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'''Effects''' are multiplier-based modifiers applied by [[Choices]], [[Alliances|alliance types]], and game events in [[Main Page|Project Rebearth]]. Each effect targets a specific aspect of a settlement's economy or conditions, scaling the base values up or down. Multiple effects of the same type from different sources stack multiplicatively. == Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| class="wikitable sortable" |- ! Effect !! What it modifies !! Affected resources |- | Population growth || Rate at which new residents move into housing || [[Population]] |- | Food production || Output of all buildings that produce {{Icon|Food}} || {{Icon|Food}} |- | Food consumption || {{Icon|Food}} consumed by housing buildings || {{Icon|Food}} |- | Goods production || Output of buildings that produce raw materials || {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} |- | All production || Output of every production building || All resources |- | [[Happiness]] || Settlement happiness level || — |- | Raid risk || Probability of [[Raid]] events || — |- | Taxation || {{Icon|Coin}} income from the [[Taxation]] system || {{Icon|Coin}} |- | Export cost || Cost of selling goods through the [[Market]] or [[Port]] || — |- | Import cost || Cost of buying goods through the [[Market]] or [[Port]] || — |- | Research speed || Rate of {{Icon|Knowledge}} generation at the [[University]] || {{Icon|Knowledge}} |- | Expedition cost || {{Icon|Food}}, {{Icon|Knowledge}}, and [[Population]] costs of [[Expeditions]] || {{Icon|Food}}, {{Icon|Knowledge}} |- | Construction cost || Cost of constructing buildings || — |- | Accident rate || Probability of [[Accident]] events || — |} == Sources == Effects are applied by [[Choices]], [[Alliances|alliance types]], and automatic game events. The following table lists every source of effects in the game. === Population growth === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Cramped Quarters]] || ×1.3 || [[Choices|Choice]] |} === Food production === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Vegan Society]] || ×1.2 || [[Choices|Choice]] |- | [[Dubious Working Rules]] || ×1.1 || [[Choices|Choice]] |- | [[Worker Safety]] || ×0.9 || [[Choices|Choice]] |} === Food consumption === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Lavish Rations]] || ×1.2 || [[Choices|Choice]] |- | [[Normal Rations]] || ×1.0 || [[Choices|Choice]] (default) |- | [[Low Rations]] || ×0.8 || [[Choices|Choice]] |} === Goods production === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Dubious Working Rules]] || ×1.2 || [[Choices|Choice]] |- | [[Worker Safety]] || ×0.8 || [[Choices|Choice]] |} === All production === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[New Town Boost]] || ×2.0 || Automatic (4 days) |- | [[Great Federation]] || ×1.1 || [[Alliances|Alliance type]] |- | [[Science League]] || ×0.8 || [[Alliances|Alliance type]] |} === Happiness === {| class="wikitable" |- ! Source !! Value !! Type |- | [[Lavish Rations]] || +20% || [[Choices|Choice]] |- | [[Worker Safety]] || +10% || [[Choices|Choice]] |- | [[Science League]] || +10% || [[Alliances|Alliance type]] |- | [[Dubious Working Rules]] || -20% || [[Choices|Choice]] |- | [[Low Rations]] || -20% || [[Choices|Choice]] |- | [[Cramped Quarters]] || -30% || [[Choices|Choice]] |- | [[Taxation]] || -30% || [[Choices|Choice]] |- | [[Food Shortage]] || -50% || Automatic |} === Raid risk === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Trade Alliance]] || ×1.2 || [[Alliances|Alliance type]] |- | [[Great Federation]] || ×0.8 || [[Alliances|Alliance type]] |- | [[New Town Boost]] || ×0.5 || Automatic (4 days) |} === Taxation === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Trade Alliance]] || ×1.1 || [[Alliances|Alliance type]] |- | [[Great Federation]] || ×0.8 || [[Alliances|Alliance type]] |} === Export cost === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Import Focus]] || ×1.2 || [[Choices|Choice]] |- | [[Neutral Focus]] || ×1.0 || [[Choices|Choice]] (default) |- | [[Trade Alliance]] || ×0.9 || [[Alliances|Alliance type]] |- | [[Export Focus]] || ×0.85 || [[Choices|Choice]] |} === Import cost === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Export Focus]] || ×1.2 || [[Choices|Choice]] |- | [[Neutral Focus]] || ×1.0 || [[Choices|Choice]] (default) |- | [[Trade Alliance]] || ×0.9 || [[Alliances|Alliance type]] |- | [[Import Focus]] || ×0.85 || [[Choices|Choice]] |} === Research speed === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Science League]] || ×1.2 || [[Alliances|Alliance type]] |} === Expedition cost === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Science League]] || ×0.8 || [[Alliances|Alliance type]] |} === Construction cost === No choices or alliance types currently modify construction cost. === Accident rate === {| class="wikitable" |- ! Source !! Multiplier !! Type |- | [[Dubious Working Rules]] || ×1.2 || [[Choices|Choice]] |- | [[Worker Safety]] || ×0.2 || [[Choices|Choice]] |} == How effects work == Effects are expressed as multipliers applied to a base value. A multiplier of ×1.0 means no change, values above ×1.0 increase the stat, and values below ×1.0 decrease it. For example, [[Worker Safety]] applies a ×0.2 accident rate multiplier, reducing workplace accidents to 20% of their base frequency. When multiple effects of the same type are active (for example, from a choice and an alliance type), they stack multiplicatively. If a settlement has both [[Vegan Society]] (×1.2 food production) and [[Dubious Working Rules]] (×1.1 food production) active, the combined food production multiplier is ×1.32 (1.2 × 1.1). For cost-reducing effects like export cost and import cost, lower multipliers are better. A ×0.85 export cost multiplier means exports cost only 85% of the base price, saving the player 15% on every trade. == Changelog == {{Changelog}} == See also == * [[Choices]] * [[Alliances]] * [[Happiness]] * [[Events]] {{Navbox}} [[Category:Game mechanics]]
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