Project Rebearth
Menu
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Search
What links here
Related changes
Page information
Recent changes
Help
Not logged in
Talk
Contributions
Create account
Log in
Actions
Page
Discussion
Edit
View history
Editing
Trade Alliance
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Strategy == Trade Alliance is the strongest option for settlements that rely heavily on trade. The 10% reduction in both export and import costs compounds over time, making it particularly valuable for towns with a [[Port]] that handles large volumes of goods. The taxation bonus further improves {{Icon|Coin}} income, which is essential for maintaining [[Tower|Towers]], [[University|Universities]], and [[Museum|Museums]]. The increased raid risk is the primary downside. Alliance members with full storage are more likely to be targeted by raids, so players should ensure adequate [[Tower|defense]] coverage and avoid letting storage remain at capacity for extended periods. Compared to the [[Great Federation]], which offers a production boost with reduced raid risk, or the [[Science League]], which favors research and expeditions, Trade Alliance is best suited for commerce-oriented play.
Summary:
Please note that all contributions to Project Rebearth may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Project Rebearth:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)