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{{Resource | name = Tools | image = tools.png | category = Refined & Manufactured | produced_by = [[Tools Workshop]] | obtained_from = [[Trade]], [[Market]], [[Port]] | consumed_by = [[Windmill]], [[Bakery]], [[Tailor]], [[Brewery]], [[Creamery]], [[Glassworks]], [[Refinery]], [[Iron Mine]], [[Improved Iron Mine]], [[Stone Crane]], [[Improved Stone Crane]], [[Clay Crane]], [[Improved Clay Crane]], [[Woodcutter]], [[Saw]], [[Tent]] | construction = [[Windmill]], [[Bakery]], [[Saw]], [[Refinery]], [[Glassworks]], [[Iron Mine]], [[Port]], [[University]], [[Museum]], [[Town Hall]] | stored_in = [[Center]], [[Square]], [[Warehouse]], [[Tools Workshop]] | chain = {{Icon|Ore}} → [[Refinery]] → {{Icon|Metal}} → [[Tools Workshop]] → {{Icon|Tools}} | affected_by = All production [[Effects]] | special = Consumed as maintenance by most advanced production buildings }} '''Tools''' are a refined [[Resources|resource]] in [[Main Page|Project Rebearth]], produced by the [[Tools Workshop]] from {{Icon|Metal}} and {{Icon|Wood}}. They serve a dual role in the game: as a construction material for advanced buildings and as an ongoing maintenance cost consumed by most production buildings. Maintaining a steady {{Icon|Tools}} supply is essential for any settlement with advanced industry. == Overview == The [[Tools Workshop]] converts {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day into {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day, requiring {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers. The production rate of {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day must be balanced against the combined consumption of all buildings that require {{Icon|Tools}} maintenance. As a settlement grows and adds more production buildings, the demand for {{Icon|Tools}} escalates rapidly. {{Icon|Tools}} are also required as a one-time construction cost for many advanced buildings including the [[Windmill]], [[Bakery]], [[Refinery]], [[Glassworks]], [[Iron Mine]], [[Port]], [[University]], [[Museum]], and [[Town Hall]]. The [[University]] and [[Museum]] are the most expensive at {{BuildingData|name=university|data=cost|biome=wood|resource=tools}} {{Icon|Tools}} each, while the [[Port]] requires {{BuildingData|name=port|data=cost|biome=wood|resource=tools}} {{Icon|Tools}}. == Production == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Tools}} Output !! {{Icon|Metal}} Input !! {{Icon|Wood}} Input !! Workers !! Notes |- | [[Tools Workshop]] || {{BuildingData|name=tools_workshop|data=rate|resource=tools|color=yes}}/day || {{BuildingData|name=tools_workshop|data=rate|resource=metal|color=yes}}/day || {{BuildingData|name=tools_workshop|data=rate|resource=wood|color=yes}}/day || {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} || Only source of {{Icon|Tools}} |} </div></div> The [[Tools Workshop]] is the only building that produces {{Icon|Tools}}. It requires both {{Icon|Metal}} (from the [[Refinery]]) and {{Icon|Wood}} as inputs. == Production chains == === Full Tools chain === {{Chain|Ore|Iron Mine|Ore|Refinery|Metal|Tools Workshop|Tools|title=Full Tools Chain}} The complete chain begins with the [[Iron Mine]] extracting {{Icon|Ore}}, which the [[Refinery]] smelts into {{Icon|Metal}}, and finally the [[Tools Workshop]] forges {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}}. This is one of the longest production chains in the game and requires significant worker investment across all three buildings. == Consumption == {{Icon|Tools}} are consumed as ongoing maintenance by a wide range of production buildings. The following table lists all buildings with {{Icon|Tools}} consumption rates. