Project Rebearth
Menu
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Search
What links here
Related changes
Page information
Recent changes
Help
Not logged in
Talk
Contributions
Create account
Log in
Actions
Page
Discussion
Edit
View history
Editing
Cow
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Cow''' fields are one of three animal types that can be raised on a [[Field]] in [[Main Page|Project Rebearth]]. Cow fields produce both {{Icon|Food}} and {{Icon|Milk}}, and have the highest {{Icon|Food}} output of any animal type. <gallery mode="packed"> File:MaleCow.png|A male cow File:FemaleCow.png|A female cow </gallery> <center>{{C|they are made for each other <3}}</center> == Overview == A cow field produces '''0.01''' {{Icon|Food}} and '''0.005''' {{Icon|Milk}} per m² per day. At 1 hectare (10,000 m²), this amounts to '''100''' {{Icon|Food}} and '''50''' {{Icon|Milk}} per day. Cow fields require '''0.0006''' workers per m², meaning a 1-hectare field needs '''6''' workers, the same as a [[Sheep]] field but more than a [[Goat]] field (which requires only '''4''' workers per hectare). Compared to other animal types, cows are the most food-efficient option. They produce double the {{Icon|Food}} of sheep and goats (+0.01 vs +0.005 per m²/day), while their {{Icon|Milk}} output is half that of goats (+0.005 vs +0.01 per m²/day). This makes cow fields particularly suited for settlements that prioritize raw {{Icon|Food}} production alongside a moderate {{Icon|Milk}} supply. Like all fields, cow fields are polygon-type buildings drawn directly on the map. Construction costs '''0.01''' of the biome's primary resource per m²: {{Icon|Wood}} in the [[Wood Biome]], {{Icon|Stone}} in the [[Stone Biome]], and {{Icon|Earth}} in the [[Earth Biome]]. A 1-hectare cow field therefore costs '''100''' of the biome resource. Cow fields are not available in the [[Arctic Biome]]. Fields cannot overlap with other [[Field]]s, [[Quarry|Quarries]], or [[Claypit]]s and must maintain a minimum distance of 1 meter from them. == Unlocking == Cows are the third and final animal type to become available. They are unlocked when a settlement's total [[Expeditions|explored area]] reaches '''100 hectares''' (1,000,000 m²). When the threshold is reached, a notification event informs the player that cows have been discovered and are now available as a field type. This is the largest exploration requirement of any animal type, making cows a mid-to-late game unlock. == Production Chain == {{Icon|Milk}} produced by cow fields can be processed at the [[Creamery]], which converts {{Icon|Milk}} into {{Icon|Food}} at a rate of -50 {{Icon|Milk}} / +50 {{Icon|Food}} per day. This means a 1-hectare cow field produces enough {{Icon|Milk}} to fully supply one [[Creamery]], effectively adding another '''50''' {{Icon|Food}} per day on top of the field's direct {{Icon|Food}} output. Combined, a 1-hectare cow field paired with a [[Creamery]] yields '''150''' {{Icon|Food}} per day total. The {{Icon|Food}} produced directly by cow fields is consumed by the population and does not require further processing. == Comparison with Other Animal Types == {| class="wikitable" ! Type !! {{Icon|Food}} /m²/day !! Secondary /m²/day !! Workers /m² !! Unlock threshold |- | [[Goat]] || +0.005 || {{Icon|Milk}}: +0.01 || 0.0004 || 1 ha explored |- | [[Sheep]] || +0.005 || {{Icon|Wool}}: +0.005 || 0.0006 || 10 ha explored |- | '''Cow''' || +0.01 || {{Icon|Milk}}: +0.005 || 0.0006 || 100 ha explored |} Cows produce the most {{Icon|Food}} of any animal type, making them the best choice when {{Icon|Food}} is the primary concern. Goats produce double the {{Icon|Milk}} with fewer workers, making them more efficient for {{Icon|Milk}}-focused production. Sheep are the only animal type that produces {{Icon|Wool}}, which is needed for the [[Tailor]] to make {{Icon|Clothes}}. == Affected By == The [[Vegan Society]] choice disables all animal field types, including cows. While active, existing animal fields cannot produce and new ones cannot be set to animal types. Vegan Society provides a +20% bonus to {{Icon|Food}} production in exchange. The [[Intensive Farming]] choice unlocks the Maize crop type but does not directly affect cow fields. == See also == * [[Field]] * [[Goat]] * [[Sheep]] * [[Creamery]] * [[Milk]] * [[Food]] * [[Vegan Society]] * [[Expeditions]] * [[Buildings]] * [[Resources]] * [[Production Chains]] {{Navbox}} [[Category:Field Types]]
Summary:
Please note that all contributions to Project Rebearth may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Project Rebearth:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:C
(
edit
)
Template:Clear
(
edit
)
Template:Icon
(
edit
)
Template:Navbox
(
edit
)
Template:Navbox/styles.css
(
edit
)