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Population
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[[Population]] is not a traditional resource but a balance between housing capacity and worker demand. Housing provides positive population, while production buildings consume (require) population as workers. If your available population reaches zero, you cannot build new production buildings. The warning "Not enough volunteers" appears when production buildings require more people than are available. == Provides Population (Housing) == {| class="wikitable" |- ! Building !! [[Population]] |- | [[Center]] || +10 |- | [[Square]] || +10 |- | [[Shack]] || +2 |- | [[Hut]] || +3 |- | [[Cabin]] || +4 |- | [[House]] || +6 |- | [[Residence]] || +8 |- | [[Villa]] || +10 |} == Requires Population (Workers) == {| class="wikitable sortable" |- ! Building !! Workers !! Notes |- | [[Market]] || -5 || [[Trade]] |- | [[Fishery]] || -1 || {{Icon|Food}} |- | [[Boat]] || -1 || {{Icon|Food}} |- | [[Woodcutter]] || -4 || Resources |- | [[Sawmill]] || -3 || Resources |- | [[Tree Nursery]] || -1 || Resources |- | [[Tent]] || -1 || Resources |- | [[Foraging Hut]] || -1 || Resources |- | [[Stone Crane]] || -5 || Resources |- | [[Improved Stone Crane]] || -5 || Resources |- | [[Clay Crane]] || -5 || Resources |- | [[Improved Clay Crane]] || -5 || Resources |- | [[Iron Mine]] || -50 || Resources |- | [[Improved Iron Mine]] || -100 || Resources |- | [[Windmill]] || -10 || Food processing |- | [[Bakery]] || -5 || Food processing |- | [[Creamery]] || -5 || Production |- | [[Tailor]] || -10 || Production |- | [[Brewery]] || -10 || Production |- | [[Refinery]] || -20 || Production |- | [[Glassworks]] || -10 || Production |- | [[Tools Workshop]] || -10 || Production |- | [[Tower]] || -3 || Territory |- | [[Water Tower]] || -3 || Territory |- | [[Tavern]] || -5 || Town |- | [[Town Hall]] || -20 || Town |- | [[Port]] || -20 || Infrastructure |- | [[University]] || -50 || Research |- | [[Museum]] || -10 || Research |- | [[Warehouse]] || -1 || Storage |} [[Field|Fields]] and polygon buildings also require population per m²: {| class="wikitable" |- ! Building / Crop !! Pop per m² |- | [[Field]] (Empty) || -0.0002 |- | [[Field]] (Potato) || -0.001 |- | [[Field]] (Grain) || -0.001 |- | [[Field]] (Maize) || -0.001 |- | [[Field]] (Sheep) || -0.0006 |- | [[Field]] (Goat) || -0.0004 |- | [[Field]] (Cow) || -0.0006 |- | [[Quarry]] || -0.01 |- | [[claypit]] || -0.01 |} [[Population]] is also consumed when launching '''[[Expeditions]]''' (3 people per 100,000 hectares explored). == Affected By == * '''[[Cramped Quarters]]''' choice — [[Population Production|Population modifier]] ×1.5 (houses provide 50% more population), but reduces [[Happiness]] by 20%. * '''[[Population Production]]''' modifier affects how many people each house provides. ---- = Happiness = [[Happiness]] is a hidden modifier that affects your town's prosperity. It is not produced or consumed by buildings, but is influenced by your Choices. High [[Happiness|happiness]] triggers positive events ([[Celebration]], [[Productivity Boom]]), while low [[Happiness|happiness]] triggers negative events ([[Strike|Strikes]] — buildings shut down). == Effects == {| class="wikitable" |- ! Happiness Level !! Event !! Effect |- | Very Low || '''[[Strike]]''' || Buildings shut down; workers stop producing |- | Low || '''[[Food Shortage]]''' || -50% [[Happiness]] when food runs out |- | High || '''[[Celebration]]''' || Bonus resources granted by citizens |- | Very High || '''[[Productivity Boom]]''' || Temporary boost to [[All Production|all production]] |} == Modifiers == {| class="wikitable sortable" |- ! Source !! [[Happiness]] Modifier |- | [[Worker Safety]] (Choice) || ×1.1 (+10%) |- | [[Dubious Working Rules]] (Choice) || ×0.8 (-20%) |- | [[Cramped Quarters]] (Choice) || ×0.8 (-20%) |- | [[Lavish Rations]] (Choice) || ×1.2 (+20%) |- | [[Low Rations]] (Choice) || ×0.8 (-20%) |- | [[Taxation]] (Choice) || ×0.7 (-30%) |- | [[Food Shortage]] (Event) || ×0.5 (-50%) |- | [[Science League]] (Alliance) || ×1.1 (+10%) |} {{Navbox}}
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