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Dubious Working Rules
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{{Choice | name = Dubious Working Rules | category = Choice | lock = 1 day | effects = <table class="rb-ib-subtable"><tr><th>Effect</th><th>Multiplier</th></tr><tr><td>[[Accident]] rate</td><td class="rb-ib-nerf">×1.2</td></tr><tr><td>{{Icon|Food}} production</td><td class="rb-ib-buff">×1.1</td></tr><tr><td>{{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production</td><td class="rb-ib-buff">×1.2</td></tr><tr><td>[[Happiness]]</td><td class="rb-ib-nerf">-20%</td></tr></table> }} '''Dubious Working Rules''' is a [[Choices|choice]] that increases production output at the cost of higher workplace [[Accident|accident]] rates and reduced [[Happiness]]. It prioritizes economic growth over worker wellbeing. == Effects == {| class="wikitable" |- ! Effect !! Multiplier !! Description |- | [[Accident]] rate || ×1.2 || 20% increase in workplace accidents |- | {{Icon|Food}} production || ×1.1 || 10% increase in food production |- | {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} production || ×1.2 || 20% increase in raw material production |- | [[Happiness]] || -20% || -20% happiness |} Dubious Working Rules applies four effects simultaneously. Raw material production ({{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}}) increases by 20% and {{Icon|Food}} production increases by 10%, providing a significant boost to the town's economy. In exchange, workplace [[Accident|accidents]] become 20% more frequent and [[Happiness]] drops by 20%, reflecting the harsher conditions imposed on workers. == Details == Dubious Working Rules has a '''1-day lock''' period, meaning it cannot be toggled more than once per day. The policy has no activation cost, making it immediately accessible to any town. It is not part of any exclusive group, so it can be active alongside any other [[Choices|choice]]. Dubious Working Rules is not a default choice and must be actively selected by the player. Once enabled, it remains in effect until manually disabled (after the lock period expires). == Strategy == Dubious Working Rules is a strong choice for towns focused on rapid growth or resource-intensive production chains. The 20% boost to {{Icon|Wood}}, {{Icon|Stone}}, and {{Icon|Earth}} production and 10% boost to {{Icon|Food}} production can make a meaningful difference in towns that are still expanding or struggling to meet demand. The trade-off is a 20% increase in [[Accident|accident]] frequency and a 20% reduction in [[Happiness]]. The happiness penalty can compound with other negative modifiers (such as [[Low Rations]] or [[Taxation]]), potentially pushing happiness low enough to trigger a [[Strike]]. Players should monitor their happiness level carefully while this policy is active. Compared to [[Worker Safety]], which reduces accidents and boosts happiness at the cost of lower production, Dubious Working Rules takes the opposite approach. Players must weigh whether the production gains justify the increased risk and lower morale for their current situation. == Changelog == {{Changelog}} == See also == * [[Worker Safety]] * [[Choices]] * [[Happiness]] * [[Accident]] {{Navbox}} [[Category:Choices]]
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