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Tools}} Rate !! Notes |- | [[Iron Mine]] || {{BuildingData|name=iron_mine|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes |- | [[Improved Iron Mine]] || {{BuildingData|name=iron_mine_upgraded|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes; upgraded version |- | [[Stone Crane]] || {{BuildingData|name=stone_crane|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes |- | [[Improved Stone Crane]] || {{BuildingData|name=stone_crane_upgraded|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes; upgraded version |- | [[Clay Crane]] || {{BuildingData|name=clay_crane|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes |- | [[Improved Clay Crane]] || {{BuildingData|name=clay_crane_upgraded|data=rate|biome=wood|resource=tools|color=yes}}/day || All biomes; upgraded version |- | [[Glassworks]] || {{BuildingData|name=glassworks|data=rate|resource=tools|color=yes}}/day || |- | [[Saw]] || {{BuildingData|name=saw|data=rate|resource=tools|color=yes}}/day || Child of [[Woodcutter]] |- | [[Refinery]] || {{BuildingData|name=refinery|data=rate|resource=tools|color=yes}}/day || |- | [[Windmill]] || {{BuildingData|name=windmill|data=rate|resource=tools|color=yes}}/day || |- | [[Bakery]] || {{BuildingData|name=bakery|data=rate|resource=tools|color=yes}}/day || |- | [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=tools|color=yes}}/day || |- | [[Brewery]] || {{BuildingData|name=brewery|data=rate|resource=tools|color=yes}}/day || |- | [[Creamery]] || {{BuildingData|name=creamery|data=rate|resource=tools|color=yes}}/day || |- | [[Woodcutter]] || {{BuildingData|name=woodcutter|data=rate|biome=wood|resource=tools|color=yes}}/day || [[Wood Biome]] only |- | [[Tent]] || {{BuildingData|name=tent|data=rate|biome=wood|resource=tools|color=yes}}/day || [[Wood Biome]] only; child of [[Woodcutter]] |} </div></div> The [[Iron Mine]] and its upgraded variant are the largest consumers of {{Icon|Tools}} at {{BuildingData|name=iron_mine|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day each. The upgraded cranes ([[Improved Stone Crane]], [[Improved Clay Crane]]) also consume {{BuildingData|name=stone_crane_upgraded|data=rate|biome=wood|resource=tools}} {{Icon|Tools}}/day each. Note that the [[Woodcutter]] and [[Tent]] only consume {{Icon|Tools}} in the [[Wood Biome]]. == Construction == {{Icon|Tools}} are required as a one-time construction cost for these buildings: <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Tools}} Cost |- | [[University]] || {{BuildingData|name=university|data=cost|biome=wood|resource=tools}} |- | [[Museum]] || {{BuildingData|name=museum|data=cost|biome=wood|resource=tools}} |- | [[Port]] || {{BuildingData|name=port|data=cost|biome=wood|resource=tools}} |- | [[Iron Mine]] || {{BuildingData|name=iron_mine|data=cost|biome=wood|resource=tools}} |- | [[Windmill]] || {{BuildingData|name=windmill|data=cost|biome=wood|resource=tools}} |- | [[Town Hall]] || {{BuildingData|name=town_hall|data=cost|biome=wood|resource=tools}} |- | [[Refinery]] || {{BuildingData|name=refinery|data=cost|biome=wood|resource=tools}} |- | [[Glassworks]] || {{BuildingData|name=glassworks|data=cost|biome=wood|resource=tools}} |- | [[Bakery]] || {{BuildingData|name=bakery|data=cost|biome=wood|resource=tools}} |- | [[Saw]] || {{BuildingData|name=saw|data=cost|resource=tools}} |} </div></div> == Storage == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! Volume !! Notes |- | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources |- | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources |- | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources |- | [[Tools Workshop]] || {{BuildingData|name=tools_workshop|data=storage|resource=volume}} || {{Icon|Tools}} only |} </div></div> == Other sources == {{Icon|Tools}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Tools}} is often necessary in the early game before the full [[Iron Mine]] to [[Tools Workshop]] chain is established. == Affected by == {{Icon|Tools}} production is affected only by the all production modifier, which applies to every production building including the [[Tools Workshop]]. The goods production modifier targets only {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}, and does not apply to {{Icon|Tools}}. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Effect !! Source !! Multiplier !! Type |- | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) |- | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |- | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |} </div></div> == Changelog == {{Changelog}} == See also == * {{Icon|Metal}} * {{Icon|Ore}} * {{Icon|Wood}} * [[Tools Workshop]] * [[Refinery]] * [[Iron Mine]] * [[Resources]] {{Navbox}} [[Category:Resources]]
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