|Clothes|title=Clothing Chain}} [[Sheep]] [[Field|fields]] produce {{BuildingData|name=field|data=rate|crop=sheep|resource=wool}} {{Icon|Wool}}/m², which the [[Tailor]] converts into {{Icon|Clothes}}. The Tailor consumes {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=wool}}}} {{Icon|Wool}}/day and produces {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day at a 1:1 ratio, requiring {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers and {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day. Since Sheep fields also produce {{BuildingData|name=field|data=rate|crop=sheep|resource=food}} {{Icon|Food}}/m², the clothing chain doubles as a {{Icon|Food}} source. == Consumption == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Wool}} Rate !! Output !! {{Icon|Tools}} Cost !! Workers !! Notes |- | [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=wool|color=yes}}/day || {{BuildingData|name=tailor|data=rate|resource=clothes|color=yes}} {{Icon|Clothes}}/day || {{BuildingData|name=tailor|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} || 1:1 {{Icon|Wool}}-to-{{Icon|Clothes}} ratio |} </div></div> The [[Tailor]] is the only building that consumes {{Icon|Wool}}. It converts {{Icon|Wool}} into {{Icon|Clothes}} at a 1:1 ratio. == Storage == {{Icon|Wool}} is stored in general-purpose storage buildings alongside other resources. The [[Tailor]] stores {{Icon|Clothes}} but not {{Icon|Wool}}, so sufficient general storage capacity is needed near Sheep fields to avoid overflow. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! Volume !! Notes |- | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources |- | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources |- | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources |} </div></div> == Other sources == {{Icon|Wool}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Wool}} can be useful when Sheep farming is not yet established or when field space is limited. == Affected by == {{Icon|Wool}} production from [[Field|fields]] is affected by the food production modifier since Fields are food-category buildings. Beyond production multipliers, the [[Vegan Society]] policy completely disables animal products including {{Icon|Wool}}, while [[Intensive Farming]] unlocks the ability to feed animals {{Icon|Grain}} to boost their output. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Effect !! Source !! Multiplier !! Type |- | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) |- | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |- | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |- | rowspan="3" | Food production || [[Worker Safety]] || {{BuildingData|section=choices|name=workerSafety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Policy]] |- | [[Dubious Working Rules]] || {{BuildingData|section=choices|name=dubiousWorkingRules|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Policy]] |- | [[Vegan Society]] || {{BuildingData|section=choices|name=veganSociety|data=effects|resource=foodProduction|color=yes|mode=mult}} || [[Choices|Policy]] |- | Vegan restriction || [[Vegan Society]] || — || [[Choices|Policy]]; disables all animal products including {{Icon|Wool}} |- | Intensive farming || [[Intensive Farming]] || — || [[Choices|Policy]]; allows feeding animals {{Icon|Grain}} to increase output |} </div></div> == Changelog == {{Changelog}} == See also == * {{Icon|Clothes}} * {{Icon|Food}} * [[Sheep]] * [[Field]] * [[Tailor]] * [[Vegan Society]] * [[Resources]] {{Navbox}} [[Category:Resources]]
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