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-- Module:Changelog/data -- Single source of truth for all changelog entries. -- Entry IDs use DDMMYY# format (e.g. "2502261" = first entry of Feb 25, 2026). -- Ordered newest-first. return { -- === February 27, 2026 === { id = "2702261", date = "2026-02-27", tag = "QoL", text = "[[Happiness]] indicators are now percentages instead of numbers.", pages = {"Happiness"}, }, { id = "2602262", date = "2026-02-27", tag = "QoL", text = "Added a resource throttling popup with detailed information.", }, -- === February 26, 2026 === { id = "2602261", date = "2026-02-26", tag = "New", text = "Added the Production Overview panel, a dashboard that lets players control all buildings {{C|can be viewed via the [[Center]]/[[Square]]}}.", pages = {"Center", "Square"}, }, { id = "2602262", date = "2026-02-26", tag = "QoL", text = "Added a one second delay when shift-placing multiple buildings.", }, -- === February 25, 2026 === { id = "2502261", date = "2026-02-25", tag = "QoL", text = "The [[Market]] now displays town names instead of usernames for immersion, with a button to fly to the town.", pages = {"Market"}, }, { id = "2502262", date = "2026-02-25", tag = "QoL", text = "The {{key|Esc}} key now closes popups and windows.", }, -- === February 24, 2026 === { id = "2402261", date = "2026-02-24", tag = "Balance", text = "[[Tower]]s and [[Sea Tower]]s now have scaling upkeep: the first costs 5 {{Icon|Coin}}/day, the second 10, the third 15, and so on.", pages = {"Tower", "Sea Tower", "Coin"}, }, { id = "2402262", date = "2026-02-24", tag = "Balance", text = "Reduced upkeep for more expensive houses. They remain costlier up front, but their lower upkeep pays back sooner.", pages = {"Shack", "Hut", "Cabin", "House", "Residence", "Villa"}, }, -- === February 23, 2026 === { id = "2302261", date = "2026-02-23", tag = "New", text = "Added a user guideline limiting multiple accounts to prevent exploitation.", }, { id = "2302262", date = "2026-02-23", tag = "Fix", text = "Objects are now always drawn with the oldest at the bottom (previously could change when moving objects).", }, { id = "2302263", date = "2026-02-23", tag = "QoL", text = "Added an indicator showing crop yields for different crops as a [[Field]] is being placed.", pages = {"Field"}, }, { id = "2302264", date = "2026-02-23", tag = "QoL", text = "Changed the default territory colour to grey so custom colours in the [[Town Hall]] stand out more.", pages = {"Town Hall"}, }, { id = "2302265", date = "2026-02-23", tag = "QoL", text = "Separated settings into tabs for easier navigation.", }, { id = "2302266", date = "2026-02-23", tag = "Balance", text = "Reduced the construction cost of the [[Iron Mine]] from 20 to 10 {{Icon|Tools}}.", pages = {"Iron Mine", "Tools"}, }, { id = "2302267", date = "2026-02-23", tag = "Balance", text = "Trade modifiers now stack additively: −10% + 20% = +10%, instead of the previous multiplicative calculation.", pages = {"Trade"}, }, -- === February 21, 2026 === { id = "2102261", date = "2026-02-21", tag = "QoL", text = "Added finer rotation increments with {{key|Ctrl}}: default rotation moves by 15°, fine rotation by 3°.", }, { id = "2102262", date = "2026-02-21", tag = "Balance", text = "Removed the {{Icon|Tools}} requirement for the [[Iron Mine]], making the tools production chain more profitable.", pages = {"Tools", "Iron Mine"}, }, -- === February 19, 2026 === { id = "1902261", date = "2026-02-19", tag = "New", text = "Added user guidelines to the multiplayer world.", }, { id = "1902262", date = "2026-02-19", tag = "QoL", text = "Added a high-contrast colour mode.", }, { id = "1902263", date = "2026-02-19", tag = "QoL", text = "Reversed the order in which [[Events|events]] are displayed (now old-to-new).", pages = {"Events"}, }, -- === February 18, 2026 === { id = "1802261", date = "2026-02-18", tag = "Balance", text = "Added a 3-hour cooldown after deleting a slot to prevent exploiting starter resources.", }, { id = "1802262", date = "2026-02-18", tag = "QoL", text = "Improved the UI to