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== Overview == Every settlement begins with a small stockpile of basic resources and must establish production buildings to sustain growth. Resources flow through multi-step [[Production Chains|production chains]], where raw materials are refined into higher-value goods. The availability and efficiency of resource gathering depends on the [[Biomes|biome]] where a town is founded, with each biome favouring different raw materials. Storage is handled by dedicated buildings. The [[Center]] stores up to {{formatnum:{{BuildingData|name=center|data=storage|resource=volume}}}} of all standard resources, and can be upgraded to the [[Square]] with {{formatnum:{{BuildingData|name=square|data=storage|resource=volume}}}} capacity. Additional storage comes from the [[Warehouse]] ({{formatnum:{{BuildingData|name=warehouse|data=storage|resource=volume}}}} capacity, 1 worker) and smaller buffers on individual production buildings. Two resources, {{Icon|Coin}} and {{Icon|Knowledge}}, operate outside the standard storage system entirely. Resources can also be bought and sold through the [[Trade]] system using the [[Market]] ({{formatnum:{{BuildingData|name=market|data=marketStorage}}}} trade capacity) or the [[Port]] ({{formatnum:{{BuildingData|name=port|data=marketStorage}}}} trade capacity).
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