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Expeditions
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'''Expeditions''' are missions in ''[[Project Rebearth]]'' that allow players to explore unclaimed territory on the map. The player draws a freeform polygon to select the area, and the expedition costs {{Icon|Food}}, {{Icon|Knowledge}}, and population based on its size. Upon completion, expeditions yield {{Icon|Scrap}} and a random basic resource ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}}). Players can run multiple expeditions at the same time. Exploring territory also contributes to the total explored area, which unlocks animals {{C|[[Goat]], [[Sheep]], and [[Cow]]}} at certain thresholds. == Costs == Expedition costs scale linearly with the area selected. {{Icon|Food}} and {{Icon|Knowledge}} are deducted upfront when the expedition is launched. Population is locked for the duration of the expedition and returned when it finishes. The following table shows costs per 10,000,000 m². <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Cost !! Per 1,000 hectares !! Notes |- | Duration || {{#expr:{{BuildingData|section=expeditions|name=costs|data=duration}}*10000000/86400}} day || Base duration before distance bonus |- | Population || {{#expr:{{BuildingData|section=expeditions|name=costs|data=pop}}*10000000}} || {{#expr:{{BuildingData|section=expeditions|name=costs|data=pop}}*1000000000}} people per 100,000 hectares; locked during expedition |- | {{Icon|Knowledge}} || {{#expr:{{BuildingData|section=expeditions|name=costs|data=knowledge}}*10000000}} || Deducted upfront when launching |- | {{Icon|Food}} || {{#expr:{{BuildingData|section=expeditions|name=costs|data=food}}*10000000}} || Deducted upfront when launching |} </div></div> An additional '''{{BuildingData|section=expeditions|name=costs|data=distance}} hour''' is added to the expedition duration for every kilometer between the expedition area and the player's settlement. This distance bonus means nearby expeditions complete faster than distant ones. == Yields == Expeditions guarantee base yields that scale with the area explored. The following table shows yields per 1,000 hectares. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Yield !! Per 1,000 hectares !! Description |- | {{Icon|Scrap}} || {{#expr:{{BuildingData|section=expeditions|name=yields|data=scrap}}*10000000}} || Old-world remnants found while exploring |- | Basic resource || {{#expr:{{BuildingData|section=expeditions|name=yields|data=basicResource}}*10000000}} || Random {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}, or {{Icon|Glass}} gathered en route |} </div></div> == Animal unlocks == The total area a player has explored through expeditions determines when [[Goat|animals]] become available. Each animal type unlocks at a specific cumulative threshold. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Animal !! Explored area required |- | [[Goat]] || 100 km² |- | [[Sheep]] || {{formatnum:1000}} km² |- | [[Cow]] || {{formatnum:10000}} km² |} </div></div> Once unlocked, the animal type becomes available to raise in [[Field|fields]] across the settlement. For more details, see the individual animal articles. == Affected by == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Source !! Effect !! Description |- | [[Science League]] || Expedition cost -{{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=expeditionCost}})*100 round 0}}% || Reduces all expedition costs by {{#expr:(1-{{BuildingData|section=choices|name=scienceLeague|data=effects|resource=expeditionCost}})*100 round 0}}% |} </div></div> == Changelog == {{Changelog}} == See also == * [[Scrap]] * [[Knowledge]] * [[Food]] * [[Resources]] * [[Science League]] * [[Goat]] * [[Sheep]] * [[Cow]] {{Navbox}} [[Category:Game mechanics]]
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