show which buildings are throttled due to lacking resources.", }, { id = "1802263", date = "2026-02-18", tag = "QoL", text = "Improved the upgrading UI to show the ''change'' in rates rather than the rates of the new building.", }, { id = "1802264", date = "2026-02-18", tag = "New", text = "The dirt texture can now be upgraded to the plaza texture.", pages = {"Plaza"}, }, { id = "1802265", date = "2026-02-18", tag = "Fix", text = "The [[Square]] now correctly provides +10 population compared to the [[Center]], matching the popup description.", pages = {"Square", "Center"}, }, { id = "1802266", date = "2026-02-18", tag = "Fix", text = "Fixed a game freeze when building a [[Center]] for the first time.", pages = {"Center"}, }, { id = "1802267", date = "2026-02-18", tag = "Fix", text = "Fixed white caps appearing at the north and south poles.", }, -- === February 17, 2026 === { id = "1702261", date = "2026-02-17", tag = "Fix", text = "Fixed a bug that prevented [[event]]s from coming through.", pages = {"Events"}, }, { id = "1702262", date = "2026-02-17", tag = "Balance", text = "[[Woodcutter]]s and [[Tent]]s in the [[Wood Biome]] now require a small amount of {{Icon|Tools}} (−0.05/day), balancing exponential growth in the Wood Biome and increasing demand for the [[Stone Biome]]'s tool production. The [[Nursery]] is unaffected. {{Icon|Tools}} consumption of the [[Saw]] was also lowered.", pages = {"Woodcutter", "Tent", "Wood Biome", "Tools", "Nursery", "Stone Biome", "Saw"}, }, { id = "1702263", date = "2026-02-17", tag = "QoL", text = "Buttons are now disabled after being clicked to prevent accidental double actions.", }, { id = "1702264", date = "2026-02-17", tag = "QoL", text = "Changed the center icon threshold to a population of 20. Center icons now shrink when zoomed out for clarity.", pages = {"Center"}, }, -- === February 15, 2026 === { id = "1502261", date = "2026-02-15", tag = "Performance", text = "Center icons are now hidden for settlements with fewer than 30 population (performance improvement).", pages = {"Center"}, }, { id = "1502262", date = "2026-02-15", tag = "QoL", text = "A larger icon is shown on the map at the threshold of 100 inhabitants.", }, -- === February 14, 2026 === { id = "1402261", date = "2026-02-14", tag = "Balance", text = "Increased the maximum price for [[Market]] orders from 10 to 20 {{Icon|Coin}}.", pages = {"Market", "Coin"}, }, { id = "1402262", date = "2026-02-14", tag = "Performance", text = "Lowered the starting zoom level to reduce initial loading.", }, { id = "1402263", date = "2026-02-14", tag = "Fix", text = "Fixed missing icons on the map.", }, { id = "1402264", date = "2026-02-14", tag = "Fix", text = "Fixed an issue where typing messages triggered keyboard shortcuts.", }, { id = "1402265", date = "2026-02-14", tag = "QoL", text = "The game now announces in-game when connection to the server is lost, and reconnects automatically.", }, { id = "1402266", date = "2026-02-14", tag = "Balance", text = "Dropped clay production from 0.05 to 0.04 per square metre for balancing.", pages = {"Claypit"}, }, { id = "1402267", date = "2026-02-14", tag = "Balance", text = "Added more restrictions to reduce [[Field]] / [[Claypit]] / [[Quarry]] stacking.", pages = {"Field", "Claypit", "Quarry"}, }, { id = "1402268", date = "2026-02-14", tag = "Fix", text = "Fixed fences causing buildings to disappear.", }, -- === February 13, 2026 === { id = "1302261", date = "2026-02-13", tag = "New", text = "Added line fences. Players can now place individual fences, draw polygons, and draw fence lines.", pages = {"Fence Line"}, }, { id = "1302262", date = "2026-02-13", tag = "New", text = "Added the dirt texture. Like the plaza texture, dirt can now be drawn freely and is free to place. Dirt is more efficient than [[Road]]s and reduces tile loading.", pages = {"Road", "Dirt"}, }, { id = "1302263", date = "2026-02-13", tag = "Balance", text = "Buffed the bread production chain: reduced the population requirement for [[Windmill]]s and boosted {{Icon|Food}} output of the [[Bakery]].", pages = {"Windmill", "Food", "Bakery"}, }, { id = "1302264", date = "2026-02-13", tag = "Balance", text = "Reduced the cost of the [[Town Hall]] (halved the {{Icon|Tools}} and {{Icon|Glass}} requirements).", pages = {"Town Hall", "Tools", "Glass"}, }, { id = "1302265", date = "2026-02-13", tag = "Fix", text = "Fixed an incorrect biome startup message.", }, { id = "1302266", date = "2026-02-13", tag = "QoL", text = "[[Road]]s now snap to other road nodes.", pages = {"Road"}, }, { id = "1302267", date = "2026-02-13", tag = "QoL", text = "Slots now show how many people live in each slot.", }, { id = "1302268", date = "2026-02-13", tag = "New", text = "Introduced the message system. Players can send one-way messengers to other towns for a small {{Icon|Coin}} cost.", pages = {"Coin"}, }, -- === February 12, 2026 === { id = "1202261", date = "2026-02-12", tag = "QoL", text = "Added help buttons on the resource bar, [[Market]] panel, order panel, storage management, and object popup.", pages = {"Market"}, }, { id = "1202262", date = "2026-02-12", tag = "Performance", text = "Improved tile rendering performance.", }, { id = "1202263", date = "2026-02-12", tag = "QoL", text = "Made the [[Market]] list smaller for better readability, only the top listing is usable.", pages = {"Market"}, }, -- === February 11, 2026 === { id = "1102261", date = "2026-02-11", tag = "QoL", text = "Removed the Discord popup from the screen; links to the Discord and wiki are now in the minimap menu.", }, -- === February 10, 2026 === { id = "1002261", date = "2026-02-10", tag = "QoL", text = "{{Icon|Coin}} values below 10 now display two decimal places.", pages = {"Coin"}, }, { id = "1002262", date = "2026-02-10", tag = "QoL", text = "Re-added the Discord link in-game and updated the server-offline message.", }, -- === February 9, 2026 === { id = "0902261", date = "2026-02-09", tag = "New", text = "Added the official wiki at [[Main Page|https://projectrebearth.com/]].", }, { id = "0902262", date = "2026-02-09", tag = "Fix", text = "Swapped assets for the [[Tools Workshop]] between the Stone and Earth biomes to correct a display issue.", pages = {"Tools Workshop"}, }, { id = "0902263", date = "2026-02-09", tag = "QoL", text = "The demolish tooltip now shows how many resources are returned.", }, -- === February 7, 2026 === { id = "0702261", date = "2026-02-07", tag = "QoL", text = "The stats panel in the top-right corner now opens by default.", }, { id = "0702262", date = "2026-02-07", tag = "QoL", text = "Added a timer behind bonuses and effects with an expiration date in the stats panel.", }, { id = "0702263", date = "2026-02-07", tag = "Balance", text = "The [[Iron Mine]] placement restrictions were reworked. It is now easier to place relative to other buildings, but cannot be placed within 1.5 km of another Iron Mine.", pages = {"Iron Mine"}, }, { id = "0702264", date = "2026-02-07", tag = "Fix", text = "[[Tower]]s can no longer be moved, as they could previously be moved into their own territory.", pages = {"Tower", "Sea Tower"}, }, { id = "0702265", date = "2026-02-07", tag = "New", text = "Added trade events to notify players when someone fulfils their order.", pages = {"Trade"}, }, { id = "0702266", date = "2026-02-07", tag = "Balance", text = "The [[Iron Mine]] has been rebalanced: maximum daily production is now 100 / 60 / 40 ({{Icon|Stone}} / {{Icon|Wood}} / {{Icon|Earth}} biomes). Production in the [[Wood Biome]] and [[Earth Biome]] is now feasible, though the [[Stone Biome]] remains most favourable.", pages = {"Iron Mine", "Stone", "Wood", "Earth", "Wood Biome", "Stone Biome", "Earth Biome"}, }, { id = "0702267", date = "2026-02-07", tag = "Fix", text = "Fixed the stats count in the top-right corner and the population count on the main screen.", }, { id = "0702268", date = "2026-02-07", tag = "Fix", text = "Daily cleanup now removes refunded players' dead centers from the world.", }, { id = "0702269", date = "2026-02-07", tag = "QoL", text = "Steam display names now update periodically.", }, }
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