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Trade Alliance
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{{Alliance | name = Trade Alliance | focus = Commerce & Trade | bonuses = <div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Export cost</div><div class="rb-ia-effect-value">×0.9</div></div><div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Import cost</div><div class="rb-ia-effect-value">×0.9</div></div><div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Taxation</div><div class="rb-ia-effect-value">×1.1</div></div> | drawbacks = <div class="rb-ia-effect rb-ia-drawback"><div class="rb-ia-effect-name">Raid risk</div><div class="rb-ia-effect-value">×1.2</div></div> | largest = European Trading Alliance {{C|21/02/2026}} }} The '''Trade Alliance''' is one of three [[Alliances|alliance types]] available when creating an alliance in [[Main Page|Project Rebearth]]. It focuses on economic benefits, reducing both export and import trade costs while increasing taxation income for all alliance members, at the expense of a higher risk of [[Raid|raids]]. == Effects == All members of a Trade Alliance receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Export cost || ×0.9 || Reduces the cost of exporting goods by 10% |- | Import cost || ×0.9 || Reduces the cost of importing goods by 10% |- | Taxation || ×1.1 || Increases {{Icon|Coin}} income from [[Taxation]] by 10% |- | Raid risk || ×1.2 || Increases the probability of [[Raid]] events by 20% |} == Details == When a player creates an alliance, they choose one of three alliance types: Trade Alliance, [[Great Federation]], or [[Science League]]. The chosen type determines the passive bonuses applied to all members of the alliance. Trade Alliance has no enactment cost and no lock duration. The Trade Alliance offers a well-rounded economic boost. Both export and import costs are reduced to 90% of their base values, making all trade through the [[Market]] and [[Port]] more efficient. Taxation income is also increased by 10%, providing additional {{Icon|Coin}} revenue. The trade-off is a 20% increase in raid risk, which raises the chance of [[Raid]] events triggered when storage is full. == Strategy == Trade Alliance is the strongest option for settlements that rely heavily on trade. The 10% reduction in both export and import costs compounds over time, making it particularly valuable for towns with a [[Port]] that handles large volumes of goods. The taxation bonus further improves {{Icon|Coin}} income, which is essential for maintaining [[Tower|Towers]], [[University|Universities]], and [[Museum|Museums]]. The increased raid risk is the primary downside. Alliance members with full storage are more likely to be targeted by raids, so players should ensure adequate [[Tower|defense]] coverage and avoid letting storage remain at capacity for extended periods. Compared to the [[Great Federation]], which offers a production boost with reduced raid risk, or the [[Science League]], which favors research and expeditions, Trade Alliance is best suited for commerce-oriented play. == Changelog == {{Changelog}} == See also == * [[Great Federation]] * [[Science League]] * [[Alliances]] * [[Market]] * [[Port]] * [[Raid]] {{Navbox}} [[Category:Alliance types]]
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