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== Effects Reference == All choice effects are multipliers applied to base game values. A multiplier below 1.0 reduces the stat; above 1.0 increases it. Happiness effects are expressed as percentages. {| class="wikitable" |- ! Effect !! Targets !! Description |- | Population production || Population || Modifies housing population output |- | {{Icon|Food}} production || {{Icon|Food}} || Modifies {{Icon|Food}} production building rates |- | {{Icon|Food}} consumption || {{Icon|Food}} || Modifies {{Icon|Food}} consumption rates |- | Goods production || {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} || Modifies raw material production |- | All production || All resources || Global production multiplier |- | [[Happiness]] || [[Happiness]] || Modifies settlement happiness level |- | [[Raid]] risk || [[Raid]] || Modifies raid event probability |- | Taxation income || {{Icon|Coin}} || Modifies taxation income rate |- | Export cost || Trade || Modifies cost of exporting goods |- | Import cost || Trade || Modifies cost of importing goods |- | Research speed || {{Icon|Knowledge}} || Modifies research rate |- | Expedition cost || [[Expeditions]] || Modifies expedition costs |- | Construction cost || [[Buildings]] || Modifies building construction costs |- | Accident rate || [[Accident]] || Modifies workplace accident frequency |}
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