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Changelog/data.json
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[ { "id": "1104261", "date": "2026-04-11", "tag": "QoL", "text": "Individual building adjustment sliders are removed from the Production Overview panel.", "pages": [ "Production Overview" ] }, { "id": "0704261", "date": "2026-04-07", "tag": "Performance", "text": "Added a new performance setting to modify the amount of CPUs used in the rendering of the world." }, { "id": "0804261", "date": "2026-04-07", "tag": "QoL", "text": "Max export UI updated with render progress." }, { "id": "0304262", "date": "2026-04-03", "tag": "QoL", "text": "Custom [[tree]]s now persist even when trees are turned off in performance settings." }, { "id": "0304261", "date": "2026-04-03", "tag": "Performance", "text": "A new performance update (might slightly change the [[Road]] shapes)." }, { "id": "0204268", "date": "2026-04-02", "tag": "QoL", "text": "[[Road]] and [[Field]] shapes are now editable." }, { "id": "0204267", "date": "2026-04-02", "tag": "Balance", "text": "[[Drinks|Drink]] consumption of ships is multiplied by 10, making [[Small Ship]] consume 10 Drinks, [[Medium Ship]] 50, and [[Large Ship]] 100." }, { "id": "0204266", "date": "2026-04-02", "tag": "QoL", "text": "[[Buildings]] that cost more or equal than 50 resources now display demolition confirmation." }, { "id": "0204265", "date": "2026-04-02", "tag": "Performance", "text": "Names are only rendered when zoomed in closer to reduce cluttering and weird artifacts." }, { "id": "0204264", "date": "2026-04-02", "tag": "Performance", "text": "Performance improvements for tile rendering, the territory calculations and the [[buildings|building]] restrictions layer." }, { "id": "0204263", "date": "2026-04-02", "tag": "Fix", "text": "Fixed [[road]]s not reaching the end of the drawn shape.", "pages": [ "Path" ] }, { "id": "0204262", "date": "2026-04-02", "tag": "QoL", "text": "[[Field]]s are now categorized by type in [[Production Overview]].", "pages": [ "Town Hall" ] }, { "id": "0204261", "date": "2026-04-02", "tag": "QoL", "text": "[[:Category:Field Types|Animal fields]] options are now disabled when [[Vegan Society]] [[Choices|choice]] is active.", "pages": [ "Sheep", "Cow", "Goat", "Field" ] }, { "id": "2703261", "date": "2026-03-27", "tag": "QoL", "text": "Added a {{Key|100%}} button to all resources in [[Warehouse]]s that lets users instantly increase the storage limit of a resource to 100%." }, { "id": "2603265", "date": "2026-03-26", "tag": "QoL", "text": "The diplomacy panels of players now display when the player was last active." }, { "id": "2603264", "date": "2026-03-26", "tag": "QoL", "text": "If two towns of the same user are in the same alliance, they can now [[Trading|trade]] with each other using the alliance-only trading option (trading with yourself wasn't possible before)." }, { "id": "2603263", "date": "2026-03-26", "tag": "New", "text": "[[Alliances|Alliance]] owners and moderators can now publush alliance-wide messages." }, { "id": "2603262", "date": "2026-03-26", "tag": "New", "text": "[[Alliances|Alliance]] owners can now transfer ownership and appoint moderators (which gives application approval/rejection and kick permissions)." }, { "id": "2603261", "date": "2026-03-26", "tag": "QoL", "text": "[[Alliances|Alliance]] name and descriptions are now easily editable." }, { "id": "1803267", "date": "2026-03-18", "tag": "QoL", "text": "[[Alliances]] are now slot specific instead of player." }, { "id": "1803266", "date": "2026-03-18", "tag": "Balance", "text": "[[Plantation]]s are now more space efficient and [[Nursery]] build cost is increased." }, { "id": "1803265", "date": "2026-03-18", "tag": "Balance", "text": "Stacking [[Buildings|objects]] is no longer possible." }, { "id": "1803264", "date": "2026-03-18", "tag": "Balance", "text": "Expedition area required for animals has been balanced (100 for [[Goat]], 1.000 for [[Sheep]], and 10.000 km2 for [[Cow]])." }, { "id": "1803263", "date": "2026-03-18", "tag": "Balance", "text": "[[Fishery|Fisheries]] in the [[Arctic Biome]] now has doubled production (10)." }, { "id": "1803262", "date": "2026-03-18", "tag": "New", "text": "Added the [[Plantation]] building, a polygon-based {{Icon|Wood}} production that can only be placed near [[Woodcutter]]s." }, { "id": "1803261", "date": "2026-03-18", "tag": "Fix", "text": "Allliance-only trading is fixed.", "pages": [ "Trading", "Alliances" ] }, { "id": "1203261", "date": "2026-03-12", "tag": "QoL", "text": "Minifed the building list in the [[Strike]] [[:Category:Events|event]]." }, { "id": "0403261", "date": "2026-03-04", "tag": "QoL", "text": "The Buildings Overview panel now allows changing the productivity levels of entire building groups on top of one-by-one editing." }, { "id": "2602261", "date": "2026-02-26", "tag": "New", "text": "Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the [[Center]]/[[Square]]}}", "pages": [ "Center", "Square" ] }, { "id": "2602262", "date": "2026-02-26", "tag": "QoL", "text": "Added a one second delay when shift-placing multiple buildings." }, { "id": "2502261", "date": "2026-02-25", "tag": "QoL", "text": "The [[Market]] now displays town names instead of usernames for immersion, with a button to fly to the town.", "pages": [ "Market" ] }, { "id": "2502262", "date": "2026-02-25", "tag": "QoL", "text": "The {{key|Esc}} key now closes popups and windows." }, { "id": "2402261", "date": "2026-02-24", "tag": "Balance", "text": "[[Tower]]s and [[Sea Tower]]s now have scaling upkeep: the first costs 5 {{Icon|Coin}}/day, the second 10, the third 15, and so on.", "pages": [ "Tower", "Sea Tower", "Coin" ] }, { "id": "2402262", "date": "2026-02-24", "tag": "Balance", "text": "Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner.", "pages": [ "Shack", "Hut", "Cabin", "House", "Residence", "Villa" ] }, { "id": "2302261", "date": "2026-02-23", "tag": "New", "text": "Added a user guideline limiting multiple accounts to prevent exploitation." }, { "id": "2302262", "date": "2026-02-23", "tag": "Fix", "text": "Objects are now always drawn with the oldest at the bottom (previously could change when moving objects)." }, { "id": "2302263", "date": "2026-02-23", "tag": "QoL", "text": "Added an indicator showing crop yields for different crops as a [[Field]] is being placed.", "pages": [ "Field" ] }, { "id": "2302264", "date": "2026-02-23", "tag": "QoL", "text": "Changed the default territory colour to grey so custom colours in the [[Town Hall]] stand out more.", "pages": [ "Town Hall" ] }, { "id": "2302265", "date": "2026-02-23", "tag": "QoL", "text": "Separated settings into tabs for easier navigation." }, { "id": "2302266", "date": "2026-02-23", "tag": "Balance", "text": "Reduced the construction cost of the [[Iron Mine]] from 20 to 10 {{Icon|Tools}}.", "pages": [ "Iron Mine", "Tools" ] }, { "id": "2302267", "date": "2026-02-23", "tag": "Balance", "text": "Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation." }, { "id": "2102261", "date": "2026-02-21", "tag": "QoL", "text": "Added finer rotation increments with {{key|Ctrl}}: default rotation moves by 15°, fine rotation by 3°." }, { "id": "2102262", "date": "2026-02-21", "tag": "Balance", "text": "Removed the {{Icon|Tools}} requirement for the [[Iron Mine]], making the tools production chain more profitable.", "pages": [ "Iron Mine", "Tools" ] }, { "id": "1902261", "date": "2026-02-19", "tag": "New", "text": "Added user guidelines to the multiplayer world." }, { "id": "1902262", "date": "2026-02-19", "tag": "QoL", "text": "Added a high-contrast colour mode." }, { "id": "1902263", "date": "2026-02-19", "tag": "QoL", "text": "Reversed the order in which [[Events|events]] are displayed (now old-to-new).", "pages": [ "Events" ] }, { "id": "1802261", "date": "2026-02-18", "tag": "Balance", "text": "Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources." }, { "id": "1802262", "date": "2026-02-18", "tag": "QoL", "text": "Improved the UI to show which buildings are throttled due to lacking resources." }, { "id": "1802263", "date": "2026-02-18", "tag": "QoL", "text": "Improved the upgrading UI to show the ''change'' in rates rather than the rates of the new building." }, { "id": "1802264", "date": "2026-02-18", "tag": "New", "text": "The dirt texture can now be upgraded to the plaza texture.", "pages": [ "Plaza" ] }, { "id": "1802265", "date": "2026-02-18", "tag": "Fix", "text": "The [[Square]] now correctly provides +10 population compared to the [[Center]], matching the popup description.", "pages": [ "Square", "Center" ] }, { "id": "1802266", "date": "2026-02-18", "tag": "Fix", "text": "Fixed a game freeze when building a [[Center]] for the first time.", "pages": [ "Center" ] }, { "id": "1802267", "date": "2026-02-18", "tag": "Fix", "text": "Fixed white caps appearing at the north and south poles." }, { "id": "1702261", "date": "2026-02-17", "tag": "Fix", "text": "Fixed a bug that prevented [[Events|events]] from coming through.", "pages": [ "Events" ] }, { "id": "1702262", "date": "2026-02-17", "tag": "Balance", "text": "[[Woodcutter]]s and [[Tent]]s in the [[Wood Biome]] now require a small amount of {{Icon|Tools}} (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the [[Stone Biome]]'s tool production. The [[Nursery]] is unaffected. {{Icon|Tools}} consumption of the [[Saw]] was also lowered.", "pages": [ "Woodcutter", "Tent", "Wood Biome", "Stone Biome", "Nursery", "Saw", "Tools" ] }, { "id": "1702263", "date": "2026-02-17", "tag": "QoL", "text": "Buttons are now disabled after being clicked to prevent accidental double actions." }, { "id": "1702264", "date": "2026-02-17", "tag": "QoL", "text": "Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity." }, { "id": "1502261", "date": "2026-02-15", "tag": "Performance", "text": "Center icons are now hidden for settlements with fewer than 30 population (performance improvement)." }, { "id": "1502262", "date": "2026-02-15", "tag": "QoL", "text": "A larger icon is shown on the map at the threshold of 100 inhabitants." }, { "id": "1402261", "date": "2026-02-14", "tag": "Balance", "text": "Increased the maximum price for [[Market]] orders from 10 to 20 {{Icon|Coin}}.", "pages": [ "Market", "Coin" ] }, { "id": "1402262", "date": "2026-02-14", "tag": "Performance", "text": "Lowered the starting zoom level to reduce initial loading." }, { "id": "1402263", "date": "2026-02-14", "tag": "Fix", "text": "Fixed missing icons on the map." }, { "id": "1402264", "date": "2026-02-14", "tag": "Fix", "text": "Fixed an issue where typing messages triggered keyboard shortcuts." }, { "id": "1402265", "date": "2026-02-14", "tag": "QoL", "text": "The game now announces in-game when connection to the server is lost, and reconnects automatically." }, { "id": "1402266", "date": "2026-02-14", "tag": "Balance", "text": "Dropped clay production from 0.05 to 0.04 per square metre for balancing.", "pages": [ "Claypit" ] }, { "id": "1402267", "date": "2026-02-14", "tag": "Balance", "text": "Added more restrictions to reduce [[Field]] / [[Claypit]] / [[Quarry]] stacking.", "pages": [ "Field", "Claypit", "Quarry" ] }, { "id": "1402268", "date": "2026-02-14", "tag": "Fix", "text": "Fixed fences causing buildings to disappear." }, { "id": "1302261", "date": "2026-02-13", "tag": "New", "text": "Added line fences. Players can now place individual fences, draw polygons, and draw fence lines." }, { "id": "1302262", "date": "2026-02-13", "tag": "New", "text": "Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than [[Road]]s and reduces tile loading.", "pages": [ "Road" ] }, { "id": "1302263", "date": "2026-02-13", "tag": "Balance", "text": "Buffed the bread production chain: reduced the population requirement for [[Windmill]]s and boosted {{Icon|Food}} output