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Intensive Farming
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{{Choice | name = Intensive Farming | category = Choice | cost = 100 {{Icon|Knowledge}} | lock = Permanent | special = Cannot be disabled once enacted | flags = Allows feeding {{Icon|Grain}} to animals, increasing animal product output }} '''Intensive Farming''' is a [[Choices|choice]] that permanently unlocks the ability to feed {{Icon|Grain}} to animals, increasing the amount of animal products a town can produce. Unlike most choices, it has no direct multiplier effects and cannot be reversed once enacted. == Effects == Intensive Farming has no direct production or consumption multipliers. Instead, it unlocks intensive farming for the town, allowing players to feed their animals {{Icon|Grain}} to boost the output of animal products such as {{Icon|Milk}} and {{Icon|Wool}}. This is a permanent unlock that changes how animal farming operates going forward. == Details == Intensive Farming costs '''100''' {{Icon|Knowledge}} to enact and is '''permanent''', meaning it cannot be disabled once chosen. This makes it one of the few irreversible decisions in the game. The policy is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. It is not a default choice and must be actively selected by the player. Because Intensive Farming is permanent, players should consider carefully before enacting it. The 100 {{Icon|Knowledge}} cost is relatively low, but the inability to reverse the decision means the gameplay changes it introduces are permanent for that town. == Strategy == Intensive Farming is a one-time investment of '''100''' {{Icon|Knowledge}} that permanently expands a town's animal farming capabilities. Since it has no negative effects (no happiness penalty, no production reductions), the main consideration is whether the player has a {{Icon|Grain}} supply available to take advantage of the new feeding mechanic. Towns with established [[Field|fields]] producing surplus {{Icon|Grain}} benefit the most, as the extra grain can be redirected to animals for increased {{Icon|Milk}} and {{Icon|Wool}} output. For towns that rely heavily on animal products for their economy (through [[Creamery|creameries]], [[Tailor|tailors]], or trade), this choice is a straightforward upgrade with no downsides. Unlike choices such as [[Worker Safety]] or [[Dubious Working Rules]] that involve ongoing trade-offs, Intensive Farming is a simple unlock. There is little reason to delay enacting it once a player has the {{Icon|Knowledge}} and an animal farming operation in place. == Changelog == {{Changelog}} == See also == * [[Vegan Society]] * [[Choices]] * [[Field]] * [[Goat]] * [[Sheep]] * [[Cow]] {{Navbox}} [[Category:Choices]]
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