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Great Federation
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{{Alliance | name = Great Federation | focus = Production & Security | bonuses = <div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">All production</div><div class="rb-ia-effect-value">×1.1</div></div><div class="rb-ia-effect rb-ia-bonus"><div class="rb-ia-effect-name">Raid risk</div><div class="rb-ia-effect-value">×0.8</div></div> | drawbacks = <div class="rb-ia-effect rb-ia-drawback"><div class="rb-ia-effect-name">Taxation</div><div class="rb-ia-effect-value">×0.8</div></div> }} The '''Great Federation''' is one of three [[Alliances|alliance types]] available when creating an alliance in [[Main Page|Project Rebearth]]. It focuses on production and security, boosting all resource production and reducing raid risk, at the expense of lower taxation income. == Effects == All members of a Great Federation receive the following bonuses: {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | Raid risk || ×0.8 || Reduces the probability of [[Raid]] events by 20% |- | All production || ×1.1 || Increases output of all production buildings by 10% |- | Taxation || ×0.8 || Reduces {{Icon|Coin}} income from [[Taxation]] by 20% |} == Details == When a player creates an alliance, they choose one of three alliance types: [[Trade Alliance]], Great Federation, or [[Science League]]. The chosen type determines the passive bonuses applied to all members of the alliance. Great Federation has no enactment cost and no lock duration. The Great Federation provides a straightforward production-and-safety package. All buildings that produce resources, from [[Woodcutter|Woodcutters]] and [[Fishery|Fisheries]] to [[Bakery|Bakeries]], [[Refinery|Refineries]], and [[University|Universities]], operate at 110% of their normal output. At the same time, the probability of [[Raid]] events is reduced by 20%, giving settlements more breathing room when storage is near capacity. The trade-off is a 20% reduction in {{Icon|Coin}} income from [[Taxation]]. Settlements that rely heavily on tax revenue to fund [[Tower|Towers]], [[University|Universities]], or [[Museum|Museums]] will need to generate {{Icon|Coin}} through other means, such as [[Tavern|Taverns]] or the [[Market]]. == Strategy == Great Federation is the most balanced alliance type, appealing to players who want a reliable boost to their economy without introducing new vulnerabilities. The 10% production bonus applies universally, benefiting every resource chain equally. {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, {{Icon|Food}}, refined goods, and even {{Icon|Knowledge}} generation all see increased output. The reduced raid risk is particularly valuable for settlements with large [[Warehouse]] networks or those operating near storage capacity. Players who would otherwise need extra [[Tower|Towers]] to manage raid frequency can save on defense spending, partially offsetting the taxation penalty. Compared to the [[Trade Alliance]], which excels at commerce but increases raid risk, or the [[Science League]], which accelerates research but penalizes production, the Great Federation suits players who want steady, broad-based economic growth with fewer disruptions. == Changelog == {{Changelog}} == See also == * [[Trade Alliance]] * [[Science League]] * [[Alliances]] * [[Raid]] * [[Taxation]] {{Navbox}} [[Category:Alliance types]]
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