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Earth Biome
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== Strategy == The Earth biome's low {{Icon|Wood}} upkeep makes it the most efficient biome for large-scale housing, allowing settlements to support large populations with minimal {{Icon|Wood}} consumption. However, its low {{Icon|Wood}} production means players must invest in trade or multiple [[Woodcutter|Woodcutters]] to sustain building construction and {{Icon|Tools}} production. While the [[Woodcutter]] produces only '''{{BuildingData|name=woodcutter|data=rate|biome=earth|resource=wood}}''' {{Icon|Wood}} per day in the Earth biome, the [[Saw]] produces '''{{BuildingData|name=saw|data=rate|resource=wood}}''' {{Icon|Wood}} per day regardless of biome, making it an effective way to supplement {{Icon|Wood}} output. The trade-off is that the Saw consumes '''{{BuildingData|name=saw|data=rate|resource=tools}}''' {{Icon|Tools}} per day. The biome's strength in {{Icon|Earth}} production makes it a natural hub for {{Icon|Glass}} manufacturing via the [[Glassworks]], which can be traded to other settlements. Combined with the [[Claypit]] and [[Clay Crane]], Earth biome settlements can generate large surpluses of {{Icon|Earth}} for export.
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