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Biomes
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In '''Project Rebearth''', the world is divided into four '''biomes''' that determine which [[resources]] are available, how much [[buildings]] cost to construct, and how efficiently settlements can grow. Biomes are derived from real-world climate data based on the [[Wikipedia:List of terrestrial ecoregions (WWF)|WWF terrestrial ecoregions]], mapped onto a full 1:1 replica of [[Earth]]. Where a player builds directly affects production rates, construction costs, and housing upkeep. Each biome contains multiple climate zones representing more specific ecological regions. The climate zones also influence the vegetation visible on the surface. <gallery mode="packed"> File:EarthBiome.png|The [[Earth Biome]]|link=Earth Biome File:WoodBiome.png|The [[Wood Biome]]|link=Wood Biome File:StoneBiome.png|The [[Stone Biome]]|link=Stone Biome </gallery> == Overview == {| class="wikitable" ! Biome !! Construction Material !! Resource Focus !! Description |- | [[Wood Biome]] || {{Icon|Wood}} || {{Icon|Wood}} production || Forested regions — tropical, temperate, and subtropical |- | [[Stone Biome]] || {{Icon|Stone}} || {{Icon|Stone}} and {{Icon|Ore}} production || Mountainous, boreal, and tundra regions |- | [[Earth Biome]] || {{Icon|Earth}} || {{Icon|Earth}} and {{Icon|Glass}} production || Arid, grassland, and Mediterranean regions |- | [[Arctic Biome]] || {{Icon|Wood}} (2× cost) || No raw resource extraction || Extreme polar regions |} All resources can be found in every biome through [[trade]] and [[Expeditions|expeditions]], but the efficiency of local production varies significantly depending on the biome. No single biome is fully self-sufficient; successful players specialize based on their environment and rely on trade and global cooperation to access missing resources. === Construction === In the Wood, Stone, and Earth biomes, buildings cost the biome's primary resource ({{Icon|Wood}}, {{Icon|Stone}}, or {{Icon|Earth}} respectively). In the [[Arctic Biome]], buildings cost {{Icon|Wood}} at double the normal amount. === Housing Upkeep === All housing buildings consume {{Icon|Wood}} and {{Icon|Food}} daily. {{Icon|Food}} consumption is identical across all biomes for a given housing tier. {{Icon|Wood}} consumption, however, varies dramatically: the [[Earth Biome]] reduces {{Icon|Wood}} upkeep to roughly one-tenth of normal, while the [[Arctic Biome]] doubles it. === Resource Production === Each biome has distinct production strengths: * The [[Wood Biome]] produces the most {{Icon|Wood}} from [[Woodcutter]]s and has balanced yields from other extraction buildings. * The [[Stone Biome]] has the highest {{Icon|Stone}} output from [[Stone Crane]]s and the highest {{Icon|Ore}} yield from the [[Iron Mine]]. * The [[Earth Biome]] has the highest {{Icon|Earth}} output from [[Clay Crane]]s and [[Claypit]]s, making it ideal for {{Icon|Glass}} production chains via the [[Glassworks]]. * The [[Arctic Biome]] has no access to raw resource extraction buildings ([[Woodcutter]], [[Quarry]], [[Claypit]], [[Iron Mine]], [[Foraging Hut]], [[Glassworks]], and [[Field]]s are all unavailable). Food processing buildings such as the [[Fishery]], [[Windmill]], [[Bakery]], [[Creamery]], and [[Brewery]] still operate normally. == See also == * [[Wood Biome]] * [[Stone Biome]] * [[Earth Biome]] * [[Arctic Biome]] * [[Buildings]] * [[Resources]] {{Navbox}} [[Category:Biomes]]
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