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Sheep
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'''Sheep''' are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Sheep fields produce both {{Icon|Food}} and {{Icon|Wool}}, making them a key part of the {{Icon|Clothes}} production chain. <gallery mode="packed"> File:MaleSheep.png|A male sheep File:FemaleSheep.png|A female sheep </gallery> <center>{{C|they are in love <3}}</center> == Overview == A sheep field produces '''0.005''' {{Icon|Food}} and '''0.005''' {{Icon|Wool}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''50''' {{Icon|Wool}} per day. Sheep fields require '''0.0006''' workers per m², meaning a 1-hectare field needs '''6''' workers, the same as a [[Cow]] field but more than a [[Goat]] field (which requires only '''4''' workers per hectare). Like all fields, sheep fields are polygon-type buildings drawn directly on the map. Construction costs '''0.01''' of the biome's primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare sheep field therefore costs '''100''' of the biome resource. Sheep fields are not available in the [[Arctic Biome]]. Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them. == Unlocking == Sheep are the second animal type to become available. They are unlocked when a settlement's total [[Expeditions|explored area]] reaches '''10 hectares''' (100,000 m²). When the threshold is reached, a notification event informs the player that sheep have been discovered and are now available as a field type. == Production Chain == {{Icon|Wool}} produced by sheep fields is the sole source of raw material for the [[Tailor]], which converts {{Icon|Wool}} into {{Icon|Clothes}} at a rate of -50 {{Icon|Wool}} / +50 {{Icon|Clothes}} per day. {{Icon|Clothes}} can then be sold at [[Market Stall 5]] for {{Icon|Coin}}, or traded via the [[Market]] or [[Port]]. The {{Icon|Food}} produced by sheep fields is consumed directly by the population and does not require further processing. == Comparison with Other Animal Types == {| class="wikitable" ! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold |- | [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 1 ha explored |- | '''Sheep''' || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 10 ha explored |- | [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 100 ha explored |} Sheep produce equal amounts of {{Icon|Food}} and {{Icon|Wool}} and share the same worker cost as cows. Goats produce double the {{Icon|Milk}} of cows with fewer workers, but cows produce double the {{Icon|Food}} of sheep and goats. Sheep are the only animal type that produces {{Icon|Wool}}, making them essential for any {{Icon|Clothes}} production. == Affected By == The [[Vegan Society]] choice disables all animal field types, including sheep. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange. The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect sheep fields. == See also == * [[Field]] * [[Goat]] * [[Cow]] * [[Tailor]] * [[Wool]] * [[Clothes]] * [[Creamery]] * [[Vegan Society]] * [[Expeditions]] * [[Buildings]] * [[Resources]] * [[Production Chains]] {{Navbox}} [[Category:Field Types]]
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