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{{Resource | name = Glass | image = glass.png | category = Refined & Manufactured | produced_by = [[Glassworks]] | obtained_from = [[Expeditions]], [[Trade]], [[Market]], [[Port]] | consumed_by = [[University]] | construction = [[Town Hall]] ({{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), [[University]] ({{BuildingData|name=university|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), [[Museum]] ({{BuildingData|name=museum|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}) | stored_in = [[Center]], [[Square]], [[Warehouse]], [[Glassworks]] | chain = {{Icon|Earth}} → [[Glassworks]] → {{Icon|Glass}} → [[University]] → {{Icon|Knowledge}} | affected_by = All production [[Effects]] | special = Not available in [[Arctic Biome|Arctic]]. One of the possible basic resource yields from [[Expeditions]]. }} '''Glass''' is a refined [[Resources|resource]] in [[Main Page|Project Rebearth]], produced at the [[Glassworks]] by processing {{Icon|Earth}}. It is consumed by the [[University]] for ongoing research and serves as a construction material for several high-tier buildings. {{Icon|Glass}} production is not available in the [[Arctic Biome|Arctic]] biome, making it a resource that must be imported or obtained through [[Expeditions]] in Arctic settlements. == Overview == The [[Glassworks]] converts {{#expr:0-{{BuildingData|name=glassworks|data=rate|resource=earth}}}} {{Icon|Earth}}/day into {{BuildingData|name=glassworks|data=rate|resource=glass}} {{Icon|Glass}}/day, consuming {{#expr:0-{{BuildingData|name=glassworks|data=rate|resource=tools}}}} {{Icon|Tools}}/day in the process. It requires {{#expr:0-{{BuildingData|name=glassworks|data=balance|resource=population}}}} workers and stores up to {{BuildingData|name=glassworks|data=storage|resource=volume}} {{Icon|Glass}} internally. The [[University]] consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}} {{Icon|Glass}}/day alongside {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day to produce {{BuildingData|name=university|data=rate|resource=knowledge}} {{Icon|Knowledge}}/day, requiring {{#expr:0-{{BuildingData|name=university|data=balance|resource=population}}}} workers. Since the Glassworks produces {{BuildingData|name=glassworks|data=rate|resource=glass}} {{Icon|Glass}}/day and each University consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}}/day, a single Glassworks can supply one University. {{Icon|Glass}} is also a construction material for the [[Town Hall]] ({{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), [[University]] ({{BuildingData|name=university|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}), and [[Museum]] ({{BuildingData|name=museum|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}). The Glassworks itself is not available in the [[Arctic Biome]], so Arctic settlements must import {{Icon|Glass}} via [[Trade]] or obtain it from [[Expeditions]]. == Production == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Glass}} Output !! {{Icon|Earth}} Input !! {{Icon|Tools}} Cost !! Workers !! Notes |- | [[Glassworks]] || {{BuildingData|name=glassworks|data=rate|resource=glass|color=yes}}/day || {{BuildingData|name=glassworks|data=rate|resource=earth|color=yes}}/day || {{BuildingData|name=glassworks|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=glassworks|data=balance|resource=population}}}} || Not available in [[Arctic Biome|Arctic]] |} </div></div> The [[Glassworks]] is the only building that produces {{Icon|Glass}}. It requires a steady supply of {{Icon|Earth}} (typically from a [[Claypit]]) and a small ongoing {{Icon|Tools}} cost. == Production chains == === Research chain === {{Chain|Earth|Glassworks|Glass|University|Knowledge|title=Research Chain}} The primary chain consuming {{Icon|Glass}}. The [[Glassworks]] converts {{#expr:0-{{BuildingData|name=glassworks|data=rate|resource=earth}}}} {{Icon|Earth}}/day into {{BuildingData|name=glassworks|data=rate|resource=glass}} {{Icon|Glass}}/day ({{#expr:0-{{BuildingData|name=glassworks|data=balance|resource=population}}}} workers), and the [[University]] consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}} {{Icon|Glass}}/day to produce {{BuildingData|name=university|data=rate|resource=knowledge}} {{Icon|Knowledge}}/day ({{#expr:0-{{BuildingData|name=university|data=balance|resource=population}}}} workers). The University also consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day. == Consumption == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Glass}} Rate !! Output !! Workers !! Notes |- | [[University]] || {{BuildingData|name=university|data=rate|resource=glass|color=yes}}/day || {{BuildingData|name=university|data=rate|resource=knowledge|color=yes}} {{Icon|Knowledge}}/day || {{#expr:0-{{BuildingData|name=university|data=balance|resource=population}}}} || Also consumes {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day |} </div></div> The [[University]] is the only building that consumes {{Icon|Glass}} as an ongoing operational cost. It converts {{#expr:0-{{BuildingData|name=university|data=rate|resource=glass}}}} {{Icon|Glass}}/day and {{#expr:0-{{BuildingData|name=university|data=rate|resource=coin}}}} {{Icon|Coin}}/day into {{BuildingData|name=university|data=rate|resource=knowledge}} {{Icon|Knowledge}}/day. == Construction == {{Icon|Glass}} is required as a construction material for several high-tier buildings: <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Glass}} Required !! Category |- | [[Town Hall]] || {{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} || Town |- | [[University]] || {{BuildingData|name=university|data=cost|biome=wood|resource=glass}} || Research |- | [[Museum]] || {{BuildingData|name=museum|data=cost|biome=wood|resource=glass}} || Research |} </div></div> The [[University]] and [[Museum]] each require {{BuildingData|name=university|data=cost|biome=wood|resource=glass}} {{Icon|Glass}} to construct, making them among the most glass-intensive buildings. The [[Town Hall]] requires a smaller amount of {{BuildingData|name=town_hall|data=cost|biome=wood|resource=glass}} {{Icon|Glass}}. == Storage == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! Volume !! Notes |- | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources |- | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources |- | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources |- | [[Glassworks]] || {{BuildingData|name=glassworks|data=storage|resource=volume}} || {{Icon|Glass}} only |} </div></div> == Other sources == {{Icon|Glass}} is one of the resources (alongside {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}) that can be obtained from [[Expeditions]]. Expeditions yield a random basic resource at a rate of 15 per 1,000 hectares of explored area. This makes Expeditions an important supplementary source of {{Icon|Glass}}, particularly for [[Arctic Biome|Arctic]] settlements where the [[Glassworks]] cannot be built. {{Icon|Glass}} can also be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). == Affected by == {{Icon|Glass}} production at the [[Glassworks]] is affected only by the all production modifier, which applies to every production building in the settlement. Since the Glassworks is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. The goods production effect targets only {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}}. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Effect !! Source !! Multiplier !! Type |- | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) |- | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |- | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |} </div></div> == Changelog == {{Changelog}} == See also == * {{Icon|Earth}} * {{Icon|Knowledge}} * {{Icon|Tools}} * [[Glassworks]] * [[University]] * [[Museum]] * [[Town Hall]] * [[Expeditions]] * [[Resources]] {{Navbox}} [[Category:Resources]]
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