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Tower
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{{Building | image_wood = TowerWood.png | image_stone = TowerStone.png | image_earth = TowerClay.png | name = Tower | category = Defense | type = Point | cost = <table class="rb-ib-subtable"><tr><th>Biome</th><th>Cost</th></tr><tr><td>[[Wood Biome|Wood]]</td><td>50 {{Icon|Wood}}</td></tr><tr><td>[[Stone Biome|Stone]]</td><td>50 {{Icon|Stone}}</td></tr><tr><td>[[Earth Biome|Earth]]</td><td>50 {{Icon|Earth}}</td></tr><tr><td>[[Arctic Biome|Arctic]]</td><td>50 {{Icon|Wood}}</td></tr></table> | rate = {{Icon|Coin}}: -5/day | population = -3 }} '''Tower''' is a [[Buildings|defense building]] in ''[[Project Rebearth]]'' that extends a settlement's territorial vision. It consumes {{Icon|Coin}} and requires workers to maintain, but allows the settlement to see and claim a larger area of the surrounding land. == Overview == The Tower costs '''50''' of the [[Biomes|biome's]] primary resource to construct: {{Icon|Wood}} in the [[Wood Biome]] and [[Arctic Biome]], {{Icon|Stone}} in the [[Stone Biome]], or {{Icon|Earth}} in the [[Earth Biome]]. It requires '''3''' workers to operate and consumes '''5''' {{Icon|Coin}} per day. Because the Tower has an ongoing {{Icon|Coin}} cost, settlements need a reliable income source before building one. The [[Tavern]] (+10 {{Icon|Coin}}/day from {{Icon|Drinks}}) and [[Taxation]] ({{Icon|Coin}} from population) are the primary ways to generate {{Icon|Coin}}. A single Tavern can sustain two Towers with income to spare. [[Market Stall]]s and the [[Market]] provide smaller amounts of {{Icon|Coin}} that can supplement Tower upkeep. The Tower does not produce any resources and has no storage capacity. Its purpose is purely strategic, expanding the settlement's visible territory and providing defense coverage. == Changelog == {{Changelog}} == See also == * [[Water Tower]] * [[Tavern]] * [[Coin]] * [[Buildings]] {{Navbox}} [[Category:Buildings]]
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