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Clothes
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{{Resource | name = Clothes | image = clothes.png | category = Refined & Manufactured | produced_by = [[Tailor]] | obtained_from = [[Trade]], [[Market]], [[Port]] | consumed_by = [[Market Stall]] (Goods Stall) | construction = No | stored_in = [[Center]], [[Square]], [[Warehouse]], [[Tailor]] | chain = {{Icon|Wool}} → [[Tailor]] → {{Icon|Clothes}} → [[Market Stall]] → {{Icon|Coin}} | affected_by = All production [[Effects]] }} '''Clothes''' are a [[Resources|resource]] in [[Main Page|Project Rebearth]], produced by the [[Tailor]] from {{Icon|Wool}}. They function as a premium trade good, fetching a significantly higher {{Icon|Coin}} rate when sold at a Goods [[Market Stall]] compared to food-based stalls. == Overview == The [[Tailor]] converts {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=wool}}}} {{Icon|Wool}}/day into {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day, consuming {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=tools}}}} {{Icon|Tools}}/day in the process. It requires {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers. {{Icon|Clothes}} are then sold at a Goods [[Market Stall]], which converts {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}}/day into {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}/day, making it ten times more profitable per unit than a standard food stall. The full production chain starts with [[Sheep]] raised on a [[Field]], which produce {{Icon|Wool}}. That {{Icon|Wool}} feeds the [[Tailor]], and the resulting {{Icon|Clothes}} are sold at a Goods Stall for {{Icon|Coin}}. This chain requires significant worker investment at the Tailor stage but rewards players with the highest per-stall {{Icon|Coin}} income available through [[Market Stall|Market Stalls]]. == Production == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Clothes}} Output !! {{Icon|Wool}} Input !! {{Icon|Tools}} Cost !! Workers !! Notes |- | [[Tailor]] || {{BuildingData|name=tailor|data=rate|resource=clothes|color=yes}}/day || {{BuildingData|name=tailor|data=rate|resource=wool|color=yes}}/day || {{BuildingData|name=tailor|data=rate|resource=tools|color=yes}}/day || {{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} || Only source of {{Icon|Clothes}} |} </div></div> The [[Tailor]] is the only building that produces {{Icon|Clothes}}. It requires a steady supply of {{Icon|Wool}} from [[Sheep]]-type [[Field|Fields]] and a small ongoing {{Icon|Tools}} cost. == Production chains == === Clothing Trade chain === {{Chain|Wool|Field|Wool|Tailor|Clothes|Market Stall|Coin|title=Clothing Trade Chain}} [[Sheep]] on a [[Field]] produce {{Icon|Wool}} (and {{Icon|Food}}) at {{BuildingData|name=field|data=rate|crop=sheep|resource=wool}}/m² per day. The [[Tailor]] converts {{#expr:0-{{BuildingData|name=tailor|data=rate|resource=wool}}}} {{Icon|Wool}}/day into {{BuildingData|name=tailor|data=rate|resource=clothes}} {{Icon|Clothes}}/day ({{#expr:0-{{BuildingData|name=tailor|data=balance|resource=population}}}} workers), and a Goods [[Market Stall]] sells {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}}/day for {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}/day. This chain is particularly valuable because the Goods Stall yields ten times the {{Icon|Coin}} per unit compared to the food stalls ({{BuildingData|name=market_stall_1|data=rate|resource=coin}}/day each). == Consumption == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! {{Icon|Clothes}} Rate !! Output !! Workers !! Notes |- | Goods [[Market Stall]] || {{BuildingData|name=market_stall_5|data=rate|resource=clothes|color=yes}}/day || {{BuildingData|name=market_stall_5|data=rate|resource=coin|color=yes}} {{Icon|Coin}}/day || — || 10x more profitable than food stalls |} </div></div> The Goods [[Market Stall]] is the only building that consumes {{Icon|Clothes}}. It converts {{#expr:0-{{BuildingData|name=market_stall_5|data=rate|resource=clothes}}}} {{Icon|Clothes}}/day into {{BuildingData|name=market_stall_5|data=rate|resource=coin}} {{Icon|Coin}}/day. == Storage == <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Building !! Volume !! Notes |- | [[Center]] || {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} || Shared with all resources |- | [[Square]] || {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} || Shared with all resources |- | [[Warehouse]] || {{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} || Shared with all resources |- | [[Tailor]] || {{BuildingData|name=tailor|data=storage|resource=volume}} || {{Icon|Clothes}} only |} </div></div> == Other sources == {{Icon|Clothes}} can be purchased from other players through the [[Market]] (up to {{formatnum:{{BuildingData|name=market|data=marketStorage}}}} capacity) or the [[Port]] (up to {{formatnum:{{BuildingData|name=port|data=marketStorage}}}} capacity). Buying {{Icon|Clothes}} directly is an alternative to establishing the full Sheep-to-Tailor production chain. == Affected by == {{Icon|Clothes}} production is affected only by the all production modifier, which applies to every production building in the settlement including the [[Tailor]]. Since the Tailor is a refined and manufactured category building (not food or resources), it is not affected by food production or goods production modifiers. <div class="rb-table-frame"><div class="rb-table-inner"> {| class="rb-table" |- ! Effect !! Source !! Multiplier !! Type |- | rowspan="3" | All production || [[New Town Boost]] || {{BuildingData|section=choices|name=newTownBoost|data=effects|resource=allProduction|color=yes|mode=mult}} || Automatic ({{#expr:{{BuildingData|section=choices|name=newTownBoost|data=duration}}/86400}} days) |- | [[Great Federation]] || {{BuildingData|section=choices|name=greatFederation|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |- | [[Science League]] || {{BuildingData|section=choices|name=scienceLeague|data=effects|resource=allProduction|color=yes|mode=mult}} || [[Alliances|Alliance type]] |} </div></div> == Changelog == {{Changelog}} == See also == * {{Icon|Wool}} * {{Icon|Coin}} * {{Icon|Tools}} * [[Tailor]] * [[Market Stall]] * [[Field]] * [[Sheep]] * [[Resources]] {{Navbox}} [[Category:Resources]]
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