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New Town Boost
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{{Choice | name = New Town Boost | category = Event | duration = 4 days | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Value</th></tr><tr><td>Raid risk</td><td class="rb-ib-buff">×0.5</td></tr><tr><td>All production</td><td class="rb-ib-buff">×2.0</td></tr></table> | special = Automatically applied to new settlements; cannot be manually activated or disabled }} '''New Town Boost''' is a temporary buff that is automatically applied to newly founded settlements. It doubles all production output and halves raid risk for 4 days, giving new towns a head start before normal conditions take effect. == Effects == {| class="wikitable" ! Effect !! Value !! Description |- | Raid risk || ×0.5 || Reduces the probability of [[Raid]] events by 50% |- | All production || ×2.0 || Doubles the output of all production buildings |} New Town Boost provides two powerful effects. The production doubling applies to every building that produces resources, from [[Woodcutter|Woodcutters]] and [[Field|Fields]] to [[Bakery|Bakeries]] and [[University|Universities]]. The 50% raid risk reduction provides additional safety during the vulnerable early days of a settlement. == Details == New Town Boost is '''automatically applied''' when a new settlement is founded and lasts for '''4 days'''. It cannot be manually activated, disabled, or extended. The buff expires on its own after the duration ends. This is one of the few time-limited effects in the game. Players cannot enact New Town Boost through the [[Choices]] menu and it has no cost. == Strategy == New Town Boost is the most powerful production modifier in the game at ×2.0, but it only lasts 4 days. Players should make the most of this window by prioritizing the construction and staffing of production buildings immediately after founding a settlement. Focus on building [[Woodcutter|Woodcutters]], [[Field|Fields]], and [[Fishery|Fisheries]] early, as their doubled output will generate the resources needed to rapidly expand. The reduced raid risk also means players can safely accumulate resources in storage without worrying about losing them to raids during this critical early period. Once the boost expires, production returns to normal levels. Plan for this transition by having enough production capacity to sustain the settlement at standard rates. == Changelog == {{Changelog}} == See also == * [[Choices]] * [[Raid]] {{Navbox}} [[Category:Choices]]
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