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Metal
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{{MessageBox|text=This article is about the '''Metal resource'''. You might be looking for the [[Iron Mine]].}} {{Resource | name = Metal | image = metal.png | category = Refined & Manufactured | produced_by = [[Refinery]] | obtained_from = [[Trade]], [[Market]], [[Port]] | consumed_by = [[Tools Workshop]] | construction = [[Glassworks]] ({{BuildingData|name=glassworks|data=cost|biome=wood|resource=metal}} {{Icon|Metal}}) | stored_in = [[Center]], [[Square]], [[Warehouse]], [[Refinery]] | chain = {{Icon|Ore}} → [[Refinery]] → {{Icon|Metal}} → [[Tools Workshop]] → {{Icon|Tools}} | affected_by = All production [[Effects]] }} '''Metal''' is a [[Resources|resource]] in [[Main Page|Project Rebearth]], refined from {{Icon|Ore}} at the [[Refinery]]. It is the key input for the [[Tools Workshop]], which converts it into {{Icon|Tools}}, and is also used as a construction material for the [[Glassworks]]. The {{Icon|Ore}}-to-{{Icon|Metal}} conversion runs at a 5:1 ratio. == Overview == The [[Refinery]] converts {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=ore}}}} {{Icon|Ore}}/day into {{BuildingData|name=refinery|data=rate|resource=metal}} {{Icon|Metal}}/day, consuming {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=tools}}}} {{Icon|Tools}}/day in the process. It requires {{#expr:0-{{BuildingData|name=refinery|data=balance|resource=population}}}} workers. The 5:1 input-to-output ratio means that sustaining a single Refinery requires substantial {{Icon|Ore}} throughput from [[Iron Mine|Iron Mines]]. The [[Tools Workshop]] consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day (along with {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day) to produce {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day, requiring {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers. Since many advanced buildings consume {{Icon|Tools}} during operation, maintaining a reliable {{Icon|Metal}} supply is essential for late-game economies. {{Icon|Metal}} is also a construction material for the [[Glassworks]], which requires {{BuildingData|name=glassworks|data=cost|biome=wood|resource=metal}} {{Icon|Metal}} to build alongside other resources. == Production == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Metal}} Output !! {{Icon|Ore}} Input !! {{Icon|Tools}} Cost !! Workers !! Notes |- | [[Refinery]] || {{BuildingData|name=refinery|data=rate|resource=metal|color=yes}}/day || {{BuildingData|name=refinery|data=rate|resource=ore|color=yes}}/day || {{BuildingData|name=refinery|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=refinery|data=balance|resource=population}}}} || Only source of {{Icon|Metal}} |} </div></div> The [[Refinery]] is the only building that produces {{Icon|Metal}}. It has biome-varying construction costs but a flat production rate across all biomes. The Refinery requires a steady input of {{Icon|Ore}} from [[Iron Mine|Iron Mines]] and a small ongoing {{Icon|Tools}} cost. == Production chains == === Tools chain === {{Chain|Ore|Iron Mine|Ore|Refinery|Metal|Tools Workshop|Tools|title=Tools Chain}} The [[Iron Mine]] produces {{Icon|Ore}}, which the [[Refinery]] converts into {{Icon|Metal}} at a rate of {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=ore}}}} {{Icon|Ore}}/day to {{BuildingData|name=refinery|data=rate|resource=metal}} {{Icon|Metal}}/day ({{#expr:0-{{BuildingData|name=refinery|data=balance|resource=population}}}} workers, {{#expr:0-{{BuildingData|name=refinery|data=rate|resource=tools}}}} {{Icon|Tools}}/day). The [[Tools Workshop]] then consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day to produce {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day ({{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} workers). This chain is essential for sustaining {{Icon|Tools}} supply, which is required by many advanced production buildings including the [[Windmill]], [[Bakery]], [[Brewery]], [[Tailor]], [[Creamery]], [[Glassworks]], [[Woodcutter]], [[Saw]], and [[Iron Mine]] itself. == Consumption == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Metal}} Rate !! Output !! Workers !! Notes |- | [[Tools Workshop]] || {{BuildingData|name=tools_workshop|data=rate|resource=metal|color=yes}}/day || {{BuildingData|name=tools_workshop|data=rate|resource=tools|color=yes}} {{Icon|Tools}}/day || {{#expr:0-{{BuildingData|name=tools_workshop|data=balance|resource=population}}}} || Also consumes {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day |} </div></div> The [[Tools Workshop]] is the only building that consumes {{Icon|Metal}} as a production input. It converts {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=metal}}}} {{Icon|Metal}}/day and {{#expr:0-{{BuildingData|name=tools_workshop|data=rate|resource=wood}}}} {{Icon|Wood}}/day into {{BuildingData|name=tools_workshop|data=rate|resource=tools}} {{Icon|Tools}}/day. {{Icon|Metal}} is also used as a construction cost for the [[Glassworks]] ({{BuildingData|name=glassworks|data=cost|biome=wood|resource=metal}} {{Icon|Metal}} in all biomes). == Storage == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! Volume !! Notes |- | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources |- | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources |- | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources |- | [[Refinery]] || {{BuildingData|name=refinery|data=storage|resource=volume}} || {{Icon|Metal}} only |} </div></div> == Other sources == {{Icon|Metal}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Trading for {{Icon|Metal}} can supplement local production when {{Icon|Ore}} supply or refining capacity is insufficient. == Affected by == {{Icon|Metal}} production is affected only by the all production modifier, which applies to every production building in the settlement including the [[Refinery]]. Since the Refinery is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. The goods production effect targets only {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Effect !! Source !! Multiplier !! Type |- | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) |- | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |- | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |} </div></div> == Changelog == {{Changelog}} == See also == * {{Icon|Ore}} * {{Icon|Tools}} * {{Icon|Wood}} * [[Refinery]] * [[Tools Workshop]] * [[Iron Mine]] * [[Glassworks]] * [[Resources]] {{Navbox}} [[Category:Resources]]
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