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Goat
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'''Goat''' fields are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Goat fields produce both {{Icon|Food}} and {{Icon|Milk}}, and are the most worker-efficient animal type with the highest {{Icon|Milk}} output. <gallery mode="packed"> File:MaleGoat.png|A male goat File:FemaleGoat.png|A female goat </gallery> <center>{{C|they caught feelings for each other <3}}</center> == Overview == A goat field produces '''0.005''' {{Icon|Food}} and '''0.01''' {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''50''' {{Icon|Food}} and '''100''' {{Icon|Milk}} per day. Goat fields require only '''0.0004''' workers per m², meaning a 1-hectare field needs just '''4''' workers, fewer than both [[Sheep]] and [[Cow]] fields, which each require '''6''' workers per hectare. Goats are the most {{Icon|Milk}}-efficient animal type, producing double the {{Icon|Milk}} of cows (+0.01 vs +0.005 per m²/day). Their {{Icon|Food}} output matches sheep at +0.005 per m²/day, which is half that of cows. Combined with their low worker requirement, goats offer the best ratio of total output per worker of any animal type. Like all fields, goat fields are polygon-type buildings drawn directly on the map. Construction costs '''0.01''' of the biome's primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare goat field therefore costs '''100''' of the biome resource. Goat fields are not available in the [[Arctic Biome]]. Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit|Claypits]] and must maintain a minimum distance of 1 meter from them. == Unlocking == Goats are the first animal type to become available. They are unlocked when a settlement's total [[Expeditions|explored area]] reaches '''1 hectare''' (10,000 m²). When the threshold is reached, a notification event informs the player that goats have been discovered and are now available as a field type. == Production Chain == {{Icon|Milk}} produced by goat fields can be processed at the [[Creamery]], which converts {{Icon|Milk}} into {{Icon|Food}} at a rate of -50 {{Icon|Milk}} / +50 {{Icon|Food}} per day. A 1-hectare goat field produces '''100''' {{Icon|Milk}} per day, enough to supply '''2''' Creameries. This yields an additional '''100''' {{Icon|Food}} per day from processing, for a combined total of '''150''' {{Icon|Food}} per day (50 direct + 100 from Creameries), making goats paired with Creameries one of the highest total {{Icon|Food}} yields per hectare among animal types. The {{Icon|Food}} produced directly by goat fields is consumed by the population and does not require further processing. == Comparison with Other Animal Types == {| class="wikitable" ! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Workers /ha !! Unlock threshold |- | '''Goat''' || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 4 || 1 ha explored |- | [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 6 || 10 ha explored |- | [[Cow]] || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 6 || 100 ha explored |} Goats produce the most {{Icon|Milk}} and require the fewest workers, making them the best choice for {{Icon|Milk}}-focused production and settlements with limited population. Cows produce double the direct {{Icon|Food}} but half the {{Icon|Milk}} with more workers. Sheep are the only animal type that produces {{Icon|Wool}}, which is needed for the [[Tailor]] to make {{Icon|Clothes}}. When factoring in [[Creamery]] processing, goats yield the highest total {{Icon|Food}} per worker: 1 hectare of goats (4 workers) plus 2 Creameries (10 workers) produces 150 {{Icon|Food}}/day with 14 total workers. By comparison, 1 hectare of cows (6 workers) plus 1 Creamery (5 workers) produces 150 {{Icon|Food}}/day with 11 total workers, making cows more worker-efficient when the full production chain is considered. == Affected By == The [[Vegan Society]] choice disables all animal field types, including goats. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange. The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect goat fields. == See also == * [[Field]] * [[Sheep]] * [[Cow]] * [[Creamery]] * [[Milk]] * [[Food]] * [[Vegan Society]] * [[Expeditions]] * [[Buildings]] * [[Resources]] * [[Production Chains]] {{Navbox}} [[Category:Field Types]]
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