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Buildings
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'''Buildings''' are the core structures players construct and manage in [[Main Page|Project Rebearth]]. Each building serves a specific function, from housing the population to producing resources, defending territory, and enabling trade. Buildings are grouped into categories based on their role in the settlement. Construction costs vary by [[Biomes|biome]]. In the [[Wood Biome]], most buildings cost {{Icon|Wood}}. In the [[Stone Biome]], they cost {{Icon|Stone}}. In the [[Earth Biome]], they cost {{Icon|Earth}}. The [[Arctic Biome]] uses {{Icon|Wood}} at double the normal cost. Some advanced buildings also require {{Icon|Tools}}, {{Icon|Glass}}, {{Icon|Metal}}, or {{Icon|Scrap}}. == Town == Town buildings form the core of a settlement, providing essential services and administration. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Center]] || +10 || Starting building; stores 5,000 resources; upgrades to [[Square]] |- | [[Square]] || +20 || Upgraded [[Center]]; stores 10,000 resources; produces {{Icon|Coin}} |- | [[Market]] || -5 || Enables buying and selling up to 1,000 resources |- | [[Town Hall]] || -20 || Administrative building |- | [[Tavern]] || -5 || Converts {{Icon|Drinks}} into {{Icon|Coin}} |- | [[Plaza]] || — || Decorative paved area (Polygon) |- | [[Dirt]] || — || Unpaved area; upgrades to [[Plaza]] |- | [[Market Stall]] || — || Parent structure for stall variants |- | [[Market Stall 1]] || — || Converts {{Icon|Food}} into {{Icon|Coin}} |- | [[Market Stall 2]] || — || Converts {{Icon|Food}} into {{Icon|Coin}} |- | [[Market Stall 3]] || — || Converts {{Icon|Food}} into {{Icon|Coin}} |- | [[Market Stall 4]] || — || Converts {{Icon|Food}} into {{Icon|Coin}} |- | [[Market Stall 5]] || — || Converts {{Icon|Clothes}} into {{Icon|Coin}} |} == Housing == Housing buildings provide population capacity. Each tier offers more population at a higher construction and upkeep cost. All housing must be placed within 100m of a [[Center]], [[Square]], or [[Market]]. {| class="wikitable sortable" |- ! Building !! Population !! Cost !! {{Icon|Wood}}/day !! {{Icon|Food}}/day |- | [[Shack]] || +2 || 35 || -1.0 || -1.5 |- | [[Hut]] || +3 || 55 || -1.5 || -2.0 |- | [[Cabin]] || +4 || 80 || -2.0 || -2.5 |- | [[House]] || +6 || 135 || -2.5 || -4.0 |- | [[Residence]] || +8 || 200 || -3.0 || -5.0 |- | [[Villa]] || +10 || 280 || -3.5 || -6.0 |} Costs shown are for the [[Wood Biome]] and [[Stone Biome]]. The [[Earth Biome]] uses {{Icon|Earth}} for construction and consumes roughly 1/10th the {{Icon|Wood}} for upkeep. The [[Arctic Biome]] costs double in {{Icon|Wood}} and consumes double {{Icon|Wood}} for upkeep. == Food == Food buildings produce {{Icon|Food}}, {{Icon|Grain}}, and processed food products. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Field]] || Varies || Polygon; grows crops (potato, maize, grain) or raises animals (sheep, goat, cow) |- | [[Fishery]] || -1 || Produces +5.0 {{Icon|Food}}/day; must be placed on the coast |- | [[Boat]] || -1 || Child of [[Fishery]]; produces +3.0 {{Icon|Food}}/day |- | [[Pier]] || — || Child of [[Fishery]]; placed on water |- | [[Windmill]] || -5 || Converts {{Icon|Grain}} into {{Icon|Flour}}; upgrades to [[Improved Windmill]] |- | [[Improved Windmill]] || — || Upgraded [[Windmill]]; more efficient grain conversion |- | [[Bakery]] || -2 || Converts {{Icon|Flour}} into {{Icon|Food}} |} == Resources == Resource buildings gather raw materials from the environment. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Woodcutter]] || -4 || Produces {{Icon|Wood}}; output varies by biome |- | [[Saw]] || -3 || Child of [[Woodcutter]]; produces +20.0 {{Icon|Wood}}/day |- | [[Nursery]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying) |- | [[Tent]] || -1 || Child of [[Woodcutter]]; produces {{Icon|Wood}} (biome-varying) |- | [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}} |- | [[Quarry]] || Varies || Polygon; produces {{Icon|Stone}} |- | [[Stone Crane]] || -5 || Child of [[Quarry]]; produces {{Icon|Stone}}; upgrades to [[Improved Stone Crane]] |- | [[Improved Stone Crane]] || -5 || Upgraded [[Stone