of the [[Bakery]].", "pages": [ "Windmill", "Bakery", "Food" ] }, { "id": "1302264", "date": "2026-02-13", "tag": "Balance", "text": "Reduced the cost of the [[Town Hall]] (halved the {{Icon|Tools}} and {{Icon|Glass}} requirements).", "pages": [ "Town Hall", "Tools", "Glass" ] }, { "id": "1302265", "date": "2026-02-13", "tag": "Fix", "text": "Fixed an incorrect biome startup message." }, { "id": "1302266", "date": "2026-02-13", "tag": "QoL", "text": "[[Road]]s now snap to other road nodes.", "pages": [ "Road" ] }, { "id": "1302267", "date": "2026-02-13", "tag": "QoL", "text": "Slots now show how many people live in each slot." }, { "id": "1302268", "date": "2026-02-13", "tag": "New", "text": "Introduced the message system. Players can send one-way messengers to other towns for a small {{Icon|Coin}} cost.", "pages": [ "Coin" ] }, { "id": "1202261", "date": "2026-02-12", "tag": "QoL", "text": "Added help buttons on the resource bar, [[Market]] panel, order panel, storage management, and object popup.", "pages": [ "Market" ] }, { "id": "1202262", "date": "2026-02-12", "tag": "Performance", "text": "Improved tile rendering performance." }, { "id": "1202263", "date": "2026-02-12", "tag": "QoL", "text": "Made the [[Market]] list smaller for better readability, only the top listing is usable.", "pages": [ "Market" ] }, { "id": "1102261", "date": "2026-02-11", "tag": "QoL", "text": "Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu." }, { "id": "1002261", "date": "2026-02-10", "tag": "QoL", "text": "{{Icon|Coin}} values below 10 now display two decimal places.", "pages": [ "Coin" ] }, { "id": "1002262", "date": "2026-02-10", "tag": "QoL", "text": "Re-added the Discord link in-game and updated the server-offline message." }, { "id": "0902261", "date": "2026-02-09", "tag": "New", "text": "Added the official wiki at [[Main Page|https://projectrebearth.com/]].", "pages": [ "Main Page" ] }, { "id": "0902262", "date": "2026-02-09", "tag": "Fix", "text": "Swapped assets for the [[Tools Workshop]] between the Stone and Earth biomes to correct a display issue.", "pages": [ "Tools Workshop" ] }, { "id": "0902263", "date": "2026-02-09", "tag": "QoL", "text": "The demolish tooltip now shows how many resources are returned." }, { "id": "0702261", "date": "2026-02-07", "tag": "QoL", "text": "The stats panel in the top-right corner now opens by default." }, { "id": "0702262", "date": "2026-02-07", "tag": "QoL", "text": "Added a timer behind bonuses and effects with an expiration date in the stats panel." }, { "id": "0702263", "date": "2026-02-07", "tag": "Balance", "text": "The [[Iron Mine]] placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine.", "pages": [ "Iron Mine" ] }, { "id": "0702264", "date": "2026-02-07", "tag": "Fix", "text": "[[Tower]]s can no longer be moved, as they could previously be moved into their own territory.", "pages": [ "Tower" ] }, { "id": "0702265", "date": "2026-02-07", "tag": "New", "text": "Added trade events to notify players when someone fulfils their order." }, { "id": "0702266", "date": "2026-02-07", "tag": "Balance", "text": "The [[Iron Mine]] has been rebalanced: maximum daily production is now 100 / 60 / 40 ({{Icon|Stone}} / {{Icon|Wood}} / {{Icon|Earth}} biomes). Production in the [[Wood Biome]] and [[Earth Biome]] is now feasible, though the [[Stone Biome]] remains most favourable.", "pages": [ "Iron Mine", "Wood Biome", "Earth Biome", "Stone Biome", "Stone", "Wood", "Earth" ] }, { "id": "0702267", "date": "2026-02-07", "tag": "Fix", "text": "Fixed the stats count in the top-right corner and the population count on the main screen." }, { "id": "0702268", "date": "2026-02-07", "tag": "Fix", "text": "Daily cleanup now removes refunded players' dead centers from the world." }, { "id": "0702269", "date": "2026-02-07", "tag": "QoL", "text": "Steam display names now update periodically." } ]
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