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Effects
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== Effect types == There are 14 effect types in the game. Each one modifies a different aspect of settlement operation. {| class="wikitable sortable" |- ! Effect !! What it modifies !! Affected resources |- | Population growth || Rate at which new residents move into housing || [[Population]] |- | Food production || Output of all buildings that produce {{Icon|Food}} || {{Icon|Food}} |- | Food consumption || {{Icon|Food}} consumed by housing buildings || {{Icon|Food}} |- | Goods production || Output of buildings that produce raw materials || {{Icon|Wood}}, {{Icon|Stone}}, {{Icon|Earth}} |- | All production || Output of every production building || All resources |- | [[Happiness]] || Settlement happiness level || — |- | Raid risk || Probability of [[Raid]] events || — |- | Taxation || {{Icon|Coin}} income from the [[Taxation]] system || {{Icon|Coin}} |- | Export cost || Cost of selling goods through the [[Market]] or [[Port]] || — |- | Import cost || Cost of buying goods through the [[Market]] or [[Port]] || — |- | Research speed || Rate of {{Icon|Knowledge}} generation at the [[University]] || {{Icon|Knowledge}} |- | Expedition cost || {{Icon|Food}}, {{Icon|Knowledge}}, and [[Population]] costs of [[Expeditions]] || {{Icon|Food}}, {{Icon|Knowledge}} |- | Construction cost || Cost of constructing buildings || — |- | Accident rate || Probability of [[Accident]] events || — |}
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