Crane]]; higher {{Icon|Stone}} output |- | [[Claypit]] || Varies || Polygon; produces {{Icon|Earth}} |- | [[Clay Crane]] || -5 || Child of [[Claypit]]; produces {{Icon|Earth}}; upgrades to [[Improved Clay Crane]] |- | [[Improved Clay Crane]] || -5 || Upgraded [[Clay Crane]]; higher {{Icon|Earth}} output |- | [[Iron Mine]] || -50 || Produces {{Icon|Ore}}; upgrades to [[Improved Iron Mine]] |- | [[Improved Iron Mine]] || -100 || Upgraded [[Iron Mine]]; higher {{Icon|Ore}} output |- | [[Foraging Hut]] || -1 || Produces {{Icon|Food}} and basic resources; output varies by biome |} == Refined & Manufactured == These buildings process raw materials into refined goods. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Tailor]] || -10 || Converts {{Icon|Wool}} into {{Icon|Clothes}} |- | [[Brewery]] || -10 || Converts {{Icon|Grain}} into {{Icon|Drinks}} |- | [[Creamery]] || -5 || Converts {{Icon|Milk}} into {{Icon|Food}} |- | [[Glassworks]] || -10 || Converts {{Icon|Earth}} into {{Icon|Glass}} |- | [[Refinery]] || -20 || Converts {{Icon|Ore}} into {{Icon|Metal}} |- | [[Tools Workshop]] || -10 || Converts {{Icon|Metal}} and {{Icon|Wood}} into {{Icon|Tools}} |} == Infrastructure == Infrastructure buildings provide roads, bridges, and maritime trade capabilities. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Path]] || — || Basic road; upgrades to [[Road]] |- | [[Road]] || — || Paved road; costs {{Icon|Stone}} per meter |- | [[Bridge]] || — || Crosses water; must be placed on water or coast |- | [[Port]] || -20 || Enables maritime trade with 5,000 capacity; must be placed on the coast |- | [[Dock]] || — || Child of [[Port]]; extends port reach on water |- | [[Small Ship]] || — || Docked at [[Port]]; consumes -1.0 {{Icon|Drinks}}/day |- | [[Medium Ship]] || — || Docked at [[Port]]; consumes -5.0 {{Icon|Drinks}}/day |- | [[Large Ship]] || — || Docked at [[Port]]; consumes -10.0 {{Icon|Drinks}}/day |} == Storage == Storage buildings hold resources for the settlement. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Warehouse]] || -1 || Stores 5,000 of all standard resources |- | [[Logpile]] || — || Child of [[Woodcutter]]; stores 100 {{Icon|Wood}} |} The [[Center]] (5,000) and [[Square]] (10,000) also provide storage for all standard resources. Individual production buildings often have small storage buffers (typically 50-100) for their output resources. == Research == Research buildings generate {{Icon|Knowledge}} for unlocking technologies and funding [[Expeditions]]. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[University]] || -50 || Produces +10.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} and {{Icon|Glass}} |- | [[Museum]] || -10 || Produces +5.0 {{Icon|Knowledge}}/day; consumes {{Icon|Coin}} |} == Defense == Defense buildings protect the settlement's territory from [[Raid|raids]]. {| class="wikitable sortable" |- ! Building !! Population !! Key function |- | [[Tower]] || -3 || Land-based defense; consumes -5.0 {{Icon|Coin}}/day |- | [[Water Tower]] || -3 || Water-based defense; consumes -5.0 {{Icon|Coin}}/day; must be placed on water |} == Decorative == Decorative buildings have no production function but can be placed to enhance the settlement's appearance. {| class="wikitable sortable" |- ! Building !! Cost !! Notes |- | [[Table]] || 10 {{Icon|Wood}} || |- | [[Well]] || 50 (biome resource) || Appearance varies by biome |- | [[Small Statue]] || 10 {{Icon|Stone}} || |- | [[Large Statue]] || 50 {{Icon|Stone}} || |- | [[Fountain]] || 10 {{Icon|Stone}} || |- | [[Fireplace]] || 5 {{Icon|Stone}} + 5 {{Icon|Wood}} || |- | [[Firepit]] || 1 {{Icon|Stone}} + 1 {{Icon|Wood}} || |- | [[Park]] || 50 {{Icon|Coin}} || |- | [[Tree]] || 1 {{Icon|Wood}} || |- | [[Fences]] || 10 {{Icon|Wood}} || Parent for fence variants |- | [[Fence 1]] || 1 {{Icon|Wood}} || Child of [[Fences]] |- | [[Fence 2]] || 1 {{Icon|Wood}} || Child of [[Fences]] |- | [[Fence 3]] || Varies by biome || Polygon; child of [[Fences]] |- | [[Fence 4]] || Varies by biome || LineString; child of [[Fences]] |} == Changelog == {{Changelog}} == See also == * [[Resources]] * [[Biomes]] * [[Effects]] * [[Choices]] {{Navbox}} [[Category:Game mechanics]]
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